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  1. zipalign error

    Riffel
    by Riffel · July 2014
    @gingagaming you helped a lot with zipalign
  2. zipalign error

    cpweduca
    by cpweduca · July 2014
    This is what i did to fix the Zipalign error. Hope this helps because I was stuck on this for 2 days.
  3. Iphone to ipad

    BasGoodboy
    by BasGoodboy · July 2014
    @colander the images don't look crap testing on ipad, cause it's all pixelart which just gets a scale up.. just Im kinda sure its not Retina.
  4. [Mid-Air-Animation] Problem

    ahiung
    by ahiung · July 2014
    Thank you very much for participating.
  5. Math Logic between rotation and size

    CodeCell
    by CodeCell · July 2014
    (Quote)
  6. Math Logic between rotation and size

    colander
    by colander · July 2014
    If I understand your question correctly once you change the width and height attributes they will remain fixed no matter what the rotation is just like it does in the iPad version.
  7. Math Logic between rotation and size

    zweg25
    by zweg25 · July 2014
    So for a game being scaled down from iPad to iPhone 5 I need to change the size of an actor. It's width needs to be 60 and height 45. My dilemma is that my actor rotates, so the width and height need
  8. Iphone to ipad

    colander
    by colander · July 2014
    I want to update them but I am waiting for GS to get their new image system out before I do that otherwise they will look like crap on larger (EDIT: non retina) devices like the iPad. There is not muc
  9. Iphone to ipad

    BasGoodboy
    by BasGoodboy · July 2014
    That's indeed not really what I hoped to hear @gyroscope, but I have to say I haven't seen anyone on the forums which made an iphone 5 app universal to iPad, and it all does work cause of luckily stre
  10. Iphone to ipad

    gyroscope
    by gyroscope · July 2014
    And so I'm thinking that situation is now the same for the iPad, i.e RI must be used as well...
  11. Iphone to ipad

    BasGoodboy
    by BasGoodboy · July 2014
    Anyone? Non-retina will be accepted for ipad when publishing universal?
  12. Universal build queries

    drs997
    by drs997 · July 2014
    I currently currently have a iPhone landscape project. I initially want this to work on iPad, with the aim of porting to android at a later date. I'd be happy with getting iPhone/iPad working for now.
  13. Iphone to ipad

    BasGoodboy
    by BasGoodboy · July 2014
    So my game works! On iphone4, iphone5 AND ipad (Image)
  14. zipalign error

    Riffel
    by Riffel · July 2014
    I copied the file from the 4.4W folder to the tools folder (I do this yesterday), the zipalign appears ok (green checked in gamesalad sign tool). But it don't accept my keystores passwords.
  15. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    Armelline
    by Armelline · July 2014
    (Quote)
  16. zipalign error

    Riffel
    by Riffel · July 2014
    no zipalign in tools folder, don't work with zipalign form other folders... I can create the keystore but not sign the APK
  17. Flappy Cash - SkyFly - New Game with Free Cash Payouts every few days

    FlappyCash
    by FlappyCash · July 2014
    Iphone Only (can be downloaded on ipad) - Ipad and Android coming soon
  18. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    wirelesstkd
    by wirelesstkd · July 2014
    Okay, I'm embarrassed: I think the problem is that my game is being designed for GameSalad arcade (480X320) while the actor is created for iPad (Image)
  19. Testing adhoc on non jailbroken ios device?

    slider17
    by slider17 · July 2014
    sorry to hijack this thread, but i am having major issues with publishing my app for ad-hoc testing to my iPad. I cannot find ANY videos out there that explain the process in detail. Whenever i publi
  20. Symbol Swipe - for iPad and iPhone

    Hopscotch
    by Hopscotch · July 2014
    Hi everyone,
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