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Problem with 'simple' code
by StormyStudio ·is it cause the actor which overlaps or collides with spawning point, is triggering the same rule a few times... -
Help making something take effect at Random scores
by Adrenaline ·make an attribute (boolean): monsterCanSpawn (set it to false) -
Help making something take effect at Random scores
by mounted88 ·Spawn actor -
Create a login system.
by MarsStudios ·I can upload and receive the tables from the MySQL server, but I have been having trouble working out the best way to allow users to select their unique user ID based on their Email + Password. -
Problem with 'simple' code
by BasGoodboy ·Somehow, I have random (1,2), but it seems to spawn both 1 and 2 sometimes. I displayed the spawning attribute, and it seems alright, but still it has the devil and the island spawning at the same tim -
Isometric Support?
by Socks ·When I spawn an obstacle, all the little detectors are spawned around it, so setting up obstacles is really straightforward, once set up you can move around them. -
Animation, overlapping and collision help
by devmatt ·We are creating a game where there are three spawn points at the top of the screen (left, middle and right) each spawning the same actor at random times. We got that working pretty great. The only pro -
Omnipresent actor?
by stueynet ·The basic gist is that you have a game controller for global game management. Things like running game over sequences, resets etc... But the issue with GS is that you can only spawn an actor on the SA -
Animation, overlapping and collision help
by devmatt ·We are creating a game with 3 spawners at the top of the screen (left, middle and right), each spawning the same actor at random times. We have mostly gotten all that figured out. While they spawn at -
Free Beginner Templates!
by Alano ·@SmokeyAce73: Regarding random spawning. So scene is 1,000 wide. I adjusted the Spawn position to (50,1000). The spawner creates actors only as wide at the Camera window. My camera window is a little -
Random Spawning Collision problem. Please help
by devmatt ·We are creating a game where there is a spawner which spawns the same actor in 3 different locations at the top of the screen (left, middle and right). We have mostly figured out how to get these to s -
Problem with 'simple' code
by gyroscope ·Rule: When actor overlaps or collides with actor spawning pointChange Attribute newisland to random(1,3)Rule -- nested in the above Rule, set to Any-- When attribute newisland = 1 or attribute newisla -
Problem with 'simple' code
by BasGoodboy ·Hey @tatiang. I understand what you mean but this is not the cause, since the spawning actor is halfway the screen it will not immediately spawn a new island1, but only halfway. I did this so there wi -
Problem with 'simple' code
by tatiang ·Is your initial island actor also called island1? If so, you're telling GameSalad to spawn another copy if it collides with the spawning point actor. That new copy will then immediately spawn anothe -
Problem with 'simple' code
by BasGoodboy ·I have this island actor, which moves down and when it's out of sight it gets destroyed. Before the island actor gets destroyed, there is an ivisible actor in the middle of the screen, called 'spawnin -
1 hour game contest ...starting at 1pm GMT (in 30 minutes) (edit 1pm BST.. damn clocks)
by StormyStudio ·that's very cool and unique… looks strangely satisfying to play. -
Omnipresent actor?
by TheGabfather ·Yes, you can Spawn Actors (but you need at least one other Actor to do the Spawning). -
Problem with change table cell value
by sawkastee ·The column I randomize is the card's unique code e.g. c4 is 4 of clubs, d14 is ace of diamond, etc. -
Changing Attributes
by haytr01 ·This image is the deck, when pressed I have 5 cards are spawned, e.g spawn actor card1, timer after 0.5, spawn actor card2, timer after 1.0 spawn actor card 3 etc. Every card is a random card from the -
Changing Attributes
by haytr01 ·Still working on my card game. Stuck again. Initially I have 5 actor cards spawned with a timer so 5 cards are dealt out. What I want is, after the 5 cards are dealt, I want to touch the deal deck and