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Very disappointing game design experience!
by Wyrmfire ·Considering I just signed up and paid $29 USD (per month I might add!) for the privilege of what is essentially a very-much featureless application, I'm pretty annoyed and just feel cheated. -
Updating game with modified table
by pokapola ·I am working on an update for my already published game. In the published version, I had tables, and for every one of them, I did make extra columns as I knew that I would need them for my future upda -
GS Splash screen - just a thought
by Slayre77 ·Hi guys. I remember last time there was no choice for your splash screen and you had to use the Powered by Gamesalad one (right??) -
State of GameSalad on 6/30/2015...
by musicmanwinters ·I'm extremely disappointed. I had just started using GameSalad (free), and was loving the features and all the helpful videos. Bam! Now I have to pay $19 per month? It is too much. -
Problems with Button change to scene
by Phiena ·Thank you so much! Its working!! (Image) -
State of GameSalad on 6/30/2015...
by jonmulcahy ·(Quote) -
Cant Delete a series of Spawned actors from project !
by The_Gamesalad_Guru ·I'm glad you see the wisdom. As always the proof of the pudding is in the eating. People think I'm just being an a$$ but when people put their pride aside they see the stuff I say is proven to work. I -
15 day Trial
by Approw ·I would have agreed with the new pricing model "if" gamesalad has showed us what's coming ahead. Until now, I only know they want to give better support, and make the tool more stabl -
15 day Trial
by mhedges ·@oxido and others, -
What could GameSalad do to make your development life easier and keep you on board?
by KevinCross ·* Instant loops. Currently the loops are iterated per frame (I believe) which is noticable when you're spawning a large grid of actors. I mentioned this when they were first introduced in the nightly -
State of GameSalad on 6/30/2015...
by The_Gamesalad_Guru ·Here is a question. Now that GS isn't free, how about you guys remove the rerrouting code blocking html 5 using the tizen sdk? -
Go! Whitecell. iOS version is released.
by Rootgames ·Make your white cell to be the stronger. -
Loop not looping
by tatiang ·But the screenshot you posted doesn't contain game.glb_idAssunto except in a Log Debugging Statement. It contains game.glb_NumAssunto, which is an integer. Then again, maybe I'm missing something be -
BugSplat 101
by tintran ·(Quote) -
Promo codes Help Volty
by Tvndra ·If you like our game please leave a review... and / or vote for us on http://www.pocketgamer.co.uk/unsung-heroes.asp -
Preview
by GeorgeGS ·In general when the native preview causes Creator to exit without a crash dialog it means there's something wrong with your project that is causing the engine to exit. It might be something like an e -
BugSplat 101
by GeorgeGS ·Ok, I'll see if I can figure out what's up. I assume you're running version 13.28? -
Preview
by tintran ·do you have latest build? Mine doesn't do that (I am windows as well) -
Preview
by expertmc ·I am having the same problem but I found that if you press the html5 preview button -
Loop not looping
by tintran ·All that loop is inside a big outer if. if you shrink down the rule, the loop is shrunk down along with that too.