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  1. Very disappointing game design experience!

    Wyrmfire
    by Wyrmfire · July 2015
    Considering I just signed up and paid $29 USD (per month I might add!) for the privilege of what is essentially a very-much featureless application, I'm pretty annoyed and just feel cheated.
  2. Updating game with modified table

    pokapola
    by pokapola · July 2015
    I am working on an update for my already published game. In the published version, I had tables, and for every one of them, I did make extra columns as I knew that I would need them for my future upda
  3. GS Splash screen - just a thought

    Slayre77
    by Slayre77 · July 2015
    Hi guys. I remember last time there was no choice for your splash screen and you had to use the Powered by Gamesalad one (right??)
  4. State of GameSalad on 6/30/2015...

    musicmanwinters
    by musicmanwinters · July 2015
    I'm extremely disappointed. I had just started using GameSalad (free), and was loving the features and all the helpful videos. Bam! Now I have to pay $19 per month? It is too much.
  5. Problems with Button change to scene

    Phiena
    by Phiena · July 2015
    Thank you so much! Its working!! (Image)
  6. State of GameSalad on 6/30/2015...

    jonmulcahy
    by jonmulcahy · July 2015
    (Quote)
  7. Cant Delete a series of Spawned actors from project !

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I'm glad you see the wisdom. As always the proof of the pudding is in the eating. People think I'm just being an a$$ but when people put their pride aside they see the stuff I say is proven to work. I
  8. 15 day Trial

    Approw
    by Approw · July 2015
    I would have agreed with the new pricing model "if" gamesalad has showed us what's coming ahead. Until now, I only know they want to give better support, and make the tool more stabl
  9. 15 day Trial

    mhedges
    by mhedges · July 2015
    @oxido and others,
  10. What could GameSalad do to make your development life easier and keep you on board?

    KevinCross
    by KevinCross · July 2015
    * Instant loops. Currently the loops are iterated per frame (I believe) which is noticable when you're spawning a large grid of actors. I mentioned this when they were first introduced in the nightly
  11. State of GameSalad on 6/30/2015...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Here is a question. Now that GS isn't free, how about you guys remove the rerrouting code blocking html 5 using the tizen sdk?
  12. Go! Whitecell. iOS version is released.

    Rootgames
    by Rootgames · July 2015
    Make your white cell to be the stronger.
  13. Loop not looping

    tatiang
    by tatiang · July 2015
    But the screenshot you posted doesn't contain game.glb_idAssunto except in a Log Debugging Statement. It contains game.glb_NumAssunto, which is an integer. Then again, maybe I'm missing something be
  14. BugSplat 101

    tintran
    by tintran · July 2015
    (Quote)
  15. Promo codes Help Volty

    Tvndra
    by Tvndra · July 2015
    If you like our game please leave a review... and / or vote for us on http://www.pocketgamer.co.uk/unsung-heroes.asp
  16. Preview

    GeorgeGS
    by GeorgeGS · July 2015
    In general when the native preview causes Creator to exit without a crash dialog it means there's something wrong with your project that is causing the engine to exit. It might be something like an e
  17. BugSplat 101

    GeorgeGS
    by GeorgeGS · July 2015
    Ok, I'll see if I can figure out what's up. I assume you're running version 13.28?
  18. Preview

    tintran
    by tintran · July 2015
    do you have latest build? Mine doesn't do that (I am windows as well)
  19. Preview

    expertmc
    by expertmc · July 2015
    I am having the same problem but I found that if you press the html5 preview button
  20. Loop not looping

    tintran
    by tintran · July 2015
    All that loop is inside a big outer if. if you shrink down the rule, the loop is shrunk down along with that too.
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