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Permanently saving an attribute?
by Armelline ·You can't export it directly, but the formatting of CSV files are very simple so can be easily assembled and dumped into the debugger. -
Permanently saving an attribute?
by NoRRey ·How would I save that table as a CSV? I assume importing the CSV is as simple as dragging and dropping, but I can't find any behaviors that give you a file. -
Permanently saving an attribute?
by Armelline ·You can't directly. But you can output the results of whatever you do in-game to change the table to the debugger (or an email, or an online table with more effort) and re-import it back into the tabl -
Happy 2026! Time for GameSalad "3.0" (The business, not the product version).
by Armelline ·in order to see all the images/sounds etc. in your game). When I can, I'll update the instructions but if you run through them once as they are and then pivot to this new repo you should have a fairl -
Happy 2026! Time for GameSalad "3.0" (The business, not the product version).
by Jeffm2 ·@Armelline are there similar instructions to make a mac .app file? -
"Duel Gate" released!
by Binny ·I was able to make this release thanks to the forum members and the Game Salad team. -
Free Music Resource
by Eric Matyas ·My quest continues to make every looping track on my website available in Ogg format. -
Something went wrong building your app.
by AHBGames ·Something went wrong building your app. Please check your settings, make sure your icon and default loading images are png files and try again. If the problem persists contact us and reference publish -
Free Music Resource
by Eric Matyas ·You can listen to it here: -
Maybe this time...
by zarzir ·Got it, thank you for the answer, really hope it will work out and you'll figure out how to make it more "vibecoding" friendly. -
Maybe this time...
by adent42 ·We've actually built a chatbot to use with GameSalad but no custom code yet. It doesn't directly code to lua at the moment it still uses the engine as-is. -
Maybe this time...
by zarzir ·With what AI can do now, it's really make no sense not to open the engine to custom code/source code option for Gamesalad projects, LUA is great fit for AI. -
Free Music Resource
by Eric Matyas ·HOW TO SUPPORT MY EFFORTS -
BreakThrough
by creview.jo@gmail.com ·https://youtube.com/shorts/2dErvFBVkR0?feature=share -
Free Music Resource
by Eric Matyas ·If you can, please consider making a small donation on my website to help support my efforts. My keyboard synthesizers are very expensive...I actually make monthly payments on them...and donations fro -
Enhancing User Experience: Why Profile Visuals Matter in Game Templates
by PfpUniverse ·I have been spending quite a bit of time lately revisiting some of my older projects on GameSalad, trying to see where I could polish the overall presentation. One thing that always seems to take more -
Error "Could not Find Bundle Name in plist" followed by "No provisioning profiles found"
by Armelline ·Apple changed the signing process to such an extent the built-in signing no longer works. You need to Download the published game now (as in click the Download button, not the Sign button) and then us -
Error "Could not Find Bundle Name in plist" followed by "No provisioning profiles found"
by creview.jo@gmail.com ·1. "Could not Find Bundle Name in plist. Make sure you are still logged in to the GameSalad webpublishing web site, try regenerating the app and resigning." -
“Integrating Social Apps with GameSalad: Can GB WhatsApp Be Useful?”
by alexypo ·I’m curious because I’ve seen some people customizing apps like GB WhatsApp to manage groups and notifications for their communities — do you think there’s a smart way to use something like that with -
Having trouble getting my built APK to work properly after sideloading
by alexypo ·Have you double‑checked the APK signing and compatibility settings? A lot of the time when a sideloaded APK builds but won’t install, it’s because Android either can’t parse the manifest or the APK is