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  1. App Rejection - Unknown Source

    Spalding004
    by Spalding004 · June 2014
    The rejection states this (on iPad running 7.1.1):
  2. Release 0.11.0.13 binary update (iOS IAP fix)

    albina991023
    by albina991023 · June 2014
    We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App
  3. Product ID was not recognized. Ad-Hoc IAP

    Spalding004
    by Spalding004 · June 2014
    Sorry to sound like i am beating a dead horse here, but try setting up a test account in iTunes connect. After it is set up (from the main itunes connect screen, under "Manage users&quot
  4. My First GameSalad Game.... Balloon Tiles "Pop Smiley!" (free)

    hzapps
    by hzapps · June 2014
    https://itunes.apple.com/us/app/balloon-tiles/id880873051?ls=1&mt=8 ipad version
  5. Game of the Month: June - Submission Thread

    hzapps
    by hzapps · June 2014
    https://itunes.apple.com/us/app/balloon-tiles/id880873051?ls=1&mt=8 ipad version
  6. GameSalad to ePub?

    iKandy
    by iKandy · June 2014
    Yes, Mr. Guru, I understand that ePub is a text based protocol (although, it does support text, pictures, video, etc.) What I'm talking about are fixed-layout ePub picture books for kids (of which the
  7. My First Game, Elemento

    Khan56
    by Khan56 · June 2014
    A few months ago I finished my first game, Elemento. I was only able to release it recently because I wanted it to be free while using iAds, but didn't have the money for Pro so I saved what I could u
  8. Product ID was not recognized. Ad-Hoc IAP

    InovaTech
    by InovaTech · June 2014
    downoal and sign version on gs publishing and drag it to my ipad
  9. Publishing options

    Jfg619
    by Jfg619 · June 2014
    ), but when I try to publish my app, it automatically starts uploading it to the GameSalad Arcade. How can I get the option to publish the app to my ipad? (as in minute 3:29 of the tutorial)
  10. How do I get the height of the displayed area in overscan?

    gyroscope
    by gyroscope · June 2014
    (Quote)
  11. How do I get the height of the displayed area in overscan?

    hesdeadjim
    by hesdeadjim · June 2014
    ipad: 768
  12. How do I get the height of the displayed area in overscan?

    hesdeadjim
    by hesdeadjim · June 2014
    I want a way to have an actor the same height as the shown area. The vertical cutoff for iPhone, iPad and iPhone legacy are all different. I tried grabbing the unlocked cam height from scene, but it
  13. How do I get the height of the displayed area in overscan?

    gyroscope
    by gyroscope · June 2014
    Hi @hesdeadjim First, a correction: @joshiwu - that's not correct, I have to say ( that iPad is 2x larger than an iPhone .in pixels)
  14. How do I get the height of the displayed area in overscan?

    joshiwu
    by joshiwu · June 2014
    I'm no expert but an iPad is 2x larger than an iPhone .in pixels. To get screen size you need to unlock an actor on the scene to acces device.screensize. Rather insightful wouldn't you say?
  15. How do I get the height of the displayed area in overscan?

    hesdeadjim
    by hesdeadjim · June 2014
    I'm developing a universal game starting on iPad. I want to know the height of the area shown when on the iPhone, but nothing seems to show as accurate.
  16. (Free) How far can you fly with Wings Up!?

    dream_mist
    by dream_mist · June 2014
    Test your flying skills on your iPhone and iPad on Wings Up! Zuwm's 2014 game exclusive for iPhone and iPad.
  17. Invitation to be a part of something awesome.

    apitlekays
    by apitlekays · June 2014
    I am currently sorting out the data, and will be contacting those who agreed to share their experience. I would like to thank each and everyone who participated in this survey. Cheers! (Image)
  18. Large Game on iOS 8 and OSX 10.10

    klickink
    by klickink · June 2014
    Okay so I am in the middle of working on a very large game (RPG). I am antisipating finishing next month but probably won't launch for nearly two months. That leaves a small window in between launch a
  19. Game Collaboration

    MohboDesigns
    by MohboDesigns · June 2014
    (Quote)
  20. Game Collaboration

    tatiang
    by tatiang · June 2014
    Anyway, I'll also add that there have been a few very successful collaborations here. I think finding a partner/team organically is your best bet (that is, participating in the community, learning to
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