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How do I make a vocab typing game?
by tatiang ·You can look in the Spare Code thread on the forums or Google things like random table gamesalad or spawn random gamesalad and you'll find videos and demos that will help you learn how to do that. -
How do I make a vocab typing game?
by kikathom ·5. spawn random words from the table -
Hot Air HD
by RSoftwareUK ·It's not quite complete yet, still adding other features, But you can kind of get the gist of what it's like. I'm extremely happy with it. The only problem is i kinda need some unique music. Anyway, p -
How to Have a Random Time?
by bjandthekatz ·Every random(2,4) seconds spawn -
How can I measure an angle from one x,y to another x,y? (And send a bullet that direction?)
by findmattgames ·I have my variables set up to store what each x and y is on touch. I can do that. I know where I spawn the bullet at 160,160. Now I need the bullet to travel at the angle from 160,160 to TouchX,Touc -
Random Actor/Character Spawning
by tatiang ·@junaid558 That's exactly what I posted the rules for. Did you try what I suggested? If so, what happened when you previewed it? You can always add multiple spawn actor behaviors to increase the de -
Dragging and Dropping Actor/Objects in order to connect
by DaemonHorde ·This would be the rule on the box, so it would destroy itself and spawn the new actor simultaneously so it looked like it just changed itself. -
Creating your own asynchronous server... •--•
by jonmulcahy ·@stormystudio, I'm sure you've already setup a UID system for your stuff, but I created a system yesterday: http://forums.gamesalad.com/discussion/66786/generating-a-unique-id-for-asyc-metrics-whateve -
Actor stuck and stopped moving when using 'Spawn actor' behaviour
by winged_box ·I'm using Gamesalad for Mac OS X version 10.9.2 creating a endless running game, set the rules it needed to fulfilled and added 'Spawn actor' behaviour in a way that whenever it reaches the 'x' positi -
Random Actor/Character Spawning
by junaid558 ·(Quote) -
We're pulling the plug on Amazon
by tenrdrmer ·A genre is a style if game. ie. platformers are not clones because they have a story behind them. Unique level designs and layouts, characters, etc.... Yes there are platformer clones but the genre a -
MAC GS game unfinished project. Need Help!
by tatiang ·Anyway, I hope you find someone to help since it looks like a unique and fun game to play. -
Highscores
by tatiang ·Unfortunately, those screenshots aren't very helpful except to show what you're missing (and perhaps that's the problem!). For a high score system to work, you must load the key into an attribute at -
Generating a Unique ID (for asyc, metrics, whatever)
by jonmulcahy ·up with a way to quickly and easily create a unique ID for each player that downloaded the game. There are some limitations to this, if the player deleted the game and redownloaded it, the UID would -
Bit of help with spawning more actors as time progresses.
by Tosanu ·You could have an an actor with an attribute watching game.time or its own self.time with a % function. Such as SelfSpawn = game.time%20) and a rule that says If Selfspawn = 0, Spawn Actor whereever. -
Bit of help with spawning more actors as time progresses.
by BillyEvs ·as the titles says basically, with my game you play until you die, i know i can use the timer e.g after 20 seconds spawn x etc after 30 seconds spawn x and y.. just seems that could be quite heavy on -
Creating your own asynchronous server... •--•
by StormyStudio ·Also now have case insenstive usernames/emails setup so all registered and login details are forced to be lowercase so usernames are always unique. -
••• CANDY HOP ••• -Endless game with a wonderful twist!-
by BonepileGames ·∙ Tap on the screen to SPAWN cookie platforms (NOTE- they move from right to left) -
Corrupted file?
by tatiang ·code. At that point, do a Save As and give it a unique name. Each time you do that, you're creating a backup that can be opened if the newest version doesn't work. -
Coordinates are limited?
by Backtothis ·I'm playing around with a sliding scene of sorts, kind of like in Don't Step the White Tile, where the scene slides down and a new actor is spawned when you hit a target. Originally I had a variable