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  1. Computers

    JimmyMesser
    by JimmyMesser · June 2015
    I have both a Mac and a PC, the only difference I find is the use of my mac is slight more organic. Windows 8 isn't exactly the greatest is ever invented. But they are pretty much the same apart from
  2. Mac Stable Release 0.13.22

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · June 2015
    @BlackCloakGS Can you share any date with us about the release of 0.14? or even another nightly build to test playstogether projects, viewer on 0.14.1 would do the job (Image)
  3. Have you made too many unreleased games

    Approw
    by Approw · June 2015
    @pHghost @jay2dx I might be interested in a collaboration with someone anytime soon. So if you're looking for a project to sink your teeth in, or someone that can help you with your project, send me
  4. Tips & tricks - what would you like to see

    JSproject
    by JSproject · June 2015
    1) your experience level - intermediate/advanced
  5. Stopping two moving objects when a certain distance between them is reached?

    KevinCross
    by KevinCross · June 2015
    Have you tried setting up two game attributes object1X and object2X.
  6. Tips & tricks - what would you like to see

    Socks
    by Socks · June 2015
    Lol, agreed, that's another area I am pretty much clueless about, and like you say it all feels so precarious that I rarely want to update my iPad viewer or in any way getting involved in all that iTu
  7. Have you made too many unreleased games

    pHghost
    by pHghost · June 2015
    Great idea! You can get some feedback and see what people seem to enjoy.
  8. Help with only tapping one actor at a time

    RossmanBrothersGames
    by RossmanBrothersGames · June 2015
    You can't have the background being touched go to game over, it will always override everything else.
  9. Help with only tapping one actor at a time

    KevinCross
    by KevinCross · June 2015
    I can't build you a template as I'm at work but this may help point you in the right direction
  10. Have you made too many unreleased games

    jay2dx
    by jay2dx · June 2015
    Yeah I know what you mean, I'm actually an architect by day and most nights! it's very time consuming, I have one big game I'm working which is a platformer and another which is a golf game, drawing t
  11. Have you made too many unreleased games

    JSproject
    by JSproject · June 2015
    What I lack is enough time (like many others i have a full time job and other responsibilities). Just like in life in general prioritization must be made, go with something you yourself believe in and
  12. How to make game like Coconut Curumba

    aieman
    by aieman · June 2015
    i try to make simple game like Coconut Curumba or Find The Rock for my new project, but cant find any tutorial abut game like this.
  13. Have you made too many unreleased games

    jay2dx
    by jay2dx · June 2015
    What do you do to filter out what to develop further?
  14. Five Years!

    jay2dx
    by jay2dx · June 2015
    keep up the good work you do here
  15. My new puzzle game 'matchmania' is out

    jay2dx
    by jay2dx · June 2015
    Yeah I got that but I couldn't seem to match much, will have another go though (Image)
  16. My upcoming RPG game

    JSproject
    by JSproject · June 2015
    Looks great! One suggestion though, replace the 0-9 text font (used when dealing damage and when using potions) with a custom font where you use images for 0-9 instead. That way your game would look e
  17. so, I just updated to 13.22 and this is what is happening

    izam
    by izam · June 2015
    Please show us the interpolation commands you used in your actor.
  18. How to make Jelly Splash or Fruit Pop game

    Rainbros
    by Rainbros · June 2015
    @Armelline Just curious, what makes you say that this would be more difficult than a match 3 game? Dragging to connect and eliminate actors of the same type is pretty straightforward; getting them to
  19. How do you make one end of an actor turn while the other end stays put?

    Rainbros
    by Rainbros · June 2015
    sceneX and sceneY are the coordinates in the scene where you want your pivot point to be. offset x and y are the distances from the center of your actor to the pivot point.
  20. no one owns a copy of gamesalad in the world!!!

    Braydon_SFX
    by Braydon_SFX · June 2015
    I could make an interesting comment here disagreeing with the original post.... But I won't.
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