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  1. Game Salad Web version?

    adent42
    by adent42 · May 2018
    to build out and it might not quite work on iPad yet (HTML5 Drag and Drop isn't supported on the mobile browser. I've put in some patches that will let it work somewhat, but we really haven't tested
  2. Game Salad Web version?

    vetie
    by vetie · May 2018
    I have been looking into purchasing a GameSalad subscription but don't see any recent information on the Web Version of the program (I like to program using my Ipad Pro 12.9).
  3. Plunder Kings - Bullet Hell meets Gambling

    Goodnight Games
    by Goodnight Games · May 2018
    (Quote)
  4. Can I create a clicker game to teach English for kids using GS

    RowdyPants
    by RowdyPants · May 2018
    @jajo1399 Sounds good. I need a bit more specific on the target platform. Will this be for tablets or phones? Will it run on iOS devices (Apple iPhones, iPads)? Will it run on Android devices (Sam
  5. State of the Salad 03/2018

    pHghost
    by pHghost · May 2018
    If you have Zipalign problems, it likely has to do with your Android SDK installation, no problems with this on the GS side. What error are you getting exactly?
  6. State of the Salad 03/2018

    freneticz
    by freneticz · May 2018
    I have both 80 & 92 installed now but i cant sign my app , its something with zipalign what to do @adent42
  7. Issue with device screen size. (IOS)

    mallenmatt64
    by mallenmatt64 · May 2018
    The apple review team have also told me that the device the screenshot is from is an iPad (I've only tested on iPhones). At the moment I'm using overscan for aspect ratio adjustment. Could this be par
  8. Move by touch and scrolling scene

    Armelline
    by Armelline · May 2018
    not. The touch is always 0-768 on the x on an iPad scene. Even if your camera is located at 5000 on the x. So you need to work out how far the camera has moved (scene.camera.origin.x) and take that i
  9. Building a Library of Images for Everyone

    Eric Matyas
    by Eric Matyas · May 2018
    Thanks, I'm glad you like it! And I participate with lots of forums. (Image)
  10. Can't upload iOS app to Apple

    opie2k1
    by opie2k1 · May 2018
    http://forums.gamesalad.com/discussion/89503/error-the-ipa-is-invalid-it-does-not-include-a-payload-directory
  11. Autorotate works for iPad but DOES NOT work for iphone?

    bkhoward2001
    by bkhoward2001 · April 2018
    Apparently autorotate seems to work on ipad but does not work on iphone.... Is this going to be fixed? Anyone else seeing this?
  12. ERROR ITMS-90035 and ERROR ITMS-90179

    eligames
    by eligames · April 2018
    I am trying to submit my ipa to the iTunes store but I keep getting
  13. Get an error when sending my app to Apple

    nir3112
    by nir3112 · April 2018
    After signing my app and create the .ipa file I send my app to apple via Application Loader, after few minutes I get an error "Invalid Binary", when I go to my email I see this messa
  14. Problems with IAP validation

    adent42
    by adent42 · April 2018
    PM me a link to your signed app/IPA and I'll take a look. The code I was worried about hasn't changed (I was thinking of removing it but reconsidered), so all should be good. Which URL you use is base
  15. Click Clack Bang Bang! - NOW AVAILABLE

    CCBB
    by CCBB · April 2018
    Now available (FREE download) for iPhone & iPad on the App Store...
  16. Beta testers needed for music based app!

    CasualEvolution
    by CasualEvolution · April 2018
    Hi @Armelline if you want I can test it, I have an iphone 6 and a couple of ipads.
  17. Beta testers needed for music based app!

    Braydon_SFX
    by Braydon_SFX · April 2018
    Sign me up! I have an iPhone 8 Plus and an iPad Pro.
  18. Beta testers needed for music based app!

    Armelline
    by Armelline · April 2018
    Supported devices are iPhone 5s upwards and iPad 4 upwards (we're happy to have testers with lower-spec devices, though - it's always good to see how things perform!). Currently iPhone X is supported
  19. Screen size

    Armelline
    by Armelline · March 2018
    It's possible to make it work on both the newer iPhones and on iPads, but if you can convert it to one of the bigger sizes, that would likely be better.
  20. Best most universal size for a mobile game

    PhilipCC
    by PhilipCC · March 2018
    @digitalzero I have always started with iPad as Braydon says... though probably more so because I have a Retina iPad and no smart phone! (Image)
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