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Game Salad Web version?
by adent42 ·to build out and it might not quite work on iPad yet (HTML5 Drag and Drop isn't supported on the mobile browser. I've put in some patches that will let it work somewhat, but we really haven't tested -
Game Salad Web version?
by vetie ·I have been looking into purchasing a GameSalad subscription but don't see any recent information on the Web Version of the program (I like to program using my Ipad Pro 12.9). -
Plunder Kings - Bullet Hell meets Gambling
by Goodnight Games ·(Quote) -
Can I create a clicker game to teach English for kids using GS
by RowdyPants ·@jajo1399 Sounds good. I need a bit more specific on the target platform. Will this be for tablets or phones? Will it run on iOS devices (Apple iPhones, iPads)? Will it run on Android devices (Sam -
State of the Salad 03/2018
by pHghost ·If you have Zipalign problems, it likely has to do with your Android SDK installation, no problems with this on the GS side. What error are you getting exactly? -
State of the Salad 03/2018
by freneticz ·I have both 80 & 92 installed now but i cant sign my app , its something with zipalign what to do @adent42 -
Issue with device screen size. (IOS)
by mallenmatt64 ·The apple review team have also told me that the device the screenshot is from is an iPad (I've only tested on iPhones). At the moment I'm using overscan for aspect ratio adjustment. Could this be par -
Move by touch and scrolling scene
by Armelline ·not. The touch is always 0-768 on the x on an iPad scene. Even if your camera is located at 5000 on the x. So you need to work out how far the camera has moved (scene.camera.origin.x) and take that i -
Building a Library of Images for Everyone
by Eric Matyas ·Thanks, I'm glad you like it! And I participate with lots of forums. (Image) -
Can't upload iOS app to Apple
by opie2k1 ·http://forums.gamesalad.com/discussion/89503/error-the-ipa-is-invalid-it-does-not-include-a-payload-directory -
Autorotate works for iPad but DOES NOT work for iphone?
by bkhoward2001 ·Apparently autorotate seems to work on ipad but does not work on iphone.... Is this going to be fixed? Anyone else seeing this? -
ERROR ITMS-90035 and ERROR ITMS-90179
by eligames ·I am trying to submit my ipa to the iTunes store but I keep getting -
Get an error when sending my app to Apple
by nir3112 ·After signing my app and create the .ipa file I send my app to apple via Application Loader, after few minutes I get an error "Invalid Binary", when I go to my email I see this messa -
Problems with IAP validation
by adent42 ·PM me a link to your signed app/IPA and I'll take a look. The code I was worried about hasn't changed (I was thinking of removing it but reconsidered), so all should be good. Which URL you use is base -
Click Clack Bang Bang! - NOW AVAILABLE
by CCBB ·Now available (FREE download) for iPhone & iPad on the App Store... -
Beta testers needed for music based app!
by CasualEvolution ·Hi @Armelline if you want I can test it, I have an iphone 6 and a couple of ipads. -
Beta testers needed for music based app!
by Braydon_SFX ·Sign me up! I have an iPhone 8 Plus and an iPad Pro. -
Beta testers needed for music based app!
by Armelline ·Supported devices are iPhone 5s upwards and iPad 4 upwards (we're happy to have testers with lower-spec devices, though - it's always good to see how things perform!). Currently iPhone X is supported -
Screen size
by Armelline ·It's possible to make it work on both the newer iPhones and on iPads, but if you can convert it to one of the bigger sizes, that would likely be better. -
Best most universal size for a mobile game
by PhilipCC ·@digitalzero I have always started with iPad as Braydon says... though probably more so because I have a Retina iPad and no smart phone! (Image)