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Need help with run and jump
by Gamemaker398 ·I am fairly new to Gamesalad and would like to make a simple run and jump game but I don't know how to spawn in the ground with random holes in it. Please help ! -
continuous background with trigger spots?
by Alano ·Okay, Iv'e been playing with adding an attribute to the game and another to the spawn actor. They move at the same speed but it's the speed of the MOVE behavior within the actors and not from the attr -
Keeping track of the X position of many prototypes
by tatiang ·If you are spawning many actors and want to sync them to a table row that holds their X position, this is what you do: -
Hello all New to GS and Here is my first GS game Vigilante Showdown
by radagar ·well you have health after you get shot 10 times the level ends the spawn and shot time was too slow so i fixed that in the new update so the levels will be faster. thank you for playing it. -
How to grow actor and destroy when released
by mahoward ·Here is what I need help with. So far I have made it so when you click and hold, the bomb spawns and grows to 70 by 70 pixels. When you let go a blast is given and moves the character in the oppisite -
multiple spawn same actor destroy problem "old thread" was a solution found!
by jay2dx ·https://forums.gamesalad.com/discussion/2143/multiple-spawn-same-actor-destroy-problem -
Scene.index is awesome
by Braydon_SFX ·(Quote) -
Scene.index is awesome
by CodeMonkey ·So, since the scenes do not allow for unique names, what you could do is you have a table with a text column and an integer column. The text column is the Unique Name for a scene, and the integer is t -
How to grow actor and destroy when released
by mahoward ·I'm trying to spawn an actor while holding down the mouse and then when i release the mouse button, it destroys that same actor. Also, I want to make the actor get bigger until I let it go. Can anyone -
Setting Up Reload Times?
by tatiang ·, [spawn bullet], change attribute game.lastFiredTime to game.Time -
Spawn actors in a different time
by kiwaci ·yes, there a lot of spawning , and when i turn off one spawn rule, yes, the correct actors spawn -
Spawn actors in a different time
by tatiang ·If every 2 seconds you spawn a goal actor that then spawns dog1 (or other) actors every 5 seconds, you're going to have a lot of spawning going on. Is that how you have it set up? -
Spawn actors in a different time
by SmokeyAce73 ·Please explain how you are changing the 'Level' attribute, also how do you have your spawner setup to spawn the actors.... I would do the following (not tested) -
Random Actor Placements.
by SmokeyAce73 ·Make walkable true if a walkable block is spawned -
Spawn actors in a different time
by kiwaci ·so, i've added an attribute to my game called "level", then i add a behaviour : change "level" to random(1,3), and when level=1 an actor will be spawned, and when l -
Splash Screen Help - How does it work?
by xJadonx ·So, currently I'm working on a game I feel is very unique and simple. If I don't get the pro features, will the gamesalad logo come up as the splash screen, will it be black screen, or will it just sa -
Trying to make a cool down for a button
by tatiang ·When touch is pressed and game.Time > game.lastSpawnTime + 1 -
Dragging actor
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Trying to make a cool down for a button
by zomina ·touch is pressed and attribute self.on is true spawn actor, bomb in front of actor... in the same rule I have change attribute self.on to (i don't know how to make it say something like self.on false -
MooFo
by SmokeyAce73 ·Change the planes so they spawn at a random Y axis (again just another suggestion)