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  1. Need help with run and jump

    Gamemaker398
    by Gamemaker398 · March 2014
    I am fairly new to Gamesalad and would like to make a simple run and jump game but I don't know how to spawn in the ground with random holes in it. Please help !
  2. continuous background with trigger spots?

    Alano
    by Alano · March 2014
    Okay, Iv'e been playing with adding an attribute to the game and another to the spawn actor. They move at the same speed but it's the speed of the MOVE behavior within the actors and not from the attr
  3. Keeping track of the X position of many prototypes

    tatiang
    by tatiang · March 2014
    If you are spawning many actors and want to sync them to a table row that holds their X position, this is what you do:
  4. Hello all New to GS and Here is my first GS game Vigilante Showdown

    radagar
    by radagar · March 2014
    well you have health after you get shot 10 times the level ends the spawn and shot time was too slow so i fixed that in the new update so the levels will be faster. thank you for playing it.
  5. How to grow actor and destroy when released

    mahoward
    by mahoward · March 2014
    Here is what I need help with. So far I have made it so when you click and hold, the bomb spawns and grows to 70 by 70 pixels. When you let go a blast is given and moves the character in the oppisite
  6. multiple spawn same actor destroy problem "old thread" was a solution found!

    jay2dx
    by jay2dx · March 2014
    https://forums.gamesalad.com/discussion/2143/multiple-spawn-same-actor-destroy-problem
  7. Scene.index is awesome

    Braydon_SFX
    by Braydon_SFX · March 2014
    (Quote)
  8. Scene.index is awesome

    CodeMonkey
    by CodeMonkey · March 2014
    So, since the scenes do not allow for unique names, what you could do is you have a table with a text column and an integer column. The text column is the Unique Name for a scene, and the integer is t
  9. How to grow actor and destroy when released

    mahoward
    by mahoward · March 2014
    I'm trying to spawn an actor while holding down the mouse and then when i release the mouse button, it destroys that same actor. Also, I want to make the actor get bigger until I let it go. Can anyone
  10. Setting Up Reload Times?

    tatiang
    by tatiang · March 2014
    , [spawn bullet], change attribute game.lastFiredTime to game.Time
  11. Spawn actors in a different time

    kiwaci
    by kiwaci · March 2014
    yes, there a lot of spawning , and when i turn off one spawn rule, yes, the correct actors spawn
  12. Spawn actors in a different time

    tatiang
    by tatiang · March 2014
    If every 2 seconds you spawn a goal actor that then spawns dog1 (or other) actors every 5 seconds, you're going to have a lot of spawning going on. Is that how you have it set up?
  13. Spawn actors in a different time

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Please explain how you are changing the 'Level' attribute, also how do you have your spawner setup to spawn the actors.... I would do the following (not tested)
  14. Random Actor Placements.

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Make walkable true if a walkable block is spawned
  15. Spawn actors in a different time

    kiwaci
    by kiwaci · March 2014
    so, i've added an attribute to my game called "level", then i add a behaviour : change "level" to random(1,3), and when level=1 an actor will be spawned, and when l
  16. Splash Screen Help - How does it work?

    xJadonx
    by xJadonx · March 2014
    So, currently I'm working on a game I feel is very unique and simple. If I don't get the pro features, will the gamesalad logo come up as the splash screen, will it be black screen, or will it just sa
  17. Trying to make a cool down for a button

    tatiang
    by tatiang · March 2014
    When touch is pressed and game.Time > game.lastSpawnTime + 1
  18. Dragging actor

    fightjunkie01@hotmail.com
    by fightjunkie01@hotmail.com · March 2014
    Ok I have a very unique and weird question.
  19. Trying to make a cool down for a button

    zomina
    by zomina · March 2014
    touch is pressed and attribute self.on is true spawn actor, bomb in front of actor... in the same rule I have change attribute self.on to (i don't know how to make it say something like self.on false
  20. MooFo

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Change the planes so they spawn at a random Y axis (again just another suggestion)
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