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Creating your own asynchronous server... •--•
by StormyStudio ·I then had a working version that spawned all the needed buttons, but again seems overly heavy and there are obvious limits on how many buttons you would want to spawn. -
scrolling background black line
by FallacyStudios ·If your background is 568 and you have the next screen spawn at 852 there will probably be a gap. Shift it over to 850 and it should take care of it. They may slightly overlap, but it is better than a -
Moving away from an explosion!!!
by Wboko ·I just have Actor A explodes have it spawn a new actor that grows with a collision set to push actor B away and than destroy itself after something like .5 sec....but that is my simple way... -
Moving away from an explosion!!!
by UtopianGames ·Plant bomb which sets up the blast x & y... press detonate... spawn blast at x & y... if block overlaps with blast change its velocity to vectorToAngle( game.Blast1X - self.Position.X -
One works, one doesn't - what's the difference between them?
by Backtothis ·works, whereas the older one is evaluating the spawn condition as true, but not executing any of the spawn behaviors (except for the debug Display Text message). So... is there any maybe errant mist -
Putting different value but not randomly! (FB)
by quantumsheep ·The trick is to make each individual box have its own unique value. You'd need to work out a way of using a global variable, but making sure that not all the boxes change to that variable (unless that -
Movable menu buttons will not return to original location
by tatiang ·My advice would be to make sure you don't have any unlocked instances on the scene as those actors have unique rules and can cause confusion if you're not used to using them. -
Putting different value but not randomly! (FB)
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Movement
by tatiang ·This can be quite tricky to code. To be clear, you want the player to click the mouse and have an actor spawn and then when the player releases the mouse, have that same actor be destroyed? The only -
Movement
by ULTIMATEGMX ·Also how do i get an actor to spawn when the mouse button is down but then the same actor destroys when the mouse is released? -
Resolution for iphone 5
by TheGabfather ·P.S. It would benefit other people if you created separate threads per unique query (Image) -
Making random phrases appear on screen
by ucorn ·After the game ends, and final score appears, I've put in a new scene where an actor will appear and say a random phrase/line (out of a total of 20 such remarks/phrases) about the performance of the g -
Help with installation errors with an ad hoc build via TestFlight, MacInCloud
by micprice ·I created an ad hoc build from my GameSalad project, and released it via TestFlight while logged into MacInCloud. When I try to install it on my iPhone, I'm getting errors in my iPhone log as well as… -
Official Flappy Bird Thread - for all things flappy bird (including clones)
by VolontaArts ·wow.. even though u used a bird... the gameplay is very unique and i think it will be fun to play! more fun then flappy bird... never liked it lol -
How do you make a scene timer rule that is repeatedly checked?
by Backtothis ·I wanted to spawn something every say, 1 second. The problem is, I can't use the game timer (because that messes up the spawn timings if the game is ever paused), and I can't just add an attribute to -
need help spawning actors speed and amount limit
by umei ·(Quote) -
need help spawning actors speed and amount limit
by Socks ·My favourite: "spawn travel through x and y wrap bounce of each other . . . " -
need help spawning actors speed and amount limit
by jap71rx2 ·eg i have 2 actors on screen one is green one is red i want the green to spawn travel through x and y wrap bounce of each other then destroy after say 8 sec and the red to do the same wrap xand y de -
Random spawn only once
by kiwaci ·(Quote) -
Random spawn only once
by tatiang ·Do you want the choice to be unique each time? So that an example of a pattern of power-ups would be 1,3,2,4 but not 1,1,4,4? If so, Google random table gamesalad and you'll see a bunch of videos an