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  1. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · March 2014
    I then had a working version that spawned all the needed buttons, but again seems overly heavy and there are obvious limits on how many buttons you would want to spawn.
  2. scrolling background black line

    FallacyStudios
    by FallacyStudios · March 2014
    If your background is 568 and you have the next screen spawn at 852 there will probably be a gap. Shift it over to 850 and it should take care of it. They may slightly overlap, but it is better than a
  3. Moving away from an explosion!!!

    Wboko
    by Wboko · March 2014
    I just have Actor A explodes have it spawn a new actor that grows with a collision set to push actor B away and than destroy itself after something like .5 sec....but that is my simple way...
  4. Moving away from an explosion!!!

    UtopianGames
    by UtopianGames · March 2014
    Plant bomb which sets up the blast x & y... press detonate... spawn blast at x & y... if block overlaps with blast change its velocity to vectorToAngle( game.Blast1X - self.Position.X
  5. One works, one doesn't - what's the difference between them?

    Backtothis
    by Backtothis · March 2014
    works, whereas the older one is evaluating the spawn condition as true, but not executing any of the spawn behaviors (except for the debug Display Text message). So... is there any maybe errant mist
  6. Putting different value but not randomly! (FB)

    quantumsheep
    by quantumsheep · March 2014
    The trick is to make each individual box have its own unique value. You'd need to work out a way of using a global variable, but making sure that not all the boxes change to that variable (unless that
  7. Movable menu buttons will not return to original location

    tatiang
    by tatiang · March 2014
    My advice would be to make sure you don't have any unlocked instances on the scene as those actors have unique rules and can cause confusion if you're not used to using them.
  8. Putting different value but not randomly! (FB)

    houssam.almas@hotmail.com
    by houssam.almas@hotmail.com · March 2014
    And I also want to know how to spawn different actors randomly using a spawner like flappy birds but instead of bricks there will cloud that one of three can be passable through but the two others no.
  9. Movement

    tatiang
    by tatiang · March 2014
    This can be quite tricky to code. To be clear, you want the player to click the mouse and have an actor spawn and then when the player releases the mouse, have that same actor be destroyed? The only
  10. Movement

    ULTIMATEGMX
    by ULTIMATEGMX · March 2014
    Also how do i get an actor to spawn when the mouse button is down but then the same actor destroys when the mouse is released?
  11. Resolution for iphone 5

    TheGabfather
    by TheGabfather · March 2014
    P.S. It would benefit other people if you created separate threads per unique query (Image)
  12. Making random phrases appear on screen

    ucorn
    by ucorn · March 2014
    After the game ends, and final score appears, I've put in a new scene where an actor will appear and say a random phrase/line (out of a total of 20 such remarks/phrases) about the performance of the g
  13. Help with installation errors with an ad hoc build via TestFlight, MacInCloud

    micprice
    by micprice · March 2014
    I created an ad hoc build from my GameSalad project, and released it via TestFlight while logged into MacInCloud. When I try to install it on my iPhone, I'm getting errors in my iPhone log as well as…
  14. Official Flappy Bird Thread - for all things flappy bird (including clones)

    VolontaArts
    by VolontaArts · March 2014
    wow.. even though u used a bird... the gameplay is very unique and i think it will be fun to play! more fun then flappy bird... never liked it lol
  15. How do you make a scene timer rule that is repeatedly checked?

    Backtothis
    by Backtothis · March 2014
    I wanted to spawn something every say, 1 second. The problem is, I can't use the game timer (because that messes up the spawn timings if the game is ever paused), and I can't just add an attribute to
  16. need help spawning actors speed and amount limit

    umei
    by umei · March 2014
    (Quote)
  17. need help spawning actors speed and amount limit

    Socks
    by Socks · March 2014
    My favourite: "spawn travel through x and y wrap bounce of each other . . . "
  18. need help spawning actors speed and amount limit

    jap71rx2
    by jap71rx2 · March 2014
    eg i have 2 actors on screen one is green one is red i want the green to spawn travel through x and y wrap bounce of each other then destroy after say 8 sec and the red to do the same wrap xand y de
  19. Random spawn only once

    kiwaci
    by kiwaci · March 2014
    (Quote)
  20. Random spawn only once

    tatiang
    by tatiang · March 2014
    Do you want the choice to be unique each time? So that an example of a pattern of power-ups would be 1,3,2,4 but not 1,1,4,4? If so, Google random table gamesalad and you'll see a bunch of videos an
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