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  1. MacBook Pro or iMac

    ferzheng
    by ferzheng · June 2015
    Thank you for your reply!
  2. Lego makes Minecraft style game

    ant_lad
    by ant_lad · June 2015
    Minecraft is super fun on console. I found the PE edition has odd camera behavior or ratio, and gaming on computer just isn't much fun anymore for me
  3. Question about getting game onto Device

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2015
    If you don't actually want to publish it to the Apple Store, you'll need to create what's called an AdHoc build and put that on the phone for her to check out. It's just like building an app for distr
  4. Question about getting game onto Device

    owen_dennis
    by owen_dennis · June 2015
    Well actually, that's a decent idea for an app, so if you weren't super specific with names I would think you could get it into the store. Make it something where you can set up in the beginning the n
  5. Question about getting game onto Device

    TC GAMES
    by TC GAMES · June 2015
    I made a game to reveal the gender of my baby to my wife. Do you guys know of any way I can get my game onto a store online for her to download onto her iphone and play? It is a gag game, so I do no
  6. My First Game Haru's World Progress , Coming soon

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2015
    Look really nice. I do agree the dots can get a little distracting, I wonder if you made his feet kick up some dust or something now and then instead of having a constant trail of dots how that would
  7. My First Game Haru's World Progress , Coming soon

    tatiang
    by tatiang · June 2015
    It's looking really good! The trailing particle effect seems a bit much to me. To have that many "dots" behind the main character gets distracting.
  8. How does the Colours (RGB) work with Gamesalad?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2015
    Are you judging the difference in color based on their previews in their different software? I've create a test file with a green cube created in photoshop and another green cube created in gamesalad.
  9. My first Gamesalad game -- "Brownout - City wide Edition" -- looking for Testers

    Icebox
    by Icebox · June 2015
    @Oslm99 Thank you so much for your effort I'll check it out now ! this looks really good
  10. (Fixed) Single Fire vs Rapid Fires issue...lost !!

    Braydon_SFX
    by Braydon_SFX · June 2015
    There are various ways you could solve the issue you're seeing, but this is one way. Notes are included in the project file.
  11. (Fixed) Single Fire vs Rapid Fires issue...lost !!

    Braydon_SFX
    by Braydon_SFX · June 2015
    I'm seeing the issue on my end too. Let me see if I can make a quick demo for you on how you may want to address this. Back in a moment.
  12. spawning with a timer.

    Socks
    by Socks · June 2015
    I made an attribute, I called it X, I changed that attribute to (random(0,1)*469)+148
  13. Landing a lunar craft

    JimmyMesser
    by JimmyMesser · June 2015
    Well I think you could probably make a rule to say if space craft collides with platform and has a rotation of "90 degrees" then set level complete to true.
  14. spawning with a timer.

    tatiang
    by tatiang · June 2015
    How are you moving the spawned actors and/or scene? @Socks' method works fine for spawning at either side of the scene... depending on the scene size. What is the size of your scene? How often are
  15. How does the Colours (RGB) work with Gamesalad?

    Socks
    by Socks · June 2015
    I've asked lots of questions, so I've no way of knowing which one you are referring to.
  16. (Fixed) Single Fire vs Rapid Fires issue...lost !!

    Braydon_SFX
    by Braydon_SFX · June 2015
    Your enemy actor is detecting the first bullet and it decreases the life count. However, when you rapid fire, it gets caught in a loop and fails to detect the collisions because there are so many. If
  17. Landing a lunar craft

    Thunder_Child
    by Thunder_Child · June 2015
    Change gravity to zero when collide with platform? Or make the drag like a baglion when collides with platform ?
  18. (Fixed) Single Fire vs Rapid Fires issue...lost !!

    Thunder_Child
    by Thunder_Child · June 2015
    Hmmm ok but my Self Life is in the actor its self...should I make that a game level attribute instead I'm thinking now? Because yes in my enemy actor I have a rule that when actor overlaps or collid
  19. (Fixed) Single Fire vs Rapid Fires issue...lost !!

    Braydon_SFX
    by Braydon_SFX · June 2015
    Where are you subtracting from the healh? It sounds like you're doing it in the enemy ship. Make sure you do it in the bullets.
  20. How does the Colours (RGB) work with Gamesalad?

    Socks
    by Socks · June 2015
    How are you doing this, how are you moving one colour over the other colour and in what application are you doing it ?
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