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MacBook Pro or iMac
by ferzheng ·Thank you for your reply! -
Lego makes Minecraft style game
by ant_lad ·Minecraft is super fun on console. I found the PE edition has odd camera behavior or ratio, and gaming on computer just isn't much fun anymore for me -
Question about getting game onto Device
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Question about getting game onto Device
by owen_dennis ·Well actually, that's a decent idea for an app, so if you weren't super specific with names I would think you could get it into the store. Make it something where you can set up in the beginning the n -
Question about getting game onto Device
by TC GAMES ·I made a game to reveal the gender of my baby to my wife. Do you guys know of any way I can get my game onto a store online for her to download onto her iphone and play? It is a gag game, so I do no -
My First Game Haru's World Progress , Coming soon
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My First Game Haru's World Progress , Coming soon
by tatiang ·It's looking really good! The trailing particle effect seems a bit much to me. To have that many "dots" behind the main character gets distracting. -
How does the Colours (RGB) work with Gamesalad?
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My first Gamesalad game -- "Brownout - City wide Edition" -- looking for Testers
by Icebox ·@Oslm99 Thank you so much for your effort I'll check it out now ! this looks really good -
(Fixed) Single Fire vs Rapid Fires issue...lost !!
by Braydon_SFX ·There are various ways you could solve the issue you're seeing, but this is one way. Notes are included in the project file. -
(Fixed) Single Fire vs Rapid Fires issue...lost !!
by Braydon_SFX ·I'm seeing the issue on my end too. Let me see if I can make a quick demo for you on how you may want to address this. Back in a moment. -
spawning with a timer.
by Socks ·I made an attribute, I called it X, I changed that attribute to (random(0,1)*469)+148 -
Landing a lunar craft
by JimmyMesser ·Well I think you could probably make a rule to say if space craft collides with platform and has a rotation of "90 degrees" then set level complete to true. -
spawning with a timer.
by tatiang ·How are you moving the spawned actors and/or scene? @Socks' method works fine for spawning at either side of the scene... depending on the scene size. What is the size of your scene? How often are -
How does the Colours (RGB) work with Gamesalad?
by Socks ·I've asked lots of questions, so I've no way of knowing which one you are referring to. -
(Fixed) Single Fire vs Rapid Fires issue...lost !!
by Braydon_SFX ·Your enemy actor is detecting the first bullet and it decreases the life count. However, when you rapid fire, it gets caught in a loop and fails to detect the collisions because there are so many. If -
Landing a lunar craft
by Thunder_Child ·Change gravity to zero when collide with platform? Or make the drag like a baglion when collides with platform ? -
(Fixed) Single Fire vs Rapid Fires issue...lost !!
by Thunder_Child ·Hmmm ok but my Self Life is in the actor its self...should I make that a game level attribute instead I'm thinking now? Because yes in my enemy actor I have a rule that when actor overlaps or collid -
(Fixed) Single Fire vs Rapid Fires issue...lost !!
by Braydon_SFX ·Where are you subtracting from the healh? It sounds like you're doing it in the enemy ship. Make sure you do it in the bullets. -
How does the Colours (RGB) work with Gamesalad?
by Socks ·How are you doing this, how are you moving one colour over the other colour and in what application are you doing it ?