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  1. Tips to change scene smoother?

    EpicoreGames
    by EpicoreGames · May 2015
    My game has 2 levels that have kinda lots of objects in it. So It takes lots of time to load the scene and reset the scene. So I wonder are there any other ways to make it loads quicker ? P.S. I have
  2. How to export projects?

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    I want to export a GS file someone sent me for the mac so I can view it on my PC, the problem is, I'm a complete idiot when it comes to macs, like seriously, I had to google how to take a screenshot f
  3. Spawned Actor Movement not correct

    charles.tagliaferro
    by charles.tagliaferro · May 2015
    it goes the direction that the hero is moving, however if the weapon is moving and you move the hero in another direction, the weapon changes direction to follow the hero. How can I get the weapon t
  4. Creating A Pause Scene

    tatiang
    by tatiang · May 2015
    To create a "pause scene," you'll need to use a Pause Game behavior inside of a When Touch is Pressed rule. On the pause scene, you'll need to have an Unpause Game behavior inside o
  5. Tethering actors together?

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    You see to me it looked like six attributes in total.
  6. State of GameSalad on 5-15-2015

    Socks
    by Socks · May 2015
    Obviously judging aesthetic quality is going to be a little more subjective than technical quality, but I hope you keep the quality of both high - so although you can insist on images being 24/32bit,
  7. Power Ups

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    I have a tutorial about power ups you might want to check out. It includes double jumps and a shield. But the tutorial is also good for the overall idea of how any power up might function.
  8. Creating A Pause Scene

    mewilli
    by mewilli · May 2015
    I'm creating a pause scene for a game I am working on using , Element IDs , for some reason when I pause the game during game play , while having three lives , All of the buttons except one all say re
  9. Tethering actors together?

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    I'm having a spot of bother understanding it all, Mac and I don't always see eye to eye. I take it with the attributes like "game.simheight" - "game.simX" &quot
  10. Game of the Month: May Submissions Thread

    Armelline
    by Armelline · May 2015
    I'll throw my little experiment into the ring, though with some of these entries I won't hold out much hope of it winning! It's not a particularly great game, but it's an interesting look at how easil
  11. 5 min Countdown timer doesn´t stop at zero

    CodeMonster
    by CodeMonster · May 2015
    @FamTechAdmin oh sorry to hear, ill make an updated version now, to see if it helps, give me a sec.
  12. Release Candidate 0.13.13 Mac ARC with performance improvements

    viking
    by viking · May 2015
    @BlackCloakGS take a look at these and let me know if they help you find the problem.
  13. Why should I purchase the Pro version?

    JimmyMesser
    by JimmyMesser · May 2015
    (Quote)
  14. My Universal Binary Overscan Secret Weapon

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    When you switch it to iPhone 6, you need to refresh the preview.
  15. Quality 2D Art Available At Low Price.

    cgart
    by cgart · May 2015
    @ookami007 Yes i have animated characters.Please contact me if you need more information.Thanks-
  16. Quality 2D Art Available At Low Price.

    cgart
    by cgart · May 2015
    Thanks everyone for your comment.
  17. GameSalad Schools?

    CaptFinn
    by CaptFinn · May 2015
    @RThurman -- Thanks for the vote of confidence. However my knowledge is not as vast as you may think. I have stepped away for awhile. The apps I did make did very weill for a year or 2. I made more th
  18. 5 min Countdown timer doesn´t stop at zero

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · May 2015
    Make an attribute Boolean called TimerMoving... then put it on a rule over timer which will be like: If TimerMoving is true then (Timer)
  19. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · May 2015
    What type of timer did you try? Perhaps try a "every" o second timer and then change scene after 2 seconds. This way you may be able to only use 1 splash screen.
  20. Introducing Graphene SDK...

    safran
    by safran · May 2015
    Woohoo! Fantastic!
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