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  1. 5 min Countdown timer doesn´t stop at zero

    CaptFinn
    by CaptFinn · May 2015
    Seems like you should just be able to use a if true/if false boolean.
  2. Introducing Graphene SDK...

    CaptFinn
    by CaptFinn · May 2015
    like that, that will make using graphene so much easier and faster to use than GS creators current abilities. I just dont want release day to start out with when is it gonna do this. when are you goi
  3. Introducing Graphene SDK...

    CodeWizard
    by CodeWizard · May 2015
    @safran Yes, Graphene supports copy and paste. You can also export actors, behaviors, scenes, etc. for reuse in other projects. The tool automatically packages up your assets and logic for you. It'
  4. My suggestion for Gamesalad

    tatiang
    by tatiang · May 2015
    Self attributes already reset when a scene starts/resets. Scene attributes already reset when a scene starts/resets. So are you just wanting to be able to specify game attributes that reset when tha
  5. My suggestion for Gamesalad

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    So we all know that attributes dont reset when a scene resets, so I think it would be really intuitive to have a "Scene constants" so to speak, where you can specify all the attribut
  6. Grab and hold

    ookami007
    by ookami007 · May 2015
    Let's say you want actor player to hold onto actor sword.
  7. 5 min Countdown timer doesn´t stop at zero

    FamTechAdmin
    by FamTechAdmin · May 2015
    I'm have a countdown timer that starts at 05:00 and should stop at 00:00. I created the timer with the help of two tutorials that I found on YouTube...
  8. Power Ups

    ookami007
    by ookami007 · May 2015
    You need to set attributes... I'm guessing invincible would be limited and double jump would be permanent.
  9. Checkpoints

    ookami007
    by ookami007 · May 2015
    What you can do is start with RespawnX and RespawnY. So, when they die, they will respawn wherever those coordinates say - by default the beginning of your level.
  10. GameSalad Schools?

    RThurman
    by RThurman · May 2015
    @FINNBOGG -- You have been using GameSalad since mid 2011. (At lease thats when you started asking really interesting questions in these fourms.) My perception is that your knowledge of GameSalad is
  11. Ammo

    ookami007
    by ookami007 · May 2015
    So, not sure what you mean by gauge, but @WOLFENSTEIN is right, you want to create an attribute... probably game attribute called say... ammo.
  12. Change camera rotation - Actors appearance change but their touch area doesn't? How to fix?

    RThurman
    by RThurman · May 2015
    Its not a bug. It is how GameSalad is designed.
  13. Tethering actors together?

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    It's 5am where I am, I doubt I'd be much use looking at it given how tired and full of wine I am, I'll take a look when I wake up, I appreciate you digging that up for me.
  14. trying to change an attribute

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    Hi, I did receive your email.
  15. Quality 2D Art Available At Low Price.

    ookami007
    by ookami007 · May 2015
    Nice stuff. Do you have any animated characters? I will eventually be looking for someone to make some sprites for one game or another.
  16. Get your app reviewed - My story and how I would like to help.

    WarpSpeed
    by WarpSpeed · May 2015
    Thank you. I will send over when finished. (Image)
  17. Banner ads' eCpm: iAd vs Admob vs RevMob

    ferzheng
    by ferzheng · May 2015
    Thank you!!
  18. This may be a dumb question...

    ant_lad
    by ant_lad · May 2015
    This is how Metal Slug was done, very long scenes. A second for a separate area, like jumping into a sub and fighting through it
  19. This may be a dumb question...

    Socks
    by Socks · May 2015
    Absolutely ! Image size can effect a game's performance, a 4,000 x 4,000 pixel image is going to be much harder on a processor than a 400 x 400 pixel image.
  20. This may be a dumb question...

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    launch and load of the one scene. I've never done this but I know it's been done by several people here on the forums to avoid long level load times.
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