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Beta testers needed for music based app!
by Braydon_SFX ·Sign me up! I have an iPhone 8 Plus and an iPad Pro. -
Beta testers needed for music based app!
by Armelline ·Supported devices are iPhone 5s upwards and iPad 4 upwards (we're happy to have testers with lower-spec devices, though - it's always good to see how things perform!). Currently iPhone X is supported -
Screen size
by Armelline ·It's possible to make it work on both the newer iPhones and on iPads, but if you can convert it to one of the bigger sizes, that would likely be better. -
Best most universal size for a mobile game
by PhilipCC ·@digitalzero I have always started with iPad as Braydon says... though probably more so because I have a Retina iPad and no smart phone! (Image) -
Best most universal size for a mobile game
by Braydon_SFX ·I always start with iPad and just use overscan with some screen-size detecting rules to move some buttons on certain smaller screens. I know others perfect other starting sizes, but iPad has always wo -
Screen size
by Armelline ·It really depends on your game. If your focus is iPhones and Android devices, I'd probably start with iPhone 6+. There are a lot of good arguments for starting with iPad, though, particularly if you t -
How can I specify my Android game to only allow Landscape modes, and not Portrait modes?
by Hymloe ·I have another project, set to iPad Landscape, which runs always at one fixed landscape orientation (it won't even flip to the other landscape orientation). -
How can I specify my Android game to only allow Landscape modes, and not Portrait modes?
by Hymloe ·But for some reason, this particular project (which I have set to iPad Landscape in the Project Info page) when run on Android, it allows rotating to Portraits views as well, which I don't want. -
iPhone X build
by adent42 ·So in my sample, I only made the sample for iPhone 5 -> iPad because it was easier to test, but you can do the same for iPhone X with some adjustments to the logic. -
iPhone X build
by tvapps ·app ratio and will stretch it like it does for iPads. Has anyone released a build with an iPhone aspect ratio and had it stretch for other devices, specifically will stretch work for iPhone X? I read -
Screen
by adent42 ·Basically I made an iPhone game that I wanted to maintain the same aspect ratio on iPad, but I don't want to use the letterbox feature because Apple will likely reject it. -
Screen
by orbstarstudios ·setting should I use. I started my project in iPad portrait with resolution independence because the game will only be played in portrait mode. But as I stated earlier everything works well in the vi -
iPhone X...
by TomCoffee ·Like I said, I'm using overscan with an iPad template to make my iOS apps universal. I just keep everything in the center of the screen and it works out well (overscan cuts off the sides)... -
iPhone X...
by TomCoffee ·I don't build "games" as much as I build simple single screen apps with Gamesalad.... In the past I've build my iOS Universal Apps using the iPad Portrait template with Overscan. As -
sound not working
by bpositivegames ·Ok so i made a rule when touch is pressed play sound. just sounds not music. but know no sound on the iPad works at all. -
So. Let me get this straight....
by Japster ·(Quote) -
So. Let me get this straight....
by Armelline ·Thanks! What universalising method are you using for converting the iPad scene to iPhone? Happens in viewer too, or just ad hoc? -
Errors showing that don't exist in other vesions
by scottwood ·Now discovered that the same game works when viewed on the wordpress site via an ipad. -
How to have a turret track like in tower defence games?
by Hopscotch ·Something else to consider early on is exactly how you want your targeting to work, or do you anticipate implementing multiple options. -
Help - Game Load Time of 6 seconds. IOS 11.2.2
by daveyj0nes ·I sync'd a race between my 5th generation iPad and my iPhone6s Plus and found the load times to be nearly identical. Going to test it on an iPhoneX next week. I'll report back my findings.