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  1. Best most universal size for a mobile game

    Braydon_SFX
    by Braydon_SFX · March 2018
    I always start with iPad and just use overscan with some screen-size detecting rules to move some buttons on certain smaller screens. I know others perfect other starting sizes, but iPad has always wo
  2. Screen size

    Armelline
    by Armelline · March 2018
    It really depends on your game. If your focus is iPhones and Android devices, I'd probably start with iPhone 6+. There are a lot of good arguments for starting with iPad, though, particularly if you t
  3. How can I specify my Android game to only allow Landscape modes, and not Portrait modes?

    Hymloe
    by Hymloe · March 2018
    I have another project, set to iPad Landscape, which runs always at one fixed landscape orientation (it won't even flip to the other landscape orientation).
  4. How can I specify my Android game to only allow Landscape modes, and not Portrait modes?

    Hymloe
    by Hymloe · March 2018
    But for some reason, this particular project (which I have set to iPad Landscape in the Project Info page) when run on Android, it allows rotating to Portraits views as well, which I don't want.
  5. iPhone X build

    adent42
    by adent42 · March 2018
    So in my sample, I only made the sample for iPhone 5 -> iPad because it was easier to test, but you can do the same for iPhone X with some adjustments to the logic.
  6. iPhone X build

    tvapps
    by tvapps · March 2018
    app ratio and will stretch it like it does for iPads. Has anyone released a build with an iPhone aspect ratio and had it stretch for other devices, specifically will stretch work for iPhone X? I read
  7. Screen

    adent42
    by adent42 · March 2018
    Basically I made an iPhone game that I wanted to maintain the same aspect ratio on iPad, but I don't want to use the letterbox feature because Apple will likely reject it.
  8. Screen

    orbstarstudios
    by orbstarstudios · March 2018
    setting should I use. I started my project in iPad portrait with resolution independence because the game will only be played in portrait mode. But as I stated earlier everything works well in the vi
  9. iPhone X...

    TomCoffee
    by TomCoffee · March 2018
    Like I said, I'm using overscan with an iPad template to make my iOS apps universal. I just keep everything in the center of the screen and it works out well (overscan cuts off the sides)...
  10. iPhone X...

    TomCoffee
    by TomCoffee · March 2018
    I don't build "games" as much as I build simple single screen apps with Gamesalad.... In the past I've build my iOS Universal Apps using the iPad Portrait template with Overscan. As
  11. sound not working

    bpositivegames
    by bpositivegames · March 2018
    Ok so i made a rule when touch is pressed play sound. just sounds not music. but know no sound on the iPad works at all.
  12. So. Let me get this straight....

    Japster
    by Japster · March 2018
    (Quote)
  13. So. Let me get this straight....

    Armelline
    by Armelline · March 2018
    Thanks! What universalising method are you using for converting the iPad scene to iPhone? Happens in viewer too, or just ad hoc?
  14. Errors showing that don't exist in other vesions

    scottwood
    by scottwood · February 2018
    Now discovered that the same game works when viewed on the wordpress site via an ipad.
  15. How to have a turret track like in tower defence games?

    Hopscotch
    by Hopscotch · February 2018
    Something else to consider early on is exactly how you want your targeting to work, or do you anticipate implementing multiple options.
  16. Help - Game Load Time of 6 seconds. IOS 11.2.2

    daveyj0nes
    by daveyj0nes · February 2018
    I sync'd a race between my 5th generation iPad and my iPhone6s Plus and found the load times to be nearly identical. Going to test it on an iPhoneX next week. I'll report back my findings.
  17. Application Loader

    BBEnk
    by BBEnk · February 2018
    On your desktop make a new folder rename it to Payload capital "P", drag the file you downloaded from GS into it, compress it, rename it to Payload.ipa, and upload that to Apple.
  18. Application Loader

    BBEnk
    by BBEnk · February 2018
    Did you make a Payload folder, put the file you downloaded into that? Then zip it up, and rename it to Payload.ipa?
  19. Help - Game Load Time of 6 seconds. IOS 11.2.2

    daveyj0nes
    by daveyj0nes · February 2018
    on both my iPhone 6S Plus and my 5th Generation iPad (Both are running 11.2.2). Thought I was going crazy because the game I'm currently working on is pretty slim and it was taking the same amount of
  20. IPAs NOT GENERATING PROPERLY

    pixio
    by pixio · February 2018
    had this issue in the past. Now, instead of the ipa building to the typical 130-150 file size, the .ipa and .app files are abnormally small, around 14mb. Is anyone having this trouble. Is there a wor
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