GameSalad

iPhone X build

tvappstvapps Posts: 37Member, PRO

As many of you are aware, starting April we will be required to support iPhone X screen aspect ratio, I am planning on updating an app however with this app I need to use the stretch screen aspect ratio which will just stretch the existing app ratio and will stretch it like it does for iPads. Has anyone released a build with an iPhone aspect ratio and had it stretch for other devices, specifically will stretch work for iPhone X? I read in another thread that GameSalad already has updated for this to work so I am wondering about everyones results with the Stretch function on iPhone X when creating their build to submit to the app store...

Comments

  • BBEnkBBEnk Posts: 1,754Member, PRO

    I have video's on my Youtube channel for Universal builds that work just fine with iPhone X and anything else.

    https://www.youtube.com/channel/UCISegV_8lk0IIQ2-xZ7o8Vg

  • adent42adent42 Posts: 1,141Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    Take a look here: http://forums.gamesalad.com/discussion/comment/604772#Comment_604772

    So in my sample, I only made the sample for iPhone 5 -> iPad because it was easier to test, but you can do the same for iPhone X with some adjustments to the logic.

    TL;DR version: if you don't want to move your game's UI or adjust for overscan because it breaks gameplay, you can instead adjust the camera and pad the UI with an image or some bonus UI for people with wider screens.

  • tvappstvapps Posts: 37Member, PRO
    edited March 20

    Thank you both, this helps a lot!

  • tvappstvapps Posts: 37Member, PRO

    Quick question though, if it want to use Stretch instead of overscan, will GS currently stretch for iPhone X if it set it to stretch? (if I build with the latest version)

  • BBEnkBBEnk Posts: 1,754Member, PRO

    I'm still using 1.25.80 and it works fine on iPhone X using stretch.

  • tvappstvapps Posts: 37Member, PRO
    edited March 21

    @BBEnk said:
    I'm still using 1.25.80 and it works fine on iPhone X using stretch.

    So in your build on the store, does it fill the whole screen or are there black bars at the top on iPhone X?

  • freneticzfreneticz SwedenPosts: 642Member, PRO

    @BBEnk said:
    I'm still using 1.25.80 and it works fine on iPhone X using stretch.

    Are you using Admob banner in top or bottom? does it move to safe area?

  • BBEnkBBEnk Posts: 1,754Member, PRO
    edited March 21

    @tvapps said:

    @BBEnk said:
    I'm still using 1.25.80 and it works fine on iPhone X using stretch.

    So in your build on the store, does it fill the whole screen or are there black bars at the top on iPhone X?

    Cover's entire screen.

  • BBEnkBBEnk Posts: 1,754Member, PRO

    @freneticz said:

    @BBEnk said:
    I'm still using 1.25.80 and it works fine on iPhone X using stretch.

    Are you using Admob banner in top or bottom? does it move to safe area?

    Chartboost video ads.

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