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  1. This may be a dumb question...

    Summation
    by Summation · May 2015
    For me it's just a matter of testing a scene image by image until you achieve the load times you want.
  2. Tethering actors together?

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    You say it's doable, the tethering or the idea in general?
  3. This may be a dumb question...

    As_Of_Latte
    by As_Of_Latte · May 2015
    @Summation Just tested loading to a blank scene (via the GS Viewer) and blank scenes do seem to load much faster! (However the loading wheel does pop up for about a second).
  4. This may be a dumb question...

    Summation
    by Summation · May 2015
    Have you tried unticking the "Preload Art" option on some of your actors with images, or tried having a spawner that spawns the images after the scene has loaded?
  5. Tethering actors together?

    RThurman
    by RThurman · May 2015
    Yes, this is doable.
  6. "Cell Mates Prologue" Soft launch now [Android] & [Kindle]

    Hopscotch
    by Hopscotch · May 2015
    I will keep you posted when the iOS version is out.
  7. This may be a dumb question...

    As_Of_Latte
    by As_Of_Latte · May 2015
    I've been doing a lot of research and several users mentioned that pixel/image size can hinder the performance of a game. Some even mention transparency and gradients play into effect of load time.
  8. "Cell Mates Prologue" Soft launch now [Android] & [Kindle]

    Hopscotch
    by Hopscotch · May 2015
    No @Socks, that was no innuendo! (Image)
  9. Tethering actors together?

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    I'm creating a platformer, there are certain blocks that are breakable when hit from underneath, but not breakable when you walk on top of them, and certain enemies that hurt you when they bump into y
  10. Why should I purchase the Pro version?

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    I'm a big fan of gamesalad, so I feel kind of bad for the advice I'm going to give you, but I wish I had someone to give this advice to me when I started.
  11. This may be a dumb question...

    Socks
    by Socks · May 2015
    You shouldn't really have to scale anything down, that should be handled by GameSalad's (really rather comprehensive) publishing server magic ?
  12. Ammo

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    Indeed watching some tutorials would help, but to answer your question, you'd be best of setting an integer attribute, setting it to decrease by 1 every time a gun is fired, and one of the rules of fi
  13. 3 Match - Candy Crush

    CaptFinn
    by CaptFinn · May 2015
    Im looking for any videos that show the inner workings of how a 3 match / Candy Crush type game is made in GS.
  14. Game of the Month: May Submissions Thread

    robertkdale
    by robertkdale · May 2015
    @HueVaj the Printmaker looks good thus far. I also create 3D models and animation for my GS games as well. The quality of the animation and art looks good.
  15. "Cell Mates Prologue" Soft launch now [Android] & [Kindle]

    Hopscotch
    by Hopscotch · May 2015
    Release your inner microbiologist and romantic matchmaker in this physics based relationship puzzler on the very small scale.
  16. Game of the Month: May Submissions Thread

    HueVaj
    by HueVaj · May 2015
    Hey guys, here is my game, The Printmaker.
  17. This may be a dumb question...

    Socks
    by Socks · May 2015
    "I have imported several images at 300dpi" doesn't actually convey anything useful, it could mean anything.
  18. Mario Style

    Ayolabi12345
    by Ayolabi12345 · May 2015
    One thing, how would I make the character kind of blink to alert he's been hit. And also kind of push him back??
  19. Ammo

    deej011
    by deej011 · May 2015
    I really think you need to do some research before you post a million questions on the forum.
  20. Release Candidate 0.13.14 Mac ARC with performance improvements

    BlackCloakGS
    by BlackCloakGS · May 2015
    If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll mak
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