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This may be a dumb question...
by Summation ·For me it's just a matter of testing a scene image by image until you achieve the load times you want. -
Tethering actors together?
by WOLFENSTEIN ·You say it's doable, the tethering or the idea in general? -
This may be a dumb question...
by As_Of_Latte ·@Summation Just tested loading to a blank scene (via the GS Viewer) and blank scenes do seem to load much faster! (However the loading wheel does pop up for about a second). -
This may be a dumb question...
by Summation ·Have you tried unticking the "Preload Art" option on some of your actors with images, or tried having a spawner that spawns the images after the scene has loaded? -
Tethering actors together?
by RThurman ·Yes, this is doable. -
"Cell Mates Prologue" Soft launch now [Android] & [Kindle]
by Hopscotch ·I will keep you posted when the iOS version is out. -
This may be a dumb question...
by As_Of_Latte ·I've been doing a lot of research and several users mentioned that pixel/image size can hinder the performance of a game. Some even mention transparency and gradients play into effect of load time. -
"Cell Mates Prologue" Soft launch now [Android] & [Kindle]
by Hopscotch ·No @Socks, that was no innuendo! (Image) -
Tethering actors together?
by WOLFENSTEIN ·I'm creating a platformer, there are certain blocks that are breakable when hit from underneath, but not breakable when you walk on top of them, and certain enemies that hurt you when they bump into y -
Why should I purchase the Pro version?
by WOLFENSTEIN ·I'm a big fan of gamesalad, so I feel kind of bad for the advice I'm going to give you, but I wish I had someone to give this advice to me when I started. -
This may be a dumb question...
by Socks ·You shouldn't really have to scale anything down, that should be handled by GameSalad's (really rather comprehensive) publishing server magic ? -
Ammo
by WOLFENSTEIN ·Indeed watching some tutorials would help, but to answer your question, you'd be best of setting an integer attribute, setting it to decrease by 1 every time a gun is fired, and one of the rules of fi -
3 Match - Candy Crush
by CaptFinn ·Im looking for any videos that show the inner workings of how a 3 match / Candy Crush type game is made in GS. -
Game of the Month: May Submissions Thread
by robertkdale ·@HueVaj the Printmaker looks good thus far. I also create 3D models and animation for my GS games as well. The quality of the animation and art looks good. -
"Cell Mates Prologue" Soft launch now [Android] & [Kindle]
by Hopscotch ·Release your inner microbiologist and romantic matchmaker in this physics based relationship puzzler on the very small scale. -
Game of the Month: May Submissions Thread
by HueVaj ·Hey guys, here is my game, The Printmaker. -
This may be a dumb question...
by Socks ·"I have imported several images at 300dpi" doesn't actually convey anything useful, it could mean anything. -
Mario Style
by Ayolabi12345 ·One thing, how would I make the character kind of blink to alert he's been hit. And also kind of push him back?? -
Ammo
by deej011 ·I really think you need to do some research before you post a million questions on the forum. -
Release Candidate 0.13.14 Mac ARC with performance improvements
by BlackCloakGS ·If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll mak