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Introducing Graphene SDK...
by Braydon_SFX ·You sir just made a lot of people really happy! Including me! -
Introducing Graphene SDK...
by CodeWizard ·Yeah, there'll be a free version. And you'll have to pay for some cool stuff. And we're still making progress. New website is almost ready. We'll start adding more folks soon after. -
Timers are for chumps - GS optimization tips
by Socks ·Ah! Yes, that makes sense, when it comes to random values you need to approach after and every timers in entirely different ways, so I see where you were going. -
Timers are for chumps - GS optimization tips
by RabidParrot ·If you need help with "Every" timers I've got your back! (Image) -
Timers are for chumps - GS optimization tips
by As_Of_Latte ·@Socks Thank you! That solved the issue. -
Timers are for chumps - GS optimization tips
by Socks ·You are using an attribute called self.time, which is set to zero - and I can see no obvious way in which it is being incremented in any way, so it will always be 0 (so the condition of the rule with -
Timers are for chumps - GS optimization tips
by tatiang ·@As Of Latte That rule will trigger once between 1 and 15 seconds after the actor appears on the scene. Is that what you want? -
Timers are for chumps - GS optimization tips
by Socks ·Could you not simply have . . . -
Independent value on spawn?
by Socks ·Agreed, sometimes people get stuck on the most obvious things, I've struggled for hours with issues trying all sorts of solutions only to eventually notice that I'd missed out a bracket on an expressi -
New inApp Purchase Buy item does NOT work under iOS!?!
by Striderzet ·(Quote) -
IAP Not working?
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New inApp Purchase Buy item does NOT work under iOS!?!
by Armelline ·You tried it with a build published through TestFlight? If so and it still didn't work, either your Purchase IDs are wrong or there's a problem with your logic. -
When will we see HTML5 export?
by JimmyMesser ·Aha! I don't mind waiting for graphene but it seems to me stating html5 game publishing with gs currently is a bit misleading. -
Random function breaks?
by Nicris ·When I try to make particles shoot off in random directions (random(0, 360)), it works great the first time the drill actor collides with enemy actors. But the second or third or whatever else time i -
Check out my game what do you think?
by Socks ·One thing I'd mention is that the death condition (when you die / hit a block) is typical of indie games - and a world away from a more polished commercial release - in that when you die nothing happe -
When will we see HTML5 export?
by JimmyMesser ·Yes you can but if you are commissioned to design a html5 game a client will usually request the actual files. Making gs a less desirable way of creating online content. What ever the reason -
Can't Get Actor To Move/Jump
by SRPent ·Try using a change velocity behaviour with a rule that should be like 'actor receives event --> key --> right is down' and what is inside it could be like: 'change velocity --> d -
Independent value on spawn?
by Socks ·The difference between showing people the actual rules that that are causing the issue vs having people make guesses at what these rules might be and how they are set up is vast, it's the difference b -
In-App Purchases not being saved
by ferzheng ·P.D: this may be out of topic, but i used to receive email notifications every time any of you guys answered or commented in a discussion i opened, but it seems those mails stopped arriving, is there -
Can't Get Actor To Move/Jump
by Socks ·drawn-out process largely made up of random guesses ! Lol ! (Image)