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Follow Along Video Tutorial - Waypoints
by UtopianGames ·Thanks @NipaDidIt glad you found it useful. -
issues with multitouch, only one touch work
by FamTechAdmin ·thank you for the tutorial but I´ve already seen it. -
An actor that is touched can not be touched again. How do I achieve this?
by Lovejoy ·On your touch is pressed rule add another condition of if attribute self.activated is false. Then have it change self.attribute to true upon touch. -
An actor that is touched can not be touched again. How do I achieve this?
by FlyboyTrevy_ ·activated the things they are supposed to, they do some animations and stuff, then get destroyed. But during that time of animations and before being destroyed, theres a split second where they can b -
Great resource for App store Key words! MUST READ!
by ant_lad ·Thank you for this. Keywords are a big part of marketing -
Release Candidate 0.13.12 Mac ARC with performance improvements
by Tomvn ·ok Thank you. -
my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·@NipaDidIt thank you (Image) -
Random function constantly picks new numbers... How to prevent this?
by Socks ·Change self.R to random(a,b) -
Random function constantly picks new numbers... How to prevent this?
by FlyboyTrevy_ ·(Quote) -
Hexagon, Square or Circle
by CodeMonkey ·I used to be a programmer. And sometimes I do get to do programming when I don't have templates or games I need to work on. -
Game of the Month: May Submissions Thread
by PhilipCC ·Geez, I keep editing this post as I scroll down, check out and find more great work here. (Image) -
is this possible with GS?
by Socks ·Like you say it depends on what kind of effect you want to produce, for animation (drawn) you can get away with fairly low frame rates (not to be confused by how many images make up the 360° rotation) -
is this possible with GS?
by Socks ·(Quote) -
is this possible with GS?
by Socks ·Agreed, you generally lose persistence of vision below around 16fps (persistence of vision as a theory has been disproved, but afterimages (regardless of the cause) tend to persist for around 1/16th o -
Change actor with click in different scene
by Pubathedog ·thank you. -
is this possible with GS?
by JimmyMesser ·Just to show you here is an 8 frame spin animation for one of my cartoon characters. -
is this possible with GS?
by JimmyMesser ·I agree with @socks You need 8 frames for a fast spin minimum and 32 frames for a super smooth spin. Obviously it depends on what kind of effect you want to produce. -
Change actor with click in different scene
by Bowhill Games ·Say you want to change the gloves, create a game attribute called gloves and set it to 0 as default, then when the player clicks your shop button change game atribute to 1, 2, 3 ect -
Change actor with click in different scene
by Pubathedog ·I don't quiet understand what you mean. I'm kinda new to this. Can you please give me a step by step instruction on how to do this? -
is this possible with GS?
by Socks ·If there were only 4 views the 'spin' would be very crude, in fact so crude that it wouldn't register as a spin, you would need many more views to produce a convincing spin.