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  1. Follow Along Video Tutorial - Waypoints

    UtopianGames
    by UtopianGames · May 2015
    Thanks @NipaDidIt glad you found it useful.
  2. issues with multitouch, only one touch work

    FamTechAdmin
    by FamTechAdmin · May 2015
    thank you for the tutorial but I´ve already seen it.
  3. An actor that is touched can not be touched again. How do I achieve this?

    Lovejoy
    by Lovejoy · May 2015
    On your touch is pressed rule add another condition of if attribute self.activated is false. Then have it change self.attribute to true upon touch.
  4. An actor that is touched can not be touched again. How do I achieve this?

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    activated the things they are supposed to, they do some animations and stuff, then get destroyed. But during that time of animations and before being destroyed, theres a split second where they can b
  5. Great resource for App store Key words! MUST READ!

    ant_lad
    by ant_lad · May 2015
    Thank you for this. Keywords are a big part of marketing
  6. Release Candidate 0.13.12 Mac ARC with performance improvements

    Tomvn
    by Tomvn · May 2015
    ok Thank you.
  7. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    kirafu
    by kirafu · May 2015
    @NipaDidIt thank you (Image)
  8. Random function constantly picks new numbers... How to prevent this?

    Socks
    by Socks · May 2015
    Change self.R to random(a,b)
  9. Random function constantly picks new numbers... How to prevent this?

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    (Quote)
  10. Hexagon, Square or Circle

    CodeMonkey
    by CodeMonkey · May 2015
    I used to be a programmer. And sometimes I do get to do programming when I don't have templates or games I need to work on.
  11. Game of the Month: May Submissions Thread

    PhilipCC
    by PhilipCC · May 2015
    Geez, I keep editing this post as I scroll down, check out and find more great work here. (Image)
  12. is this possible with GS?

    Socks
    by Socks · May 2015
    Like you say it depends on what kind of effect you want to produce, for animation (drawn) you can get away with fairly low frame rates (not to be confused by how many images make up the 360° rotation)
  13. is this possible with GS?

    Socks
    by Socks · May 2015
    (Quote)
  14. is this possible with GS?

    Socks
    by Socks · May 2015
    Agreed, you generally lose persistence of vision below around 16fps (persistence of vision as a theory has been disproved, but afterimages (regardless of the cause) tend to persist for around 1/16th o
  15. Change actor with click in different scene

    Pubathedog
    by Pubathedog · May 2015
    thank you.
  16. is this possible with GS?

    JimmyMesser
    by JimmyMesser · May 2015
    Just to show you here is an 8 frame spin animation for one of my cartoon characters.
  17. is this possible with GS?

    JimmyMesser
    by JimmyMesser · May 2015
    I agree with @socks You need 8 frames for a fast spin minimum and 32 frames for a super smooth spin. Obviously it depends on what kind of effect you want to produce.
  18. Change actor with click in different scene

    Bowhill Games
    by Bowhill Games · May 2015
    Say you want to change the gloves, create a game attribute called gloves and set it to 0 as default, then when the player clicks your shop button change game atribute to 1, 2, 3 ect
  19. Change actor with click in different scene

    Pubathedog
    by Pubathedog · May 2015
    I don't quiet understand what you mean. I'm kinda new to this. Can you please give me a step by step instruction on how to do this?
  20. is this possible with GS?

    Socks
    by Socks · May 2015
    If there were only 4 views the 'spin' would be very crude, in fact so crude that it wouldn't register as a spin, you would need many more views to produce a convincing spin.
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