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Timer not consistent
by NattyBits ·I have a problem with a timer not being consistent. I have my game set up as iPad portrait and I have the background continuously scrolling from the bottom to the top (-270). I've set up a controller -
Actor stuck at tracking area, with unscrollable layer
by gertjan2805 ·controls. to solve this i made an unscrollable layer with my controls in it, but here come's my problem.. -
How to make ball follow line?
by http_gamesalad ·@RThurman lol bro ya I already did that and it worked! I gave you an "awesome" I just wanted to know if you could make the ball go at a consistent speed and the ball going on top of -
Special Edition Distribution
by gingagaming ·Opps few too many zeros! @pHghost is correct $999 is the top line. I think @BazookaTime has the best option. Unless your happy to take 70% of $999 of mistaken mastercard™ sales... -
Can you re-engineer a store build GS game? GS Source Code Safety
by quantumsheep ·(Quote) -
Your new web developer!
by WebWarrior ·As for your request about getting to the profile, I think you can already do this...? At least when I click on my name, a dropdown appears with "Profile" as the top option. -
Your new web developer!
by Braydon_SFX ·Furthermore, being able to get to our profile from anywhere on the forum by clicking our user names in the top right would be fantastic. I know @ForumNinja and I talked about it earlier and he made a -
Looking for presenters for next months GameSalad Meetup
by Braydon_SFX ·You probably have this thread bookmarked -- Scroll up to the first post, and on the top right you'll see a little star. If it's gold and filled in, it's been bookmarked, meaning you receive a notifica -
how to create an eraser like action
by Socks ·It would be less work for GS to create the hole rather than destroy the surround, so you are essentially drawing the hole - using the same logic as a drawing project. -
Layer issue
by virgo1487@gmail.com ·When I drag an actor from the media tab over to the stage window It deletes my background layer. Am I doing something wrong? Why doesn't it show both as layers? -
Problem with Timer (Every) and Variable (Frequency)
by Socks ·• Destroy -
How to make ball follow line?
by Armelline ·Similarly with getting the ball to move across the top of the path. You're looking at some extremely complicated maths. -
Alternative to a Nested Loop
by MathPickle ·Inside an actor called "Spawn Row" use a loop to spawn your first row. Now increment the row index by 1; spawn a new actor "Spawn Row"; destroy the old actor calle -
Make an actor stick to the camera?
by IVER Industries ·Making a non scroll able layer means that when moved left and right, up and down, that actors of that layer stay in a fixed POSITION (provided they don't have move rules). in each individual actor, yo -
1080 Challenge
by Thunder_Child ·I can appreciate less ads...however. The trick with your game is that an iAd banner up top would not be clicked (or lose game)..therefore you would get a fill rate of 100%. Not tap throughs. Also.. -
How to make ball follow line?
by http_gamesalad ·I watched this video and it's exactly what I wanted but I wanted to know if it's possible for the ball to go at a constant speed rather than just kinda speed up then slow down then speed up again. Get -
Android Testing On Free Version.
by *Austin ·Make sure your phone is in debug mode. Then start GS and it just appears at the top. -
Link to my Developer Page on iTunes goes to a blank page
by iKandy ·This is probably a stupid question, but when I put a link on a GameSalad App to my iTunes Developer page it works on the GameSalad Viewer but when I click the link on the actual downloaded app it just -
Layer problem
by app_sauce ·Hey, I'm making a grid puzzle game. It has 16 pieces all of which are the same actor with a few different attributes ie whichPiece etc... The problem is when I select a piece and drag it to drop it i -
Is it possible? URL?
by gingagaming ·after this stage, you will have a link at the top of your page. This is the link that will go live after your app has been accepted...