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Scene attributes
by Summation ·As you can see, the prototype of Actor 1 has an attribute called "enemies" with a value of 0. -
One month later, I'm not featured anywhere =(
by mhedges ·Just curious - how did you know you were featured on x countries? -
Scene attributes
by Summation ·In that case you may want a "spawner" actor (or something similar) with a self attribute, probably called "enemies." You can unlock this attribute without having to -
Scene attributes
by Summation ·If the number of enemies per level follows some sort of mathematical pattern, then all you have to do is figure out the math. -
Universal build + Tables... How to make it work together?
by pokapola ·I think (not sure, just my logic) in order to create a universal build in one scene, you need to have one attribute that constraint a Y-position in the first screen. Then all of the actors in the seco -
One month later, I'm not featured anywhere =(
by UtopianGames ·Did you do any pre release marketing to try and get some interest? -
Extremely Basic Question about Universal Build. What happens if you don't do anything?
by iKandy ·Q.) What happens if you don't do anything? Does the publishing as "Universal Build" adapt the game to all the device sizes by default? -
Scene attributes
by cgaliano ·hi @Armelline . Creating a separate game attribute for each scene would work, but that would defeat the purpose of a scene attribute that always has the same name (so you can refer to it from every sc -
Scene attributes
by cgaliano ·in every scene to 0 at the start of it, but how do I know what is the target for that scene if it is different for every scene? if would be nice to refer to that scene attribute with one single logic -
Scene attributes
by Armelline ·on scene attributes that you ignore once you're done with them would probably lead to problems down the road - for example, what if they reply the game? Each scene attribute will still hold the value -
Scene attributes
by tatiang ·You reset them manually with an actor in each scene that has a bunch of Change Attribute behaviors such as Change Attribute game.enemyCount to 0. -
Scene attributes
by Summation ·You should see three tabs if you're working with the windows creator: Game; Scene; Actor. -
Lifebar questions
by Summation ·You may also consider rounding the result either up or down to the next whole number just to make sure (but this probably isn't necessary...?) -
Lifebar questions
by Summation ·This will give you the percent, right? -
Lifebar questions
by tatiang ·To clarify, are you wanting the HP bar to start at 100 pixels no matter the HP value and go down towards zero pixels as HP decreases? As @Summation suggested you'd constrain the width to game.HPremai -
Scene attributes
by cgaliano ·how do you then deal with counters and things that build up within a scene, but are to be reset at the beginning of every new scene? say for example you need to kill a number of enemies on every scene -
My First Game Progress '' Lou's Adventure ''
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supermario
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Lifebar questions
by Summation ·If you have 100 pixels then I would translate your HP to percentage so that the health bar will always display the correct percentage of health. -
GameSalad Complaint
by Summation ·Legend says that if you look really hard into the code, you can see @Socks there staring back at you...