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  1. Scene attributes

    Summation
    by Summation · May 2015
    As you can see, the prototype of Actor 1 has an attribute called "enemies" with a value of 0.
  2. One month later, I'm not featured anywhere =(

    mhedges
    by mhedges · May 2015
    Just curious - how did you know you were featured on x countries?
  3. Scene attributes

    Summation
    by Summation · May 2015
    In that case you may want a "spawner" actor (or something similar) with a self attribute, probably called "enemies." You can unlock this attribute without having to
  4. Scene attributes

    Summation
    by Summation · May 2015
    If the number of enemies per level follows some sort of mathematical pattern, then all you have to do is figure out the math.
  5. Universal build + Tables... How to make it work together?

    pokapola
    by pokapola · May 2015
    I think (not sure, just my logic) in order to create a universal build in one scene, you need to have one attribute that constraint a Y-position in the first screen. Then all of the actors in the seco
  6. One month later, I'm not featured anywhere =(

    UtopianGames
    by UtopianGames · May 2015
    Did you do any pre release marketing to try and get some interest?
  7. Extremely Basic Question about Universal Build. What happens if you don't do anything?

    iKandy
    by iKandy · May 2015
    Q.) What happens if you don't do anything? Does the publishing as "Universal Build" adapt the game to all the device sizes by default?
  8. Scene attributes

    cgaliano
    by cgaliano · May 2015
    hi @Armelline . Creating a separate game attribute for each scene would work, but that would defeat the purpose of a scene attribute that always has the same name (so you can refer to it from every sc
  9. Scene attributes

    cgaliano
    by cgaliano · May 2015
    in every scene to 0 at the start of it, but how do I know what is the target for that scene if it is different for every scene? if would be nice to refer to that scene attribute with one single logic
  10. Scene attributes

    Armelline
    by Armelline · May 2015
    on scene attributes that you ignore once you're done with them would probably lead to problems down the road - for example, what if they reply the game? Each scene attribute will still hold the value
  11. Scene attributes

    tatiang
    by tatiang · May 2015
    You reset them manually with an actor in each scene that has a bunch of Change Attribute behaviors such as Change Attribute game.enemyCount to 0.
  12. Scene attributes

    Summation
    by Summation · May 2015
    You should see three tabs if you're working with the windows creator: Game; Scene; Actor.
  13. Lifebar questions

    Summation
    by Summation · May 2015
    You may also consider rounding the result either up or down to the next whole number just to make sure (but this probably isn't necessary...?)
  14. Lifebar questions

    Summation
    by Summation · May 2015
    This will give you the percent, right?
  15. Lifebar questions

    tatiang
    by tatiang · May 2015
    To clarify, are you wanting the HP bar to start at 100 pixels no matter the HP value and go down towards zero pixels as HP decreases? As @Summation suggested you'd constrain the width to game.HPremai
  16. Scene attributes

    cgaliano
    by cgaliano · May 2015
    how do you then deal with counters and things that build up within a scene, but are to be reset at the beginning of every new scene? say for example you need to kill a number of enemies on every scene
  17. My First Game Progress '' Lou's Adventure ''

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    @NamoOl, thanks for the mention. You're game is really looking great, I think the revised art style looks great!
  18. supermario

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    I created a tutorial series linked below you might find helpful:
  19. Lifebar questions

    Summation
    by Summation · May 2015
    If you have 100 pixels then I would translate your HP to percentage so that the health bar will always display the correct percentage of health.
  20. GameSalad Complaint

    Summation
    by Summation · May 2015
    Legend says that if you look really hard into the code, you can see @Socks there staring back at you...
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