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  1. Vectortoangle not working properly in large scenes

    irkutsk_98
    by irkutsk_98 · August 2014
    So the idea is I want the player actor to shoot a projectile towards the mouse position. I am using Vectortoangle to try to do this. My code for getting the angle is:
  2. Recycling vs Spawn/Destroy?

    sebmat86
    by sebmat86 · August 2014
    This thread is old. But Im glad I found it. This spawning and destroying actors has been a mystery to me. But this thread clears stuff out.
  3. Squarebirds - reach the top of the world!

    williamt2706
    by williamt2706 · August 2014
    Hi! my fellow GS developer . . I would like to announce my newest game "Squarebirds".
  4. GameSalad Deleting Wrong Image (to the left) in GS Image Browser

    Socks
    by Socks · August 2014
    (Quote)
  5. Make enemy actors not spawn on top of player!

    allc1865
    by allc1865 · August 2014
    In the spawn behavior, theres several options like, in front of layer, in back...click in back of layer.
  6. GameSalad Deleting Wrong Image (to the left) in GS Image Browser

    Iodine
    by Iodine · August 2014
    I am enjoying this program but sometimes I can't believe how limited the UI is. I can't even scale the size of my work area? Why are there no layers? Everything is just stacked on top of other layers,
  7. Floor sliding

    Gene4Gamers
    by Gene4Gamers · August 2014
    I have an actor on top of it, and that actor is movable,
  8. Make enemy actors not spawn on top of player!

    UltimateJordster
    by UltimateJordster · August 2014
    I'm currently making a GameSalad game where you're a blue square avoiding red squares. However, due to the fact that the red squares spawn in random locations, they sometimes spawn on top of the playe
  9. How make fake iAds (ads) appear in GS viewer for iOS?

    Thunder_Child
    by Thunder_Child · August 2014
    iAds are 320x50 so if by chance you were making a game for legacy iPhone...just make a temporary actor of those dimensions and place it on top or bottom. It will just be a white rectangle so you can
  10. Congrats! @BigDave

    Approw
    by Approw · August 2014
    But incredible to see a game reaching the top in many countries, congrats man!
  11. How make fake iAds (ads) appear in GS viewer for iOS?

    BigDave
    by BigDave · August 2014
    Just use a default actor and drag it at the very bottom or top and stretch in full in length.
  12. Complex Actor

    buftea
    by buftea · August 2014
    with other moving actors. i work on a desktop and using a constrained actor to the mouse didn,t work that well because you keep adding momentuum when you hit an actor with the mouse. so i created a c
  13. How to Make Item Locked Until Player Buys it?

    SikkJewFro
    by SikkJewFro · August 2014
    If so, what you can do, is make a square or rectangle to overlay ontop of where this upgrade/item is. Make the square/rectangle opaque so its invisable to the players eye.
  14. Hero destroyed (done) + Timer before resetting scene (not able) How?

    AlphaCentori
    by AlphaCentori · August 2014
    My hero has 3 lives. Each time he loses a life it's destroyed that works fine.
  15. Slot Machine Logic

    Tiny_Ideas
    by Tiny_Ideas · August 2014
    therefore top line would consist of actors ID, 1,6,11,16,21
  16. Survival of Spaceman - Game Design Log

    Crazybreadman
    by Crazybreadman · August 2014
    I updated the UI yesterday and here's the result. The Craftatron will use the spinner to switch between craft items. Basically you can swipe anywhere near it left and right and then tap to craft the s
  17. actor destroyed but life counter won't go minus 1....what's not correct?

    zenoah
    by zenoah · August 2014
    | Destroy Actor
  18. Congrats! @BigDave

    ImNiklas
    by ImNiklas · August 2014
    You didn't market you last game (pewdiepug) either and it got pretty big too. I guess you are very lucky.. But this was actually a great game, it will be in the top 25 in a few days! (Image)
  19. Smoke under a actor

    simon31184
    by simon31184 · August 2014
    Hi, I do it with a mud spawner, when my player goes on the mud it get out drops on his feets.
  20. Attack animation help!

    simon31184
    by simon31184 · August 2014
    For my player I have two actors, one for the player collision area (PCA) and one with for the player animations (PA, that is largest than PCA) that have not collision with other elements, and had with
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