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  1. Are the poor and same backgrounds making your clicks monotonous in looks??

    removebackgroundindia@gmail.com
    by removebackgroundindia@gmail.com · January 2014
    What are you waiting for? Here it is a revolutionary portal emerging up as a solution center for all complains of your **** link removed by Moderator *** stands unique in the crowd of all the image
  2. Iwant to destroy overlapping actors thatare changing value at random whenever they're the same value

    LordTarantor
    by LordTarantor · January 2014
    Every actor is changing color every few seconds. I created a rule so when there was a change in color the actor will spawn a bigger square so it would overlap with the adjacent squares. The problem is
  3. ★★ selling 3 games for 500$ total including all downloads (1400+ downloads) ★★

    -Timo-
    by -Timo- · January 2014
    I changed the art and stuff in both and changed the speed and spawn time and everything. also added a highscore which will be saved and loaded.
  4. GameSalad running on Mac 10.9 Mavericks

    Conifer_Apps
    by Conifer_Apps · January 2014
    Lastly when I click the "project size" button the pop up comes up all weird and distorted, but that's not important. Instead, work on a spawn to layer rule that let's you choose a la
  5. Basic top down AI

    3itg
    by 3itg · January 2014
    If you want them to respond before they hit the wall, use another, larger invisible actor, and spawn it on top of your AI and constrain its coords to the AI location.
  6. Spare Code ? Dump It here.

    Socks
    by Socks · January 2014
    @Armelline(Quote)
  7. Game of the Month - January 2014 - Submission Thread

    SinSquid
    by SinSquid · January 2014
    Unique controls
  8. Using tables for spawn points for Multiple actors

    Megaemman
    by Megaemman · January 2014
    @tatiang yeah, so I would change the table cell value for each actor that I wanted to spawn at a specific spawn point.
  9. Shield text needs to show maximum value of 100

    Zombiebrains
    by Zombiebrains · January 2014
    This has a set of rules where if the Earth Shield is 100 it will spawn in front of the invisible actor the actor '100'. If the shield is 50 it will spawn the actor '50'.
  10. Spare Code ? Dump It here.

    Armelline
    by Armelline · January 2014
    Hmm will try that! Would be very handy to spawn things faster!
  11. Spare Code ? Dump It here.

    Socks
    by Socks · January 2014
    You can get GameSalad to spawn actors at incredible speeds if you gang up the spawn rules within the rule that spawns them.
  12. Spare Code ? Dump It here.

    Armelline
    by Armelline · January 2014
    I'd image the same method could be used to achieve the same effect with a much "smaller" grid, but who knows how it would be performance wise. Similarly, the same kind of effect coul
  13. Using tables for spawn points for Multiple actors

    Megaemman
    by Megaemman · January 2014
    I'm fairly new to using the tables in GameSalad i was wondering if i could use the same table and attribute to spawn different actors in different spawn points? I watched/followed the video on how t
  14. Trouble with using constraint attributes

    Socks
    by Socks · January 2014
    If x position > than position of the base (+ range value) then spawn bullet.
  15. Trouble with using constraint attributes

    solomonsiu2000@gmail.com
    by solomonsiu2000@gmail.com · January 2014
    Im trying to make a game thats like cartoon wars. Its where there are two bases, and each base must destroy each other. Both bases has the ability to spawn units. I want to make a certain units to sto
  16. Animate or change sprite doesn't work if not same size?

    Franto
    by Franto · January 2014
    something strange when I had a very large actor spawn a very small actor and what ended up happening was that when ever the actor spawned, it would only appear for a second, except stretched out to t
  17. When level conditions aren't met..

    tatiang
    by tatiang · January 2014
    The idea is that each actor runs its rules and increments the count by one. It doesn't matter if they spawn or are already on the scene.
  18. How can I move boy a floor like this?

    Socks
    by Socks · January 2014
    Click on the screen to spawn a ball
  19. When level conditions aren't met..

    gottakeepgamingon
    by gottakeepgamingon · January 2014
    Okay, I'm making a game where there's a 'domino effect' thing going on. You get only one click. On mouse click I spawn an actor with a timer that destroys itself eventually. It collides with others
  20. Cool idea for spawning analog

    joshiwu
    by joshiwu · January 2014
    take the standard cross platform template from gs helper. delete the jjoysticks and insert an invisible actor that will spawn joystick and joystick base upon touch.
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