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Are the poor and same backgrounds making your clicks monotonous in looks??
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Iwant to destroy overlapping actors thatare changing value at random whenever they're the same value
by LordTarantor ·Every actor is changing color every few seconds. I created a rule so when there was a change in color the actor will spawn a bigger square so it would overlap with the adjacent squares. The problem is -
★★ selling 3 games for 500$ total including all downloads (1400+ downloads) ★★
by -Timo- ·I changed the art and stuff in both and changed the speed and spawn time and everything. also added a highscore which will be saved and loaded. -
GameSalad running on Mac 10.9 Mavericks
by Conifer_Apps ·Lastly when I click the "project size" button the pop up comes up all weird and distorted, but that's not important. Instead, work on a spawn to layer rule that let's you choose a la -
Basic top down AI
by 3itg ·If you want them to respond before they hit the wall, use another, larger invisible actor, and spawn it on top of your AI and constrain its coords to the AI location. -
Spare Code ? Dump It here.
by Socks ·@Armelline(Quote) -
Game of the Month - January 2014 - Submission Thread
by SinSquid ·Unique controls -
Using tables for spawn points for Multiple actors
by Megaemman ·@tatiang yeah, so I would change the table cell value for each actor that I wanted to spawn at a specific spawn point. -
Shield text needs to show maximum value of 100
by Zombiebrains ·This has a set of rules where if the Earth Shield is 100 it will spawn in front of the invisible actor the actor '100'. If the shield is 50 it will spawn the actor '50'. -
Spare Code ? Dump It here.
by Armelline ·Hmm will try that! Would be very handy to spawn things faster! -
Spare Code ? Dump It here.
by Socks ·You can get GameSalad to spawn actors at incredible speeds if you gang up the spawn rules within the rule that spawns them. -
Spare Code ? Dump It here.
by Armelline ·I'd image the same method could be used to achieve the same effect with a much "smaller" grid, but who knows how it would be performance wise. Similarly, the same kind of effect coul -
Using tables for spawn points for Multiple actors
by Megaemman ·I'm fairly new to using the tables in GameSalad i was wondering if i could use the same table and attribute to spawn different actors in different spawn points? I watched/followed the video on how t -
Trouble with using constraint attributes
by Socks ·If x position > than position of the base (+ range value) then spawn bullet. -
Trouble with using constraint attributes
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Animate or change sprite doesn't work if not same size?
by Franto ·something strange when I had a very large actor spawn a very small actor and what ended up happening was that when ever the actor spawned, it would only appear for a second, except stretched out to t -
When level conditions aren't met..
by tatiang ·The idea is that each actor runs its rules and increments the count by one. It doesn't matter if they spawn or are already on the scene. -
How can I move boy a floor like this?
by Socks ·Click on the screen to spawn a ball -
When level conditions aren't met..
by gottakeepgamingon ·Okay, I'm making a game where there's a 'domino effect' thing going on. You get only one click. On mouse click I spawn an actor with a timer that destroys itself eventually. It collides with others -
Cool idea for spawning analog
by joshiwu ·take the standard cross platform template from gs helper. delete the jjoysticks and insert an invisible actor that will spawn joystick and joystick base upon touch.