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  1. The Process

    Dues
    by Dues · August 2014
    GS reads from the bottom and up in the layers.
  2. code signing error

    Bowhill Games
    by Bowhill Games · August 2014
    Hi aaku i had this issue it turned out to be an expired provisioning profile that the key chain wasnt showing if you open key chain click certificates and using the search field in the top right type
  3. code signing error

    Bowhill Games
    by Bowhill Games · August 2014
    Hi aaku i had this issue it turned out to be an expired provisioning profile that the key chain wasnt showing if you open key chain click certificates and using the search field in the top right type
  4. Wizard of Blocks on top! Have you made it through the yellow brick road?

    kipdev
    by kipdev · August 2014
    The angry farmer has captured all the chickens! It is up to you to save them! Can you make it to the yellow brick road and free your friends? 100 levels of fun!
  5. Game of the Month: August - Submission Thread

    sniffy176
    by sniffy176 · August 2014
    Super Heavy Sword look absolutely incredible! Top work and I hope you get all the success you deserve with it (Image)
  6. [ANSWERED] Memory Leak on iOS game?

    JSproject
    by JSproject · August 2014
    dimensions for images are allocated etc) is to destroy every actor when you are done with it and respawn when needed instead of using the fully automated behaviours. So for example, when you die in g
  7. Game Salad cant Preview [in need of a help]

    mackinley
    by mackinley · August 2014
    I am very new in Game Salad and want to try to make a game. I tried to create an actor and try to Preview with the play sign on top just to see how it looks. However, the screen stopped and said that
  8. Complex Actor

    MattButlerStudios
    by MattButlerStudios · August 2014
    Just make each part an actor and constrain them to the body. Make rules such as when actor collides with danger - destroy actor But the problem is finding out how to constrain them to the positions t
  9. Complex Actor

    Mcccccc
    by Mcccccc · August 2014
    actor is hit on its left or right or bottom or top? Is it possible to define attributes for different areas of an actor?
  10. Adhoc profile not working

    Bowhill Games
    by Bowhill Games · August 2014
    for anyone else that may have a the same issue the Keychain doesn't show all certs for some reason so if you open the keychain and search iphone in the top right search field it will show the expired
  11. The Definition of Insanity.

    CaptFinn
    by CaptFinn · August 2014
    I know that it is in GSs best interest to grow and expand. But at some point. You must stop adding and start finalizing something to build upon. Ive used so many metaphors in the past. But the one tha
  12. SHIFT_Art direction and character animation updates.

    ZooGamingNZ
    by ZooGamingNZ · August 2014
    digital art software. Position each frame on top of the previous in sequence using layers. Adobe Photoshop has a nice animation add on which is pretty straight forward to use. This will give you a so
  13. Gaps appear between actors in overscan mode?

    JSproject
    by JSproject · August 2014
    * scrollable layer
  14. Flappy Bird spawn poles physics?

    Approw
    by Approw · August 2014
    @ofekez‌ in the spawner actor change the time. It is now set to one sec. if you want to change the distance between the top and the bottom, go into the top pole actor and change the y value in the spa
  15. Flappy Bird spawn poles physics?

    ImNiklas
    by ImNiklas · August 2014
    ----Spawn Actor topPipe, x: game.screenSize.width + 100, y: game.screenSize.height - (game.bottomY + [distanceBetweenPipes])
  16. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    How can i make The Distance between the first top pole and the second top pole?
  17. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    Every XXX seconds spawn "Top pole" and etc?
  18. Flappy Bird spawn poles physics?

    Approw
    by Approw · August 2014
    I just told you, why do you start a new thread? you should now spawn. just create the top and bottom pole, and use the lines I told you before.
  19. Gaps appear between actors in overscan mode?

    Hopscotch
    by Hopscotch · August 2014
    I have come across a similar problem which was attributed to a rounding problem between two collision actors. In portrait they would be flush on top of each other, in landscape a gap could be seen bet
  20. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    I don't know on the "spawn actor" thing, what to write at the top pole section and what to write at the btm...
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