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A little confused about actor size
by Socks ·Actor size will really depend on the design of your game, you don't need different sized actors for each device. -
falling actors
by tatiang ·You might want to Google spawn random without repeats gamesalad and take a look at some of the videos and posts. For a description of how to change actor colors, see my recent post: http://forums.gam -
Kicking a ball and certain limit score
by tatiang ·For the first part, you could use collide behaviors and/or collide rule conditions and move behaviors. For the second, you'll need a rule that says When game.score ≥ 10, Change Scene [win scene]. -
A little confused about actor size
by buftea ·I don't know the size my actors will have. It depends on the device. And now I want to start working on the textures and I don't know how large the textures should be. Or how many versions of the same -
HeadVenture on AppStore
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Is it possible to collide with particles?
by Spalding004 ·This might end up being pretty resource intensive, depending on how frequently you use it, but could also spawn a sizable number of actors that act like particles and set them to collide with whatever -
Kicking a ball and certain limit score
by ST1031130083 ·@tatiang Hello, Could you please help to tech me how to able to let the actors (player 1 and 2) to kick a ball ? and could you also tech me on how to let player 1 or 2 if the actor gets into 10 score, -
How to constrain an actor ontop of another actor & make it follow it
by Armelline ·Any reason you can't spawn the actor and apply the same movement behaviours to it as the one you want it to follow? -
A little confused about actor size
by Socks ·Like I say you don't need to limit an actor's position to coordinates that are divisible by 4. -
How to constrain an actor ontop of another actor & make it follow it
by http_gamesalad ·i followed this video of an endless runner , my game is set up just like Jamie Cross's video (Image) -
HeadVenture on AppStore
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HeadVenture on AppStore
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Help with blurry images
by VGX ·Another example, I have a full level built. Playing the game on the preview looks good but then as you keep playing it starts to blur. -
HeadVenture on AppStore
by Gnarly ·Probably semantics but you should beta test before publishing to App Store. -
coloring the image
by tatiang ·As you saw, the demo I posted is a barebones coloring method. Adding other features is going to take time and effort. Or you can purchase a more fully functional demo (not from me, though). -
Help! Actor image is showing up as white box? Help!
by tatiang ·@hapietzsch please start a new thread and as @socks suggested, add details about what it is you're trying to do and what is and is not working. You may want to reference this thread. -
Game of the Month: April Submissions Thread
by BigDave ·Handing in my little Baby because I could really need the extra exposure to keep the ball rolling. I update this game on a weekly base with new Quests, Features and the small details which make the ga -
Help! Actor image is showing up as white box? Help!
by Socks ·A two word post (the emoticon doesn't count, lol (Image) -
how to add panning to camera ?
by Armelline ·Here's a quick demo that doesn't rely on an actor using a "Control camera" behaviour, and isn't behind a sign-up barrier: -
A little confused about actor size
by Socks ·Neither the actor nor the image need to be divisible by 4 - it's just a recommendation for optimal image quality in certain circumstances and with certain kinds of images, but if you ignore it you are