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Infinite background WITH ACCELERATION
by peterraad ·ship look like its going faster. I'm using the spawn and destroy method of creating this "infinite background" illusion. But when I use the accelerate method it spawns the actor and -
Gamesalad for windows...
by mystic 2628 ·What annoys me most is that I've worked for about 2 hours writing out tables to dictate random spawn points for islands, and then realised that it won't work without an index attribute. 2 hours work w -
Shooting Two Projectiles at the Same Time
by ADSentertainment ·(Quote) -
Shooting Two Projectiles at the Same Time
by tatiang ·Yeah, there shouldn't be ANY visible difference in their location. If anything, I would expect one to spawn at 0.001 seconds after the condition and one to spawn at 0.0015 seconds (those are just est -
Shooting Two Projectiles at the Same Time
by ADSentertainment ·(Quote) -
Shooting Two Projectiles at the Same Time
by BBEnk ·The spawn behaviors should fire on the same frame. I did a quick test and the were spawning at the same time I even tracked the X.pos and it was the same as they moved across screen and no matter how -
Shooting Two Projectiles at the Same Time
by ADSentertainment ·(Quote) -
Shooting Two Projectiles at the Same Time
by tatiang ·I don't know that there's a way to do it at the exact same time. One spawn behavior is going to run a split second before the other. Why is it important that they be exactly synced? -
Gamesalad for windows...
by mystic 2628 ·So far, GS for windows has held me back in my development. From writing out a ton of tables to dictate where random islands will spawn for hours, then realising that it won't work because I can't use -
123 Fall HD (for iPad) - Out Now!
by vuifah ·Walkthrough the tutorials and learn how to write the number in our unique way (Image) -
Going over and under a bridge in GameSalad
by FallacyStudios ·In the meantime you can try this. When your character, or whatever it is, collides with bridge. Have the bridge spawn your actor above or below and delete the previous one. -
Slicing actors in two?
by rubyswb ·but most of them seem delete the actor and then spawn another version of that animation, only sliced into several pieces, in its place. I'm not sure if this would work for what I'm trying to achieve -
Spawning Actors from Non-Scrollable to Scrollable
by tatiang ·I don't so much see this as a problem or something that needs to be fixed. Actors spawn in their own layers. I suppose it might be a useful feature to be able to spawn actors in other layers and I g -
Spawning Actors from Non-Scrollable to Scrollable
by Conifer_Apps ·Ok guys, I've seen a lot of questions about this topic and I think it's time I created an official discussion on the topic of spawning from non-scrollable layers to scrollable layers. First and foremo -
Spawning random actors in game
by MadCursor ·(Quote) -
Spawning random actors in game
by tatiang ·Let's say you have five different actors and you want a random one to spawn every 3 seconds. -
Spawning random actors in game
by MadCursor ·Hi! I want random actors to spawn in one position (Image) -
Using Different Death Animations or Death Actors for different death scenarios.
by BryceVance ·I am currently working on a platform game and there are several different areas for the main character to die. Does anyone know how to make it so that if he dies on land it will spawn one actor and if -
Brain Fun - Now FREE on the app store.
by jonhutto ·This is a unique game filled with multiple choice questions, word puzzles and equations from 3 different categories. -
2D artist needed [UNPAID]
by Pabja ·The need is at least 20 artistic landscapes before publish. If you can create the four sugested drawings we will start talking future payment and % of revenue from actull game. Unique idea and great