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  1. Flappy Bird spawn poles physics?

    Approw
    by Approw · August 2014
    Top Pole:
  2. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    What is the btm pole physics and what is the top pole physics?
  3. Gaps appear between actors in overscan mode?

    ParkGames
    by ParkGames · August 2014
    I have two actors of 64x64 blocks sitting exactly on top of each other in an iPad project. All is fine in the creator but when played on the viewer a 1 pixel gap appears between the blocks. This only
  4. constant motion for actor

    buftea
    by buftea · August 2014
    I have found a tutorial for elevators , were the second actor copies the motion of the elevator when it touches the top surface of the elevator.
  5. Why mi actor hero when is walking sometimes stop

    agueis
    by agueis · August 2014
    I solved the problem: instead of collide with the platform the actor hero collides now only with the top of the platform.
  6. Spawning actors where scene ends

    ImNiklas
    by ImNiklas · August 2014
    I'm not quite sure what you mean, but if you do mean that the scenes are different sizes and you're currently spawning them by that position. What I mean is that if one scene is 5000 pixels wide, you
  7. Save The Planet HD - first iPad game re-launch

    Davidramsey2003
    by Davidramsey2003 · August 2014
    Ducky Dev (thats me) presents a new casual endless action game for all ages! Gather space junk and destroy satellites to save the planet. Earn medals and power-ups, and try to beat the high score.
  8. Anonymous earnings poll

    Wboko
    by Wboko · August 2014
    (Quote)
  9. Anonymous earnings poll

    UtopianGames
    by UtopianGames · August 2014
    We've had 2 top 20 games Bumps and Red Ball of Goo that both made over $1500 a day while they were flying high, one took 3 months to make one took 24 hours BUT on the flip side we've made games that t
  10. App tester simply can't see ads

    Thunder_Child
    by Thunder_Child · August 2014
    Hmmmm. My first thought when I read this. I'm guessing...you built the game in iPhone format (iphone5)....you tested on 5...but when publishing you didn't use the stretch option so your ad when play
  11. How to get rid of random spawned actor when new random actor is spawned

    AlkaPP
    by AlkaPP · August 2014
    you want to destroy the old actor before the next actor spawn or after?
  12. How to get rid of random spawned actor when new random actor is spawned

    creationdesign
    by creationdesign · August 2014
    every random seconds. Is there a way to link the destroy self behavior to when the next actor is spawned? That way it doesn't happen at a specific time, but at an event?
  13. How to get rid of random spawned actor when new random actor is spawned

    AlkaPP
    by AlkaPP · August 2014
    put a timer into your actor after 10 seconds then destroy self. Or any seconds that you want the old actors to be destroyed.
  14. How to get rid of random spawned actor when new random actor is spawned

    creationdesign
    by creationdesign · August 2014
    and stay and stay, so they build up. I've tried destroying them, I've tried even setting the alpha to 0, but they just won't go away. Any ideas? Is there a rule that I can use specifically? I thought
  15. How do you make an actor invisible?

    Gnarly
    by Gnarly · July 2014
    actor opacity set to 0 will make it invisible. You could use it in the back layer and everything else in front.
  16. How do you make an actor invisible?

    bij_s
    by bij_s · July 2014
    send backward but it's not working and it is the top layer. so it covers everything else on the page.
  17. Black Story! lateral thinking puzzle story. Can you guess the story by asking questions?

    Tosanu
    by Tosanu · July 2014
    @timolapre1998‌ honestly this one was hard to answer, (and thats baiscally a hint_ but im going to say no, he didnt say anything to destroy it.
  18. Looking for developer

    dimaklis
    by dimaklis · July 2014
    A few things about the game: It is a puzzle, 2d, top-view, cartoonish style, mobile game comprised of 100 single-screen separate levels. If my opinion counts, I consider it to have a relatively origin
  19. Super HEAVY Sword now Available on iOS

    beefy_clyro
    by beefy_clyro · July 2014
    Top work as always Ash (Image)
  20. Destroying an Actor

    JSproject
    by JSproject · July 2014
    Make a rule within the actor you want to destroy that checks if KillActorX = true then change that global attribute back to false within that same rule and then destroy.
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