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  1. Touch rule triggers even while the actor is covered by another...Help please.

    ookami007
    by ookami007 · July 2014
    I don't know any way to prevent this since technically, no matter what layer it's own, the actor still receives the touch event.
  2. Actors overlapping when spawning?

    HappyGOLUCKY
    by HappyGOLUCKY · July 2014
    So I have a spawner that spits out an actor every 3 seconds, whats happening is that the actors as they come down in the 270 direction they are spawning on top of each other. What I would like is for
  3. Touch rule triggers even while the actor is covered by another...Help please.

    33miles
    by 33miles · July 2014
    rock out of infront of it. I put the star on a layer behind the rock so the rock is truly infront. Yet when I touch that rock actor to move it away in-preview the star animation triggers like the sta
  4. Universal Binary Rule Works In Landscape And Portrait For All Resolutions

    colander
    by colander · July 2014
    @mdt3ch@gmail.com the rule goes in each actor you want to reposition and resize. You need to create six attributes, four of them are preset in the attribute panel to your projects specifications as sh
  5. Share helpful links

    jigglybean
    by jigglybean · July 2014
    based on FP2 Left4Dead but explains top tips when designing levels
  6. Actors falling off screen

    jigglybean
    by jigglybean · July 2014
    Have a 'destroy' actor at the bottom of your scene, or just off it. Then set up a collide with your falling actors. If falling actor collides or overlaps with wall - destroy actor
  7. GameSalad is acting really buggy?

    krisalfen
    by krisalfen · July 2014
    on the stage but the coordinates of it in the top right corner wasn't what I dragged it to but rather x: 3048 y:128 and whenever I tried repeating it it would set either x or y to a ridiculously high
  8. Help! - issues not being able to set or inherit layer / Z depth for spawned actors?

    Japster
    by Japster · July 2014
    Cheers guys - well, I played around with the settings, didn't seem to help, but I ended up shifting my gameboard shadow to the top in design mode, to try it out - that worked as a test, so I shuffled
  9. destroying an actor after timer

    Socks
    by Socks · July 2014
    (Quote)
  10. destroying an actor after timer

    Socks
    by Socks · July 2014
    Behaviours affect the actor they are placed on - are you placing the destroy behaviour on the actor you wish to destroy or the actor that spawns it ?
  11. destroying an actor after timer

    quantumsheep
    by quantumsheep · July 2014
    After 4 seconds, destroy
  12. destroying an actor after timer

    filmsimon
    by filmsimon · July 2014
    I've got a timer which spawns an actor every 4 seconds. I'm trying to destroy the actor after the 4 seconds using the destroy actor. for some reason it just won't delete it. I've placed it inside the
  13. Randomly spawn actor between 1 and 5 seconds. I have no Idea!

    Socks
    by Socks · July 2014
    --Destroy
  14. Move Left, Right, Up, Down

    jamie_c
    by jamie_c · July 2014
    This could easily be adapted to make the buttons invisible triggers at the top, bottom and sides of the screen.
  15. Help! - issues not being able to set or inherit layer / Z depth for spawned actors?

    Japster
    by Japster · July 2014
    (Quote)
  16. Help! - issues not being able to set or inherit layer / Z depth for spawned actors?

    jamie_c
    by jamie_c · July 2014
    The Spawn Behavior has an option to spawn in front of or behind the spawners actor or layer, but other than that you can't change layer order at run time.
  17. Help! - issues not being able to set or inherit layer / Z depth for spawned actors?

    Japster
    by Japster · July 2014
    I spawn board cells into a game board, the edge graphic of which, is visually 'higher' than the cells. The prototype and design-time instances of these cells are in the correct layer, and shadows fro
  18. What Do YOU Use To Make Your Art?

    Japster
    by Japster · July 2014
    Oh, and it's also layer-based (which is great), but still simpler to use than the big boys...
  19. Insomnia theory about the reality of the app stores

    unbeatenpixel
    by unbeatenpixel · July 2014
    If they do that,paid category top 10 look like free top10,even if they never leave free category,they will be on both side.
  20. Universal Binary Rule Works In Landscape And Portrait For All Resolutions

    colander
    by colander · July 2014
    from the centre point in all directions and stops when it fills the screen. This means that two edges on one of the axes (X or Y) are off the screen. The rule works by plotting the X and Y positions
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