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  1. Camera shake question

    RossmanBrothersGames
    by RossmanBrothersGames · April 2015
    also I realized my above code may be a little confusing since I used the word "shake" for two different attributes, you probably want to name them something different but I think you
  2. Camera shake question

    8bitninja
    by 8bitninja · April 2015
    Thanks @RossmanBrothersGames Glad you jumped in. I was thinking of asking you directly because I know that Jump Jack does this quite well. So if I have a camera actor with its X position constrained t
  3. Can i sell my game ? :D

    ikad
    by ikad · April 2015
    any suggestion what to do .. can i sell my game or something ?
  4. App size increases drastically when app is published for Adhoc!

    Undiscovered
    by Undiscovered · April 2015
    How is this possible?
  5. Application Loader Not Working

    RossmanBrothersGames
    by RossmanBrothersGames · April 2015
    also make sure you are using a DISTRIBUTION provisioning profile
  6. Application Loader Not Working

    RossmanBrothersGames
    by RossmanBrothersGames · April 2015
    Make sure on the publishing page in GS you give the app a version number
  7. Application Loader Not Working

    OscarsCoding
    by OscarsCoding · April 2015
    If you have any ideas on how to fix it, that would be great!
  8. 2 questions

    danul7
    by danul7 · April 2015
    Hi everyone.I have 2 questions. If i make a game with the basic version of gamesalad and after it I will upgrade to the pro vesion:
  9. how to make the actor to move up and down againg and again

    Socks
    by Socks · April 2015
    (Quote)
  10. What do you know about "loops"?

    tatiang
    by tatiang · April 2015
    Loop behavior performance is quite good. But since everything is relative you can always search for "Hyper Loop" and "Fast For Loop" if you need something faster.
  11. What do you know about "loops"?

    Braydon_SFX
    by Braydon_SFX · April 2015
    Loops are great for all kinds of things. You can spawn actors extremely quickly, check multiple cells in a table, or other cool things.
  12. What do you know about "loops"?

    Franto
    by Franto · April 2015
    I just noticed while using the windows nightly, a new block type called "Loop", among the likes of Timer, Rule, and Group. I never noticed it was available when I use the mac version
  13. A little bummed about Game performance, memory leaks

    RossmanBrothersGames
    by RossmanBrothersGames · April 2015
    My game does require a bit from gamesalad, it has a timer going, high score being recorded, combos going on, precision collisions being detected. However I believe my code is very efficient for every
  14. How do I add these events?

    mike206
    by mike206 · April 2015
    @Lovejoy ok i added the rule and it say when All of the following are happening and added the attribute self.image but where does the =dragon2 come from? because it doesn't even let me select the imag
  15. Rotate actor around z axis?

    mhedges
    by mhedges · April 2015
    @tatiang, thanks much. I will test it on some actor like a coin or a plane to see what it looks like.
  16. Flappy Bird Arcade

    GameLabs222
    by GameLabs222 · April 2015
    The birds had light trails behind them and helmets on their head. The pipes got closer together the further you flew (Image)
  17. Camera shake question

    RossmanBrothersGames
    by RossmanBrothersGames · April 2015
    In a platformer I did it pretty easy moving up and down on the y coordinate
  18. How to make actor jump when touching the screen

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2015
    You're welcome, glad you got something working (Image)
  19. Saving score for each level then taking that score to next level

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    (Quote)
  20. Template copyright infringement

    gingagaming
    by gingagaming · April 2015
    from public view as you are right Jason, this does promote it in the wrong way and also drive unwanted traffic there.
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