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  1. All flapped out!

    Franto
    by Franto · February 2014
    will hold a lot of money to those who participate in it. Launch titles always get the advantage in a new industry and will have a foothold in the door before the crowds come along later. I want at le
  2. universal build

    djdee
    by djdee · February 2014
    I have seen many videos on universal build and m really confused as which 1 to follow. In some method the image stretches and some i cant take full use of the screen. Can some1 suggest me as which met
  3. do I need to resize everything for UB?

    Donaldouk
    by Donaldouk · February 2014
    a lot of the actors in my game have specific values for size and position on the scene, which works perfectly for iPhone 5. but when i try to preview it on iPad or iPhone 4 the size and position are a
  4. Get cash and other incentives when you publish to Tizen!

    lightspeed
    by lightspeed · February 2014
    Hi Dan @dgackey
  5. do I need to resize everything for UB?

    Donaldouk
    by Donaldouk · February 2014
    I have made my game for the iPhone 5 format. (now I know probably better to have made it on iPad instead for UB)
  6. Publishing App and Testing with TestFlight (HELP)

    vafurlogi
    by vafurlogi · February 2014
    Yes, create a folder called "Payload". Put your signed app file in the folder. Now zip the folder and change the .zip extension to .ipa. There, done.
  7. Publishing App and Testing with TestFlight (HELP)

    MinecraftGeek
    by MinecraftGeek · February 2014
    I would like to know how to download the app as an ipa to upload to TestFlight.
  8. All not one but 2??

    zypp1
    by zypp1 · February 2014
    this once reviewed will be released on both iPhone and iPad
  9. Coverflow problem

    UtopianGames
    by UtopianGames · February 2014
    http://forums.gamesalad.com/discussion/58232/free-ipad-portrait-cover-flow-template
  10. All not one but 2??

    VGX
    by VGX · February 2014
    If one is optimised for iPhone and the other is optimised for iPad then yeah but there are a loads of tutorials and templates that have universal builds. Perhaps you are doing something wrong.
  11. All not one but 2??

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · February 2014
    So I was wondering if I could publish a game . once ipad and once iphone. I tried doing universal builds and I did exactly what the video said didnt work changed numbers didnt work. so I was wondering
  12. Guide to Testing on iPhone?

    Neil T
    by Neil T · February 2014
    Just finished my first game, and now want to test it on iPhone / iPad.
  13. Universal Builds?

    UtopianGames
    by UtopianGames · February 2014
    You can download our free Santa go template to see how to turn an iPad project into universal.
  14. Universal Builds?

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · February 2014
    Hello, I have seen many tutorials about universal builds but they all start with ipad and my game is an iphone based game and i want to make it ipad based game too. but they all said you need to start
  15. Mad Pirates

    willkesling
    by willkesling · February 2014
    Hello all! Our third game Mad Pirates is set to be released for the iPad in early March.
  16. New to GS -- How do I start a project targeted for iPhone 5?

    Jumbee Lab
    by Jumbee Lab · February 2014
    I'm trying to get a grasp on sizes and resolutions to create game assets in. If I'm understanding correctly, having the various iphone, Ipad, retina choices, it's best to create art/images on a canvas
  17. Adventures of Birdie #6 on app store

    tatiang
    by tatiang · February 2014
    What we know quite well is that he participated in unethical activities several years ago and that he continues to do so. I received an email message from him a few weeks ago offering to sell me Ga
  18. Resolutions & Actors

    MGCX7
    by MGCX7 · February 2014
    I was thinking that if I import them as the actual size I want them when they scale up on devices with Retina or iPads it will lose a lot of quality there?
  19. Publishing to iphone/ipad/android

    bueno
    by bueno · February 2014
    when I click a new project, I just get a window on which I can select a platform e.g. iPad Portrait.
  20. Publishing to iphone/ipad/android

    ktorti
    by ktorti · February 2014
    When you start a new project you can select universal build. It will then ask you which platform you want to start with and I would recommend starting with the iPad. Hope this helps
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