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All flapped out!
by Franto ·will hold a lot of money to those who participate in it. Launch titles always get the advantage in a new industry and will have a foothold in the door before the crowds come along later. I want at le -
universal build
by djdee ·I have seen many videos on universal build and m really confused as which 1 to follow. In some method the image stretches and some i cant take full use of the screen. Can some1 suggest me as which met -
do I need to resize everything for UB?
by Donaldouk ·a lot of the actors in my game have specific values for size and position on the scene, which works perfectly for iPhone 5. but when i try to preview it on iPad or iPhone 4 the size and position are a -
Get cash and other incentives when you publish to Tizen!
by lightspeed ·Hi Dan @dgackey -
do I need to resize everything for UB?
by Donaldouk ·I have made my game for the iPhone 5 format. (now I know probably better to have made it on iPad instead for UB) -
Publishing App and Testing with TestFlight (HELP)
by vafurlogi ·Yes, create a folder called "Payload". Put your signed app file in the folder. Now zip the folder and change the .zip extension to .ipa. There, done. -
Publishing App and Testing with TestFlight (HELP)
by MinecraftGeek ·I would like to know how to download the app as an ipa to upload to TestFlight. -
All not one but 2??
by zypp1 ·this once reviewed will be released on both iPhone and iPad -
Coverflow problem
by UtopianGames ·http://forums.gamesalad.com/discussion/58232/free-ipad-portrait-cover-flow-template -
All not one but 2??
by VGX ·If one is optimised for iPhone and the other is optimised for iPad then yeah but there are a loads of tutorials and templates that have universal builds. Perhaps you are doing something wrong. -
All not one but 2??
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Guide to Testing on iPhone?
by Neil T ·Just finished my first game, and now want to test it on iPhone / iPad. -
Universal Builds?
by UtopianGames ·You can download our free Santa go template to see how to turn an iPad project into universal. -
Universal Builds?
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Mad Pirates
by willkesling ·Hello all! Our third game Mad Pirates is set to be released for the iPad in early March. -
New to GS -- How do I start a project targeted for iPhone 5?
by Jumbee Lab ·I'm trying to get a grasp on sizes and resolutions to create game assets in. If I'm understanding correctly, having the various iphone, Ipad, retina choices, it's best to create art/images on a canvas -
Adventures of Birdie #6 on app store
by tatiang ·What we know quite well is that he participated in unethical activities several years ago and that he continues to do so. I received an email message from him a few weeks ago offering to sell me Ga -
Resolutions & Actors
by MGCX7 ·I was thinking that if I import them as the actual size I want them when they scale up on devices with Retina or iPads it will lose a lot of quality there? -
Publishing to iphone/ipad/android
by bueno ·when I click a new project, I just get a window on which I can select a platform e.g. iPad Portrait. -
Publishing to iphone/ipad/android
by ktorti ·When you start a new project you can select universal build. It will then ask you which platform you want to start with and I would recommend starting with the iPad. Hope this helps