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All not one but 2??
by VGX ·If one is optimised for iPhone and the other is optimised for iPad then yeah but there are a loads of tutorials and templates that have universal builds. Perhaps you are doing something wrong. -
All not one but 2??
by yasoofx ·So I was wondering if I could publish a game . once ipad and once iphone. I tried doing universal builds and I did exactly what the video said didnt work changed numbers didnt work. so I was wondering -
Guide to Testing on iPhone?
by Neil T ·Just finished my first game, and now want to test it on iPhone / iPad. -
Universal Builds?
by UtopianGames ·You can download our free Santa go template to see how to turn an iPad project into universal. -
Universal Builds?
by yasoofx ·Hello, I have seen many tutorials about universal builds but they all start with ipad and my game is an iphone based game and i want to make it ipad based game too. but they all said you need to start -
Mad Pirates
by willkesling ·Hello all! Our third game Mad Pirates is set to be released for the iPad in early March. -
New to GS -- How do I start a project targeted for iPhone 5?
by Jumbee Lab ·I'm trying to get a grasp on sizes and resolutions to create game assets in. If I'm understanding correctly, having the various iphone, Ipad, retina choices, it's best to create art/images on a canvas -
Adventures of Birdie #6 on app store
by tatiang ·What we know quite well is that he participated in unethical activities several years ago and that he continues to do so. I received an email message from him a few weeks ago offering to sell me Ga -
Resolutions & Actors
by MGCX7 ·I was thinking that if I import them as the actual size I want them when they scale up on devices with Retina or iPads it will lose a lot of quality there? -
Publishing to iphone/ipad/android
by bueno ·when I click a new project, I just get a window on which I can select a platform e.g. iPad Portrait. -
Publishing to iphone/ipad/android
by ktorti ·When you start a new project you can select universal build. It will then ask you which platform you want to start with and I would recommend starting with the iPad. Hope this helps -
Publishing to iphone/ipad/android
by bueno ·I am not sure what's the correct way to start a game project that will be deployed to both ios (iPhone/iPad) and android platforms. -
Game Feature Help for iPad, Android, and iPhone Touch Screen
by MogsaUK ·Hi there i have recently downloaded i am watching videos and tutorials and finding great help from the forum so thanks in advance, -
Continious Background Scrolling iPad Landscape
by John67 ·It works (continuous scrolling) in: iPhone Landscape, iPhone Portrait, iPad Portrait, but refuses to work in iPad landscape! -
Spin a group as a single object?
by Socks ·arrow to what angle you are holding your iPad at . . . . etc etc, it's just used to have one thing use a value from another thing - a common one would be an actor following the position of your finge -
iOS app store and Mac app store rejection Update
by quantumsheep ·It does seem a bit random - as I've mentioned previously, I updated all my games, with three iPad ones being last to go to Apple on the same day. -
Continious Background Scrolling iPad Landscape
by John67 ·looked in various forum subjects, but none about continuous scrolling background op iPad landscape. -
Shall I scale actor size or image size?
by PandaParents ·Thanks, Socks, I am still not sure if it is necessary to make two different projects with different image size for iphone and ipad. If everything i made is in iphone landscape, can i play this game ip -
"Reset scene" makes game to freeze.
by mangasprai ·still crashing , even testing it wireless with ipad.. -
Quantumsheep presents... Air Supply - SOS (Save Our Sheep) - coming soon(ish)
by quantumsheep ·Universal build for iphones/ipads