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  1. What's the best platform to start a new GS project for general mobile app right now?

    pHghost
    by pHghost · January 2018
    You can zoom in/out in the current beta, but the iPad settings can be quite good as a basic setup. I usually start with iPhone 5.
  2. What's the best platform to start a new GS project for general mobile app right now?

    -Timo-
    by -Timo- · January 2018
    I usually start with iPad. easiest way to make universal build (in my experience) and bigger on your screen to work on.
  3. What's the best platform to start a new GS project for general mobile app right now?

    pHghost
    by pHghost · January 2018
    Some people start with an iPad project. It doesn't really matter.
  4. Constrained actors not stopping instantly as THEY SHOULD!!!

    Socks
    by Socks · January 2018
    Once this whole process has been completed when GameSalad has scanned the topmost actor - hopefully (and usually) taking 1/60th of a second - it pieces together the finished frame based on all this in
  5. Sayonara...

    Japster
    by Japster · December 2017
    agree that even in that best-case example (iPad?), with just a few buttons, it'd look pretty ugly, and be completely in the way of gameplay/counter-intuitive, not to mention fingers/hands would const
  6. State of GameSalad on 12-11-2017

    unbeatenpixel
    by unbeatenpixel · December 2017
    on iPad, there is no issue.
  7. Sayonara...

    unbeatenpixel
    by unbeatenpixel · December 2017
    on iPad, there is no issue.
  8. Sayonara...

    Japster
    by Japster · December 2017
    Oh, I'm pretty sure it might well be - seems it could be down to the higher the device res, 3D touch as mentioned by @pHghost I think, and/or possibly none-ipad aspect ratio, might be factors - we nev
  9. Sayonara...

    Japster
    by Japster · December 2017
    @RossmanBrothersGames - cheers for the input mate - unfortunately, I've just checked, and my Parcel Monkey project is set as default to iPad Landscape. It may be relevant still, just maybe the other
  10. Sayonara...

    Japster
    by Japster · December 2017
    (Quote)
  11. Sayonara...

    Zwire
    by Zwire · December 2017
    On my test device (ipad 3) the button is working without problems. Friends of mine who are playing on iphones 6's and 7's are saying that the button is working but often does not. So it does work but
  12. Sayonara...

    AlchimiaStudios
    by AlchimiaStudios · December 2017
    other than it was an iPhone. I think I was on an iPad 3rd or 4th gen at the time.
  13. Sayonara...

    AlchimiaStudios
    by AlchimiaStudios · December 2017
    By the way, the main reason I had trouble reproducing this back then was because I was using a iPad primarily, it still happens on those, just to a much lesser extent than the iPhone (smaller margins
  14. Bullet Jumper is out!

    Zwire
    by Zwire · December 2017
    After almost 2 years Im proud to announce that my game is finally out. (Iphone/Ipad only)
  15. Preview not loading on any device.

    Cee3pee0
    by Cee3pee0 · December 2017
    (Quote)
  16. Preview not loading on any device.

    Socks
    by Socks · December 2017
    Same thing happened to me a few months back, Viewer all of a sudden just stopped working, I'd changed nothing at all, no GS updates, no software changes, no OS changes on either my iMac or my iPad/iPh
  17. IAP problem : pending ->purchased

    Binny
    by Binny · December 2017
    [Solved] present version ipa file published now : works well
  18. 2017 Thanksgiving Game Jam WINNER is...

    Braydon_SFX
    by Braydon_SFX · December 2017
    Thank you to all who participated! I hope you had fun - I certainly had fun playing your games!
  19. State of GameSalad on 11-13-2017

    celta15
    by celta15 · December 2017
    (Quote)
  20. Why are they building the web version without pro designers?

    Socks
    by Socks · December 2017
    (Quote)
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