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Mac Creator Release 1.25.84 is available (High Sierra Fix)
by Armelline ·@adent42 When builds generate, I get told off by Apple: -
Mac Creator Release 1.25.84 is available (High Sierra Fix)
by AlchimiaStudios ·Custom resolutions above iPad resolutions size are where it shows the most (I'm on a 4k, so I tend to preview at 2560x1600 or at least 1920x1200 so I can see things properly). But even the iPad size p -
Be careful... (Aspect ratio issues)
by pixio ·I didn't anticipate the GameSalad doing this, the language seemed to indicate that it would only affect the loading screen, which you had to adjust the graphics to spec. Anyone know how to easily reta -
What's the best platform to start a new GS project for general mobile app right now?
by Twayne2 ·you preview your game, at the top click on the ''ipad landscape'' I believe, then scroll down to your desired device and click it.'' But after some research I found that Gamesalad will just scale you -
What's the best platform to start a new GS project for general mobile app right now?
by pHghost ·You can zoom in/out in the current beta, but the iPad settings can be quite good as a basic setup. I usually start with iPhone 5. -
What's the best platform to start a new GS project for general mobile app right now?
by -Timo- ·I usually start with iPad. easiest way to make universal build (in my experience) and bigger on your screen to work on. -
What's the best platform to start a new GS project for general mobile app right now?
by pHghost ·Some people start with an iPad project. It doesn't really matter. -
Constrained actors not stopping instantly as THEY SHOULD!!!
by Socks ·Once this whole process has been completed when GameSalad has scanned the topmost actor - hopefully (and usually) taking 1/60th of a second - it pieces together the finished frame based on all this in -
Sayonara...
by Japster ·agree that even in that best-case example (iPad?), with just a few buttons, it'd look pretty ugly, and be completely in the way of gameplay/counter-intuitive, not to mention fingers/hands would const -
State of GameSalad on 12-11-2017
by unbeatenpixel ·on iPad, there is no issue. -
Sayonara...
by unbeatenpixel ·on iPad, there is no issue. -
Sayonara...
by Japster ·Oh, I'm pretty sure it might well be - seems it could be down to the higher the device res, 3D touch as mentioned by @pHghost I think, and/or possibly none-ipad aspect ratio, might be factors - we nev -
Sayonara...
by Japster ·@RossmanBrothersGames - cheers for the input mate - unfortunately, I've just checked, and my Parcel Monkey project is set as default to iPad Landscape. It may be relevant still, just maybe the other -
Sayonara...
by Japster ·(Quote) -
Sayonara...
by Zwire ·On my test device (ipad 3) the button is working without problems. Friends of mine who are playing on iphones 6's and 7's are saying that the button is working but often does not. So it does work but -
Sayonara...
by AlchimiaStudios ·other than it was an iPhone. I think I was on an iPad 3rd or 4th gen at the time. -
Sayonara...
by AlchimiaStudios ·By the way, the main reason I had trouble reproducing this back then was because I was using a iPad primarily, it still happens on those, just to a much lesser extent than the iPhone (smaller margins -
Bullet Jumper is out!
by Zwire ·After almost 2 years Im proud to announce that my game is finally out. (Iphone/Ipad only) -
Preview not loading on any device.
by Cee3pee0 ·(Quote) -
Preview not loading on any device.
by Socks ·Same thing happened to me a few months back, Viewer all of a sudden just stopped working, I'd changed nothing at all, no GS updates, no software changes, no OS changes on either my iMac or my iPad/iPh