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Shall I scale actor size or image size?
by Socks ·iPad: 2048 x 1536. -
Shall I scale actor size or image size?
by PandaParents ·Hi, Socks, you mentioned if my target device is retina, I should double the size of my images. I want to make games compatible for ipad and iphone, and if the image looks good at 128x128 in the scene, -
Check overscan when publishing iOS universal?
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Solution To 2 Player Game On 1 Device?
by tylerglessner ·I went with option 3. Playing a street fighter game on one device, whether it be iPhone or iPad, would cause a l it of problems since those types of games usually have several buttons for moves, as we -
Universal builds help!!!
by mrcameron999 ·Hi i make and app for all android and all apples devices. My game doesn't work on tablets (android) it fuzzes out i was guessing because its not the right size. So i looked up and saw i needed univers -
For what device do you make your game.
by tenrdrmer ·for anything new i make it at iPhone 5 and use stretch to fit all other devices across all other platforms. Some people will also claim you need to make your games as iPad and convert from there but i -
Anyone else seen the Giant Red Ball app on Apple?
by BBEnk ·You forgot the "most anticipated game of 2014". -
Anyone else seen the Giant Red Ball app on Apple?
by BBEnk ·Red Bouncing Ball Spike HD the iPad version just hit #200 on the top 200.. -
Anyone else seen the Giant Red Ball app on Apple?
by BBEnk ·OMG, So I take a few hours nap I wake up and Red Bouncing Ball Spike is now the "Most Anticipated game of 2014 now comes to iPad" and now available under two different names, lol App -
Imagination Land is now FREE on the App Store
by -Timo- ·will download when on iPad. good luck with downloads -
Respectfully requesting review of my Interactive Children’s Learning app on Indiegogo.
by robertkdale ·My name is Dale Kilgore, Jr. and I am a GameSalad Pro Member and aspiring game designer with a unique iPad app on Indiegogo entitled “Gigi & Lily’s Number Adventure”. -
I need a math wiz to solve this
by colander ·30 seconds to load and lay out the grid on an iPad 1 and 40 seconds on an iPhone 4. -
Candy Jam
by EOS ·Awesome, I didn't know any other GS users participated. -
State of GameSalad on 2-5-2014
by jonmulcahy ·(Quote) -
State of GameSalad on 2-5-2014
by Braydon_SFX ·(Quote) -
State of GameSalad on 2-5-2014
by tylerglessner ·(Quote) -
State of GameSalad on 2-5-2014
by quantumsheep ·(Quote) -
Vector Images
by Socks ·It's a mater of choice, a lot of people take that route, but bear in mind the aspect ratio of an iPad is 4:3 whereas most other devices, phones, tablets, tend to be 16:9, so you'd need to keep that in -
Vector Images
by motorcycle boy ·Also, if I want to make my game so that it looks good on ipad, iphone, Android, etc, then I should start from an ipad project and make the different sizes from that since they will all be smaller? I'm -
How to make whole scene fade out when I press some button?
by gyroscope ·And in the actor at the side of the screen, put in its Rules (I've made the numbers for a landscape iPad format, obviously change accordingly for other devices):