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  1. Shall I scale actor size or image size?

    Socks
    by Socks · February 2014
    iPad: 2048 x 1536.
  2. Shall I scale actor size or image size?

    PandaParents
    by PandaParents · February 2014
    Hi, Socks, you mentioned if my target device is retina, I should double the size of my images. I want to make games compatible for ipad and iphone, and if the image looks good at 128x128 in the scene,
  3. Check overscan when publishing iOS universal?

    Skyrocket_Entertainment
    by Skyrocket_Entertainment · February 2014
    I have iPad resolution game, when i preview in GS i use Crop for iPhone and iPhone Legacy, and work perfectly. Does it mean my IOS Universal ready to go?
  4. Solution To 2 Player Game On 1 Device?

    tylerglessner
    by tylerglessner · February 2014
    I went with option 3. Playing a street fighter game on one device, whether it be iPhone or iPad, would cause a l it of problems since those types of games usually have several buttons for moves, as we
  5. Universal builds help!!!

    mrcameron999
    by mrcameron999 · February 2014
    Hi i make and app for all android and all apples devices. My game doesn't work on tablets (android) it fuzzes out i was guessing because its not the right size. So i looked up and saw i needed univers
  6. For what device do you make your game.

    tenrdrmer
    by tenrdrmer · February 2014
    for anything new i make it at iPhone 5 and use stretch to fit all other devices across all other platforms. Some people will also claim you need to make your games as iPad and convert from there but i
  7. Anyone else seen the Giant Red Ball app on Apple?

    BBEnk
    by BBEnk · February 2014
    You forgot the "most anticipated game of 2014".
  8. Anyone else seen the Giant Red Ball app on Apple?

    BBEnk
    by BBEnk · February 2014
    Red Bouncing Ball Spike HD the iPad version just hit #200 on the top 200..
  9. Anyone else seen the Giant Red Ball app on Apple?

    BBEnk
    by BBEnk · February 2014
    OMG, So I take a few hours nap I wake up and Red Bouncing Ball Spike is now the "Most Anticipated game of 2014 now comes to iPad" and now available under two different names, lol App
  10. Imagination Land is now FREE on the App Store

    -Timo-
    by -Timo- · February 2014
    will download when on iPad. good luck with downloads
  11. Respectfully requesting review of my Interactive Children’s Learning app on Indiegogo.

    robertkdale
    by robertkdale · February 2014
    My name is Dale Kilgore, Jr. and I am a GameSalad Pro Member and aspiring game designer with a unique iPad app on Indiegogo entitled “Gigi & Lily’s Number Adventure”.
  12. I need a math wiz to solve this

    colander
    by colander · February 2014
    30 seconds to load and lay out the grid on an iPad 1 and 40 seconds on an iPhone 4.
  13. Candy Jam

    EOS
    by EOS · February 2014
    Awesome, I didn't know any other GS users participated.
  14. State of GameSalad on 2-5-2014

    jonmulcahy
    by jonmulcahy · February 2014
    (Quote)
  15. State of GameSalad on 2-5-2014

    Braydon_SFX
    by Braydon_SFX · February 2014
    (Quote)
  16. State of GameSalad on 2-5-2014

    tylerglessner
    by tylerglessner · February 2014
    (Quote)
  17. State of GameSalad on 2-5-2014

    quantumsheep
    by quantumsheep · February 2014
    (Quote)
  18. Vector Images

    Socks
    by Socks · February 2014
    It's a mater of choice, a lot of people take that route, but bear in mind the aspect ratio of an iPad is 4:3 whereas most other devices, phones, tablets, tend to be 16:9, so you'd need to keep that in
  19. Vector Images

    motorcycle boy
    by motorcycle boy · February 2014
    Also, if I want to make my game so that it looks good on ipad, iphone, Android, etc, then I should start from an ipad project and make the different sizes from that since they will all be smaller? I'm
  20. How to make whole scene fade out when I press some button?

    gyroscope
    by gyroscope · February 2014
    And in the actor at the side of the screen, put in its Rules (I've made the numbers for a landscape iPad format, obviously change accordingly for other devices):
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