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  1. Scrolling maze?

    tatiang
    by tatiang · April 2015
    I made this demo for someone a little while back. Maybe it can get you started. Arrow keys to move.
  2. Scrolling maze?

    GamingtilDawn
    by GamingtilDawn · April 2015
    Im not too sure how to explain what i'm trying to accomplish. I understand how to make a background scroll. I am wondering is there a way to make a level scroll. Example: I want to create a top down m
  3. Starting an app company?

    Lovejoy
    by Lovejoy · April 2015
    What country are you in?
  4. Why Video Games Are Artistic

    gamestudent
    by gamestudent · April 2015
    importantly, user input. There are, surprisingly, several ways that make these games artistic.
  5. Linking to your User Reviews page for your App in the Appstore? For Rate me button

    AJaymz
    by AJaymz · April 2015
    @JoeB make sure you don't have http in with your address. Http is on the left of it already.
  6. Experienced programmer looking for projects to work on.

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · April 2015
    Hello Fredrick I saw your portfolio looks great! Im thinking of starting a few projects soon I'm looking at prices from devs. Care to email your prices? erivera0874@student.elgin.edu
  7. Linking to your User Reviews page for your App in the Appstore? For Rate me button

    JoeB
    by JoeB · April 2015
    Ok thank you i will try it!
  8. My gamesalad crashes on play

    ogreofwart
    by ogreofwart · April 2015
    Hi @jeffgk2015 Are you using the new Nightly Build Release candidate or the latest stable for Windows?
  9. My gamesalad crashes on play

    nickname5862
    by nickname5862 · April 2015
    It might be that there is a glitch in your behaviors.
  10. Do actors inside a HUD collide with scrollable actors?

    Dell7730
    by Dell7730 · April 2015
    To simulate the bullet out of the gun, I made it where the bullet spawns from the middle of the crosshairs and it's supposed to make contact with another actor but it's not.
  11. Dungeon Jump for IOS and Android

    muusi
    by muusi · April 2015
    Thank you very much.
  12. problems uploading to android and apple

    jigglybean
    by jigglybean · April 2015
    Why don't you actually post your issue here and see if anyone here can help.
  13. Ultimate Template (Free) (April Fools)

    Braydon_SFX
    by Braydon_SFX · April 2015
    (Image)
  14. Sound doesn't play when you press the pause button

    AJaymz
    by AJaymz · April 2015
    possibly put the sound in an actor in the pause scene outside of any rules. So when you pause the game you will hear it.
  15. Sound doesn't play when you press the pause button

    AJaymz
    by AJaymz · April 2015
    @thor Pausing loads another scene, so whatever sounds you have going on in your game when you hit pause will be paused, but if it is a quick sound then probably won't hear it when you unpause game.
  16. HELP! What would I to make and this game?

    AlchimiaStudios
    by AlchimiaStudios · April 2015
    I thought it was quite funny too, people are so entitled at times (not to mention the lack of humor). They expect the world with no effort on there part. That's why I don't think it's condescending. J
  17. Sound doesn't play when you press the pause button

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    I have a sound that plays when you press the pause button, but when i press the pause button the sound doesn't play, it just pauses the game, all of my other sounds are working. Anyone have any ideas?
  18. Smoothly increasing speed/amplitude of a Sine wave

    AlchimiaStudios
    by AlchimiaStudios · April 2015
    This is generally how I approach this sort of thing.
  19. Smoothly increasing speed/amplitude of a Sine wave

    Socks
    by Socks · April 2015
    Just tried the above equation out, it works ok, it's a bit crazy but like I say the values are just thrown in you'd need to adjust them to your needs, file attached:
  20. Smoothly increasing speed/amplitude of a Sine wave

    Socks
    by Socks · April 2015
    Not sure I followed all that, I would just do it in a single constrain behaviour, have the amplitude grow using self.time and the angle accelerating, again using something like self.time, so for examp
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