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  1. How do I make my actors collide

    ookami007
    by ookami007 · July 2014
    Second, if you want them to DO something when they collide (ie. bullet hits zombie), then in the bullet you would create a rule using the COLLISION and set it to destroy itself when it hits a zombie.
  2. Is this possible with Gamesalad?

    gyroscope
    by gyroscope · July 2014
    Yes, but as you know, one of the options in Layer Order refers to placement of the spawned image in front of actor. Which is what @alc1865 was asking...
  3. Is this possible with Gamesalad?

    Socks
    by Socks · July 2014
    I could be wrong, but he doesn't mention layers anywhere in his post ? Maybe you read the "I wanted to randomly generate objects in each level in that picture" as meaning he wanted t
  4. Is this possible with Gamesalad?

    gyroscope
    by gyroscope · July 2014
    @allc1865 I guess patience is needed to answer obvious and basic stuff sometimes - your answer is right there in the Spawn behaviour - in it, is included Layer Order, where you can choose in front of
  5. Move behaviour - front of layer

    drs997
    by drs997 · July 2014
    I am using the Move behaviour. When the actor is spawned, If I change the layer order from "in front of actor" TO "front of layer", movement becomes a laggy (not sm
  6. Childrens Library App Issue

    jeff.stoffer
    by jeff.stoffer · July 2014
    What I found out was the number wasn't changing after the first wrong answer. It was then that I realized that I wasn't destroying the wrong answers that left the screen. So there were multiple actors
  7. Game of the Month: July - Submission Thread

    Hopscotch
    by Hopscotch · July 2014
    Match up symbols as the spheres casually drift towards each other. With nerves taught and eyes unblinking, swipe the appropriate symbol to destroy unmatched spheres or those threatening to fall off th
  8. Two new Games!

    ookami007
    by ookami007 · July 2014
    Alien Dragons have invaded the Earth and only one kid has the power to repel them... Super Parker. Use your laser eye beams to destroy the invading dragons, but beware at the end of each level is an
  9. i4 & i5

    jonmulcahy
    by jonmulcahy · July 2014
    you selected overscan when publishing. to remove the letterboxes that appear on the side, it scales the image to fill the screen, which will trim the top and bottom.
  10. i4 & i5

    MC-Effect
    by MC-Effect · July 2014
    So I have a question as to why my app fits perfectly on the i4 phone but not the i5? On the i5 the top and bottom is getting cut off making it lose about 20 pixels on top and 20 pixels on bottom. Was
  11. Animate buttons issue!!!!

    gyroscope
    by gyroscope · July 2014
    So in future, if you've not got your answer after a day or two, just post again at the end of the current thread to bring it up to the top of the pile again.
  12. Higher res = more lag?

    Franto
    by Franto · July 2014
    This strange bug caused me to put on hold development since my real target platform wasn't fully covered, although I had been developing some graphics for my GS games up until april, my learning stopp
  13. Need help with touch movement...

    colander
    by colander · July 2014
    Zip/compress it and use the the "Attach image/file" drop down on the top right of the comment box.
  14. But why is the rum gone?

    ookami007
    by ookami007 · July 2014
    Not only is the game over screen not loading in the Android version... but it seems to completely ignore the walls at the top and bottom that "bounce" the player.
  15. Higher res = more lag?

    Franto
    by Franto · July 2014
    @The_GameSalad_Guru Ah! Thanks for pointing that out. Speaking of which, I keep finding empty or incomplete rule boxes through out my project. If a rule isn't being used by the system, does it still c
  16. Higher res = more lag?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2014
    I see that but you have two similar rules and one has no behaviors in it. Look close you have the destroy rule right under the move behavior and a duplicate rule right under it after the constrain. P
  17. Higher res = more lag?

    Franto
    by Franto · July 2014
    ranged, which cause the need for a timer to destroy them in case they stayed too long. Using the timer alone wouldn't be safe as there was a support technique that accelerates ranged attacks, if a to
  18. REQUEST: Does someone have free from top view down assets?

    Kurta34
    by Kurta34 · July 2014
    Does someone have free from top view down assets?
  19. Character selection screen, want a "new" actor to appear and never appear again when clicked on

    quantumsheep
    by quantumsheep · July 2014
    The simplest way would be to have variables for each actor that gets changed when the player unlocks a character and for when they then click on the new character.
  20. How to making Particles Appear Behind the object spawning them.

    quantumsheep
    by quantumsheep · July 2014
    I usually constrain another actor to the main one, in the layer below and put the particles in there.
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