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Spawn massage one time
by nir3112 ·In my game when the player finish mission or move up a level there is massage spawn to the screen, the problem is when I play again, all the massages spawned again. -
Spawned actors sound problem!!
by fox2 ·I put the spawned actor to beside of the screen then performance was improved. -
Destroying dots on miniMap...?
by Braydon_SFX ·This method assigns a unique ID to each main coin, and mini map coin. -
Spawned actors sound problem!!
by matarua ·When you spawn any item on stage which is not on stage it needs to load the assets - the graphics and sound into memory. -
how do i have many actors on the same screen using the same (health) attribute,dut die independently
by KevinCross ·Are you using the Replicate behavior to spawn 500 enemies? If so they will all act the same and will share the same attribute values. -
how do i have many actors on the same screen using the same (health) attribute,dut die independently
by iZeeBo ·hi i am making a game where there are many soldiers but then when they are in battle and one soldier dies, all of them die. I know why, it is because they are linked to the same attribute but if you h -
Displaying an image like this in gamesalad?
by jamie_c ·Treat it like any actor in the game. You can use the GS Behaviors to Move it, Spawn it, whatever you want to happen. -
spawning actors on miniMap?
by allc1865 ·with the enemy it'll crash. These enemies are spawned from different Y positions, by the way. (Image) -
endless runner platform overlapping with previous platform
by jamie_c ·You need to determine what the offset should be for your platform size and spawn the new platform at that location. -
spawning actors on miniMap?
by tatiang ·Most likely, then you would have each larger coin spawn a smaller mini map coin at the correct location. -
Spawning a random actor enemy and spawning them at positions taken from a table.
by book2 ·I have a table with set positions. so that when enemies spawn (from my enemy spawner actor) they will spawn in a different Y position each time(done with a random attribute). I want to have between 1 -
Moving solid blocks
by vincentW ·The solid actors are not movable, but they interpolate towards the bottom. When they exit the visible area of the screen, they destroy and new solid actors spawn at the top. -
Is there any way to use instead of "timer behavior" ?
by fox2 ·1~10 second spawn actorA -
Need help with Gameover scene please? :)
by allc1865 ·That's a good demo, thanks. But I think my problem is the spawn actor in my player actor. I have when my health bar is 0, spawn actor gameOver in front of actor relative to actor. -
random spawning
by GM_Pandagames ·i have 4 actors and an attribute. the first actor is a spawner. this is the rules and stuff: every .5 sec, change attribute randomspawn (integer atribute) to random(1,3) if random spawn is 1 spawn act -
Stormys, Swipey, Boxy 'Main Menu' for async game in development' video preview .
by StormyStudio ·With the swipeable 'current games menu'. The individual buttons are all the same spawned actor. They needed to be constrained to the touch position, but also offset by their own value so the buttons d -
Need help with Gameover scene please? :)
by allc1865 ·@KevinCross, (Quote) -
Need help with Gameover scene please? :)
by KevinCross ·@allc1865 if the scene is bigger than the screen like @timolapre1998 says, and the player is always in the middle of the screen because it controls the camera, can you not spawn the game over image/ac -
Need help with Gameover scene please? :)
by -Timo- ·spawn actor, menu button -
Need help with Gameover scene please? :)
by KevinCross ·(Quote)