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  1. Inkscape document size

    dkatz621
    by dkatz621 · January 2014
    Hey everyone! Sorry for the very basic question, but I can't find the answer in any of the other threads/discussions, including those by sprite attack. My question is this, if I want to make a basic
  2. Just Released "Simple Things" and it's Free

    quantumsheep
    by quantumsheep · January 2014
    Additionally, check the actual resolution size of your images. If they're full screen, they should be no larger than 2048 x 1536 for iPad Retina. I know that some cameras save pics out very large so r
  3. I changed res from 480x320 to 1280x720, becomes super laggy

    gyroscope
    by gyroscope · January 2014
    I see; so a couple more question first: what device was the original size for, i.e iPad, iPhone or something else? And before you changed the size, did you have Resolution Independence checked?
  4. Highly effective memory optimization suggestion for games with more than one scene

    gyroscope
    by gyroscope · January 2014
    latest game to see if it stops it crashing on an iPad 1. A simple idea that's easy to overlook, Cheers. :-)
  5. Just Released "Simple Things" and it's Free

    BIG_THINKIN_APPS
    by BIG_THINKIN_APPS · January 2014
    I just released a brand new iPad app called Simple Things. This app features a clean simple design with beautiful pictures, inspiring quotes, and peaceful music. I have worked very hard on getting thi
  6. Stretch - Iphone Legacy to IPAD worthwhile?

    tenrdrmer
    by tenrdrmer · January 2014
    and yes you do need to still have large enough art for the iPad but besides that you will likely be very happy with how it looks Stretched. I know i always am
  7. Stretch - Iphone Legacy to IPAD worthwhile?

    Tinpot
    by Tinpot · January 2014
    How does the stretch perform if your using it for an older legacy built app (iphone4) to IPAD and Iphone5?
  8. Game of the Month - January 2014 - Submission Thread

    SinSquid
    by SinSquid · January 2014
    Vertigoo
  9. Wrap X & Y on a screen area that is actually smaller than the phone screen

    slowcut
    by slowcut · January 2014
    For example, your virtual screensize is 512x512 and you are developing for iPad portrait (768x1024) and your virtual screen is in the middle of the real screen
  10. Testing on your device...

    Braydon_SFX
    by Braydon_SFX · January 2014
    All iPhone games are able to be played on the iPad. Note though, apple will reject your game if it's legacy only. You have to support the iPhone 5 resolution.
  11. Testing on your device...

    digitalzero
    by digitalzero · January 2014
    I'm developing a game that will be available for the iPhone legacy... The file and everything is set for exactly that... I am about to get rid of my iPhone but I still have an ipad... Is there any way
  12. Making your game compatible across devices

    slowcut
    by slowcut · January 2014
    if screensize.width is 768 it is an iPad, if its 640 it is iphone, screensize height 960 is iphone<5 sreensize.height 1136 is iphone5) than you have to adjust camera to the device.
  13. Making your game compatible across devices

    Thunder_Child
    by Thunder_Child · January 2014
    most the time I decide screw it and build for ipad only until GS fixes it so one build...all platforms. Im not sure hoI feel its still in the freezer. Not even thawed in their kitchen. Def not in
  14. Why does the screen display size appear to be half what it should be?

    jamie_c
    by jamie_c · January 2014
    the screen size is listed as 1024 x 768 for the iPad, you'd want to create your full screen graphics as 2048 x 1536. Gamesalad will automatically scale the images down for the non-retina device.
  15. Why does the screen display size appear to be half what it should be?

    dean.schwartz@rocketmail.com
    by dean.schwartz@rocketmail.com · January 2014
    When I checked the ipad display size it was 1024 by 768, but the tech specs for the ipad say it's 2048 by 1536.
  16. Game of the Month - January 2014 - Submission Thread

    SquareHeart
    by SquareHeart · January 2014
    Get it on App Store [iPad]: https://itunes.apple.com/nz/app/super-spintanks/id721151770?mt=8
  17. State of GameSalad on 1-15-2014

    CaptFinn
    by CaptFinn · January 2014
    I agree Vipasane. Goes back to my car analogy. You wouldnt take your new tax return and make a list of Car speakers and sub woofers and fuzzy dice. Knowing that the fuel filter needs replacing,
  18. What is the best way to turn off multi-touch?

    kolabo
    by kolabo · January 2014
    What is the best way to allow only one touch to register on the ipad screen at a time?
  19. Game of the Month - January 2014 - Submission Thread

    Supersonic9120
    by Supersonic9120 · January 2014
    Check it out! IPAD and IPHONE!
  20. Endless Runner

    UtopianGames
    by UtopianGames · January 2014
    We always optimise our templates and test on iPad 1 to make sure they run nice and smooth and all our latest templates are universal.
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