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Inkscape document size
by dkatz621 ·Hey everyone! Sorry for the very basic question, but I can't find the answer in any of the other threads/discussions, including those by sprite attack. My question is this, if I want to make a basic -
Just Released "Simple Things" and it's Free
by quantumsheep ·Additionally, check the actual resolution size of your images. If they're full screen, they should be no larger than 2048 x 1536 for iPad Retina. I know that some cameras save pics out very large so r -
I changed res from 480x320 to 1280x720, becomes super laggy
by gyroscope ·I see; so a couple more question first: what device was the original size for, i.e iPad, iPhone or something else? And before you changed the size, did you have Resolution Independence checked? -
Highly effective memory optimization suggestion for games with more than one scene
by gyroscope ·latest game to see if it stops it crashing on an iPad 1. A simple idea that's easy to overlook, Cheers. :-) -
Just Released "Simple Things" and it's Free
by BIG_THINKIN_APPS ·I just released a brand new iPad app called Simple Things. This app features a clean simple design with beautiful pictures, inspiring quotes, and peaceful music. I have worked very hard on getting thi -
Stretch - Iphone Legacy to IPAD worthwhile?
by tenrdrmer ·and yes you do need to still have large enough art for the iPad but besides that you will likely be very happy with how it looks Stretched. I know i always am -
Stretch - Iphone Legacy to IPAD worthwhile?
by Tinpot ·How does the stretch perform if your using it for an older legacy built app (iphone4) to IPAD and Iphone5? -
Game of the Month - January 2014 - Submission Thread
by SinSquid ·Vertigoo -
Wrap X & Y on a screen area that is actually smaller than the phone screen
by slowcut ·For example, your virtual screensize is 512x512 and you are developing for iPad portrait (768x1024) and your virtual screen is in the middle of the real screen -
Testing on your device...
by Braydon_SFX ·All iPhone games are able to be played on the iPad. Note though, apple will reject your game if it's legacy only. You have to support the iPhone 5 resolution. -
Testing on your device...
by digitalzero ·I'm developing a game that will be available for the iPhone legacy... The file and everything is set for exactly that... I am about to get rid of my iPhone but I still have an ipad... Is there any way -
Making your game compatible across devices
by slowcut ·if screensize.width is 768 it is an iPad, if its 640 it is iphone, screensize height 960 is iphone<5 sreensize.height 1136 is iphone5) than you have to adjust camera to the device. -
Making your game compatible across devices
by Thunder_Child ·most the time I decide screw it and build for ipad only until GS fixes it so one build...all platforms. Im not sure hoI feel its still in the freezer. Not even thawed in their kitchen. Def not in -
Why does the screen display size appear to be half what it should be?
by jamie_c ·the screen size is listed as 1024 x 768 for the iPad, you'd want to create your full screen graphics as 2048 x 1536. Gamesalad will automatically scale the images down for the non-retina device. -
Why does the screen display size appear to be half what it should be?
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Game of the Month - January 2014 - Submission Thread
by SquareHeart ·Get it on App Store [iPad]: https://itunes.apple.com/nz/app/super-spintanks/id721151770?mt=8 -
State of GameSalad on 1-15-2014
by CaptFinn ·I agree Vipasane. Goes back to my car analogy. You wouldnt take your new tax return and make a list of Car speakers and sub woofers and fuzzy dice. Knowing that the fuel filter needs replacing, -
What is the best way to turn off multi-touch?
by kolabo ·What is the best way to allow only one touch to register on the ipad screen at a time? -
Game of the Month - January 2014 - Submission Thread
by Supersonic9120 ·Check it out! IPAD and IPHONE! -
Endless Runner
by UtopianGames ·We always optimise our templates and test on iPad 1 to make sure they run nice and smooth and all our latest templates are universal.