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  1. What is Chartboost Interstitial Add Display Rate ?

    FuzzBuzz
    by FuzzBuzz · March 2015
    how often will Chartboost display there Interstitial Adds between scene changes in my game ? Will they show up consistently every time (lets say great internet and fill rate just for the example) the
  2. TinyPNG

    RedRobo
    by RedRobo · March 2015
    @GeorgeGS Thanks for explaining that so well, now it makes sense. I understand what you say about the size of the file on disk has nothing to do with the amount of memory it takes to display but I dis
  3. how to spawn at ends of actor?

    mhedges
    by mhedges · March 2015
    Sublime - constraining x, y and rotation, spawn two actors orbiting the original one. For this you will need sin and cos - search for threads on "orbit".
  4. Is there another way we can utilize the Accelerometer?

    mhedges
    by mhedges · March 2015
    If there were a way to calibrate the accelerometer upon app start, perhaps it could be possible. For example, if you hold a phone in a landscape position, the phone will likely be tilted, and that po
  5. Spawn an actor to a different scene

    AJaymz
    by AJaymz · March 2015
    When you want to spawn a certain actor into another scene, just change game.Spawn to true.
  6. how to spawn at ends of actor?

    Cowuniverse
    by Cowuniverse · March 2015
    in the direction for spawning the actor but it doesn't spawn in the same direction.
  7. New 3d game developer

    myu699
    by myu699 · March 2015
    Sorry for the confusion, but just to be clear I did not create this engine just wanted to let you guys know about it. And to answer @jdlcrater question, I do not believe any programming skills will be
  8. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    RondoRocket
    by RondoRocket · March 2015
    So much love put into the game. Have you decided on a release date yet?
  9. moving emeny with its own (moving) collision detector - changing speed query

    tatiang
    by tatiang · March 2015
    If you want to link two spawned actors together, increase an integer game attribute (e.g. game.spawnID) by one right before spawning both actors and then in each spawned actor's rule list at the top a
  10. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    scottharrrules43
    by scottharrrules43 · March 2015
    Sweet can't wait to download!
  11. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    kirafu
    by kirafu · March 2015
    @scottharrrules43 thank you for love rullTurtle and comment!
  12. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    kirafu
    by kirafu · March 2015
    @Dues @Chr0nos @jorkos thank you guys for attention this game and post comment!
  13. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    scottharrrules43
    by scottharrrules43 · March 2015
    If Apple does not feature this I will lose so much hope for indie developers against apple strict reviewers. This game is so pretty.
  14. Timer issue

    deej011
    by deej011 · March 2015
    i have an attack button and when u press the button you have to wait 30 seconds before you can use again but if u just go to the next scene you dont have to wait the 30 seconds it just resets
  15. Collide is working. Just needed to replace the stones with new ones

    tatiang
    by tatiang · March 2015
    Sure, you could do that if it seems like the best option. I back up my files constantly because I'm paranoid about losing them. And not just one file... I make version files (FlappyBird 1, FlappyBir
  16. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    Gnarly
    by Gnarly · March 2015
    I think GS game of the month is yours when you wish.
  17. Timer issue

    Gnarly
    by Gnarly · March 2015
    In the new scene can't you just make a new timer rule?
  18. TinyPNG

    AlchimiaStudios
    by AlchimiaStudios · March 2015
    A neat trick for saving on ROM size without the issue of GS having trouble processing your image is to use Photoshops Posterize Layer! even turning it down from 255 to 170 can save 30%+ on disk space
  19. Collide is working. Just needed to replace the stones with new ones

    Chr0nos
    by Chr0nos · March 2015
    Could you post a screen shot of the rules you are using?
  20. New 3d game developer

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · March 2015
    Looks cool. Would I have to have programming skill or does the designer teach you?
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