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What is Chartboost Interstitial Add Display Rate ?
by FuzzBuzz ·how often will Chartboost display there Interstitial Adds between scene changes in my game ? Will they show up consistently every time (lets say great internet and fill rate just for the example) the -
TinyPNG
by RedRobo ·@GeorgeGS Thanks for explaining that so well, now it makes sense. I understand what you say about the size of the file on disk has nothing to do with the amount of memory it takes to display but I dis -
how to spawn at ends of actor?
by mhedges ·Sublime - constraining x, y and rotation, spawn two actors orbiting the original one. For this you will need sin and cos - search for threads on "orbit". -
Is there another way we can utilize the Accelerometer?
by mhedges ·If there were a way to calibrate the accelerometer upon app start, perhaps it could be possible. For example, if you hold a phone in a landscape position, the phone will likely be tilted, and that po -
Spawn an actor to a different scene
by AJaymz ·When you want to spawn a certain actor into another scene, just change game.Spawn to true. -
how to spawn at ends of actor?
by Cowuniverse ·in the direction for spawning the actor but it doesn't spawn in the same direction. -
New 3d game developer
by myu699 ·Sorry for the confusion, but just to be clear I did not create this engine just wanted to let you guys know about it. And to answer @jdlcrater question, I do not believe any programming skills will be -
my new game "Roll Turtle" gamedev progress prototype art :)
by RondoRocket ·So much love put into the game. Have you decided on a release date yet? -
moving emeny with its own (moving) collision detector - changing speed query
by tatiang ·If you want to link two spawned actors together, increase an integer game attribute (e.g. game.spawnID) by one right before spawning both actors and then in each spawned actor's rule list at the top a -
my new game "Roll Turtle" gamedev progress prototype art :)
by scottharrrules43 ·Sweet can't wait to download! -
my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·@scottharrrules43 thank you for love rullTurtle and comment! -
my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·@Dues @Chr0nos @jorkos thank you guys for attention this game and post comment! -
my new game "Roll Turtle" gamedev progress prototype art :)
by scottharrrules43 ·If Apple does not feature this I will lose so much hope for indie developers against apple strict reviewers. This game is so pretty. -
Timer issue
by deej011 ·i have an attack button and when u press the button you have to wait 30 seconds before you can use again but if u just go to the next scene you dont have to wait the 30 seconds it just resets -
Collide is working. Just needed to replace the stones with new ones
by tatiang ·Sure, you could do that if it seems like the best option. I back up my files constantly because I'm paranoid about losing them. And not just one file... I make version files (FlappyBird 1, FlappyBir -
my new game "Roll Turtle" gamedev progress prototype art :)
by Gnarly ·I think GS game of the month is yours when you wish. -
Timer issue
by Gnarly ·In the new scene can't you just make a new timer rule? -
TinyPNG
by AlchimiaStudios ·A neat trick for saving on ROM size without the issue of GS having trouble processing your image is to use Photoshops Posterize Layer! even turning it down from 255 to 170 can save 30%+ on disk space -
Collide is working. Just needed to replace the stones with new ones
by Chr0nos ·Could you post a screen shot of the rules you are using? -
New 3d game developer