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  1. iPad is clear while iPhone isnt

    Approw
    by Approw · March 2015
    @MoneyBags make the images the exact size as the actor in x1, x2, or x3, and try to turn off resolution independence. always works for me
  2. iPad is clear while iPhone isnt

    dlaim
    by dlaim · March 2015
    Do you use adhoc or GS viewer ?
  3. Hi, I'm a 2D Graphic Artist (Vector) for hire

    nikkyoryzano
    by nikkyoryzano · March 2015
    Thank you @A_Constantin for your kind words
  4. Android error when leaving the app

    BigDave
    by BigDave · March 2015
    Seems to be connected to the in-app. The in-app is getting purchased(makes me money) and works for the player.
  5. iPad is clear while iPhone isnt

    Socks
    by Socks · March 2015
    You need to make the image the correct size, the size it is in your game, making it bigger or smaller than this size will result in quality loss.
  6. How can I make my actor stop spinning so fast

    Socks
    by Socks · March 2015
    P.S turn the Angluar Drag up, you don't need much, 1.5 is a good place to start.
  7. How can I make my actor stop spinning so fast

    Socks
    by Socks · March 2015
    (Quote)
  8. Out of curiosity, can too much boolean in your code slow down your app?

    tatiang
    by tatiang · March 2015
    (Quote)
  9. How to binding actors together? They are generated together,and they move together

    Socks
    by Socks · March 2015
    (Quote)
  10. Out of curiosity, can too much boolean in your code slow down your app?

    Socks
    by Socks · March 2015
    (Quote)
  11. "Send to front" issue with layers

    Socks
    by Socks · March 2015
    I will answer that question if you first answer this for me, do you know if I am able to type the word 'apple' in all capital letters in a forum post ? (Image)
  12. How to binding actors together? They are generated together,and they move together

    vectorstudio
    by vectorstudio · March 2015
    some actors are used to define the collision area. some actors are used to show the picture.
  13. Out of curiosity, can too much boolean in your code slow down your app?

    Dell7730
    by Dell7730 · March 2015
    how much is too many rules? lol
  14. Animated High Score.

    tatiang
    by tatiang · March 2015
    Google custom font gamesalad and click on the Videos tab. It will make a lot more sense after you watch a tutorial video that explains how to do this.
  15. Out of curiosity, can too much boolean in your code slow down your app?

    tatiang
    by tatiang · March 2015
    Too much boolean? No. Too many rules? Yes.
  16. Timers - To use them or not to use them

    AJaymz
    by AJaymz · March 2015
    It's not as big of an issue as it used to be. Not with all the faster devices now. But I'm sure if you use a lot of timers at once especially the Every timers then may get some lag, but it depends on
  17. FireTV app rejections or development issues? Let us (and Amazon) know here!

    BobD
    by BobD · March 2015
    (Quote)
  18. Out of curiosity, can too much boolean in your code slow down your app?

    Dell7730
    by Dell7730 · March 2015
    is there such thing as too much stack of rules within one actor?
  19. Timers - To use them or not to use them

    mysticjim
    by mysticjim · March 2015
    And is it a question of the number of timers utilised - presumably it's a problem if multiple timers are running at once? I'm sure other factors will contribute to poor game performance, probably poor
  20. Using Self.Motion.Linear.Velocity for Animation

    RThurman
    by RThurman · March 2015
    You are welcome!
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