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  1. spawning issue: spawns 2 actors instead of one

    vincentW
    by vincentW · October 2013
    Th first one is a rule of the background actor who spawns the spawner.
  2. Lowering scene load times

    CSharpMin
    by CSharpMin · October 2013
    might help. Or maybe having the actors spawn as the hero/camera gets close would be better. It will take me a lot of time to experiment with these types of solutions across many actors, so I'm hopi
  3. Weird Text Rotation on actors with fixed rotation

    hamhose
    by hamhose · October 2013
    clicked on, I have the actors do two things - spawn a new actor above, and then destroy itself. That way when you click on an actor in the stack, it disappears, the stack falls down a spot, and a ne
  4. spawning issue: spawns 2 actors instead of one

    vincentW
    by vincentW · October 2013
    I'm having an annoying problem with my game: there's an actor with a rule that says:"every 3 secs, spawn enemy". But, every 3 secs, there are spawning 2 of the same enemies next to e
  5. The Falling - New, original endless arcade game from POLYGAMe

    AfterBurnett
    by AfterBurnett · October 2013
    The game is a unique, endless game in which the object is to guide the ball from platform to platform, as it drops through space. It's not as easy as it seems!
  6. Math Word Problems for Kindergarten and First Grade (iPad)

    jorkos
    by jorkos · October 2013
    What's Unique?
  7. Different scenes for different devices?

    imGua
    by imGua · October 2013
    Depending on the device (depending on device resolution) I set different size and position for the camera and spawn\scale hud in different position and size. But this approach do not suit every type o
  8. Just in case you need a little inspiration

    darrelf
    by darrelf · October 2013
    I guess a few ingredients are needed - something unique, that moreish play factor, something that works really well on small devices, hard work, highly polished, some luck etc etc..
  9. Wrap X - glitch? Or am I missing something?

    tahakitan
    by tahakitan · October 2013
    When an image falls of the screen far enough it deletes. Big images will do that. A wrap is just recreating the actor on the other side like a spawn. Make it smaller or move camera to ignore it
  10. How to integrate the iAds banner

    KillerPenguinStudios
    by KillerPenguinStudios · October 2013
    Got cha! It is per scene. What ever scene you want the iAds to spawn on, you put that banner spawner on that scene. There's also rules you can put in to remove the ad banner and respawn it. Hope that
  11. Different scenes for different devices?

    darrelf
    by darrelf · October 2013
    The good thing with doing separate builds is you can easily monitor the different markets - downloads and ratings/comments will be unique per device...
  12. Glitchy Game...Possible Solution, what do you think

    TyDietrich
    by TyDietrich · October 2013
    I used an actor as a spawner for the enemies and added a Timer Group in that actor with multiple groups of Spawn Actor Attributes to spawn the enemies in scene at their precise locations in the map.
  13. An Idea Thread

    harrywatson
    by harrywatson · October 2013
    C: I was trying to make my inventory slot actor spawn less as it collided with an actor of tag 'collectables' in gamesalad.
  14. Is possible make this? How?

    quantumsheep
    by quantumsheep · October 2013
    The original template used screen wrap for X and Y, but I found that it didn't work very well, mainly because it meant the circles had to be spawned 'on screen'.
  15. One Actor Checking Attribute Of Other Actor?

    richcoy
    by richcoy · October 2013
    Right, but could I spawn an actor with a tag of say "5" and then test for collision with another actor with the tag "5"?
  16. Layering bug?

    jamie_c
    by jamie_c · October 2013
    When you use the Spawn Actor behavior you have the option of spawning the new actors above or below the current actor, maybe your problem is coming in there?
  17. Layering bug?

    HappyKat78
    by HappyKat78 · October 2013
    10 is sometimes in front of Actor 10. I do spawn new actors but they obviously don't change the order or condition of Actor 1 or Actor 10. Can anyone help with this, it's a really problematic bug f
  18. Randomly Generated Side Scroller?

    drakee510
    by drakee510 · October 2013
    So I am working on a side scrolling game and I was wondering how you would randomly generate landmarks so each world would be unique.
  19. timolapre1998's free template extravaganza!

    -Timo-
    by -Timo- · October 2013
    this was just to show how you can spawn different random actors
  20. Inventory!

    harrywatson
    by harrywatson · October 2013
    Thanks tatiang. Actually I do have a question. My inventory slot is spawning and destroying itself goodness knows how many times as it moves along. How would I
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