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  1. Why are they building the web version without pro designers?

    Adrenaline
    by Adrenaline · December 2017
    Yes, it does. Not to pick on this quote from @Socks , but I'd like to take this opportunity to respond to the state of design in the modern world as a whole. Just because it's a creative endeavor does
  2. Universal Builds Why so complicated?

    dapion
    by dapion · December 2017
    3 - iPad
  3. Universal Builds Why so complicated?

    CaptFinn
    by CaptFinn · December 2017
    Yeah I'm liking the iPad to be canvas for all the other devices.
  4. Universal Builds Why so complicated?

    pHghost
    by pHghost · December 2017
    I've never had a problem with this, actually. Especially when it comes to designing a game for iPhone first, with the iPad version being letterboxed, no rejections by Apple or Google so far.
  5. IAP problem : pending ->purchased

    unbeatenpixel
    by unbeatenpixel · December 2017
    (Quote)
  6. IAP problem : pending ->purchased

    Binny
    by Binny · December 2017
    * present version ipa file published now : X (problem)
  7. State of GameSalad on 11-13-2017

    adent42
    by adent42 · December 2017
    Revmob 10 is out for iOS (iOS Uni, iPhone, iPad).
  8. State of GameSalad on 11-13-2017

    celta15
    by celta15 · December 2017
    (Quote)
  9. New design prototype for the web version UI

    blob
    by blob · December 2017
    * You can not reconcile touch interface with desktop design all-in-one. Touch needs more rounded fat, non-rectangle buttons. and completely different window arrangements. A desktop interface with a lo
  10. State of GameSalad on 11-13-2017

    unbeatenpixel
    by unbeatenpixel · December 2017
    Still, no loading image on iPad Mini(non-retina) / iOS 9.3.5 @adent42
  11. Why are they building the web version without pro designers?

    blob
    by blob · December 2017
    * You can not reconcile touch interface with desktop design all-in-one. Touch needs more rounded fat, non-rectangle buttons. and completely different window arrangements. A desktop interface with a lo
  12. Project Merger Question

    CaptFinn
    by CaptFinn · December 2017
    A is a blank Ipad Portrait project
  13. EXTENDED: 2017 Creator 2.0 Thanksgiving Game Jam (Win PRO)!

    Braydon_SFX
    by Braydon_SFX · December 2017
    Thanks for participating, everyone! Keep an eye out early next week for the winners thread!
  14. Universal Builds Why so complicated?

    Toque
    by Toque · November 2017
    Before the iPhone X i could design iPad size and overscan to please all models.
  15. Universal Builds Why so complicated?

    pHghost
    by pHghost · November 2017
    I suggest ditching Legacy iPhone support, not worth it. But if you want to support it, you'll need another rule for that (that one will need to be a range between iPad and iPhone 5-8+).
  16. Error with App submission to iTunes (Can't open support ticket - please help) - Error ITMS-90503

    dapion
    by dapion · November 2017
    Just tried again to upload the ipa file.
  17. Universal Builds Why so complicated?

    pHghost
    by pHghost · November 2017
    iPad is 1.333 AR.
  18. Universal Builds Why so complicated?

    CaptFinn
    by CaptFinn · November 2017
    On the ipad pro it displays 1366
  19. Device Screen size attribute

    BBEnk
    by BBEnk · November 2017
    (Quote)
  20. Universal Builds Why so complicated?

    CaptFinn
    by CaptFinn · November 2017
    Ok Im running on a Ipad.
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