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  1. Hey all, anyone sees the solution for this:

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2013
    Put a change attribute or attributes in the actor that spawns put it at the top of the stack. When it spawns have those change attributes reset the damage attributes right away. This will only fire on
  2. Hey all, anyone sees the solution for this:

    gyroscope
    by gyroscope · October 2013
    I see, then why not give it a "neutral" number that isn't linked with a position? So 4, whatever, is just temporary until the next random spawn position of, presumably, 0, 1 or 2...
  3. Hey all, anyone sees the solution for this:

    BasGoodboy
    by BasGoodboy · October 2013
    @gyroscope that woudn't work for me, since the enemypositioninteger really gives the enemy a new spawn. So each 2 seconds the enemy actor changes position by the position integer. So if I would make h
  4. Hey all, anyone sees the solution for this:

    gyroscope
    by gyroscope · October 2013
    Hi @BasGoodboy In every case where enemypositioninteger is mentioned, i.e here for one in your sword action rules, reset back to zero before the next spawn. Try that, see if that solves it for you.
  5. Hey all, anyone sees the solution for this:

    BasGoodboy
    by BasGoodboy · October 2013
    @Manto1 it detects that by an attribute, which changes integer from 1 to 3 when the enemy spawns an other distance.
  6. Spawn sets of actors

    gineepig
    by gineepig · October 2013
    So what I would like to do is, like in doodle jump or lots of other endless runners, be able to spawn random tables consisting of a couple different kinds of actors and lots of them. So like a set of(
  7. Tables of characters

    gineepig
    by gineepig · October 2013
    Thanks @timolapre1998 but what I need isn't for them to spawn at a random x position. I need to put them into position myself in a table, and spawn different tables. I know it can be done, I just can'
  8. Opinions on my next App update / endless runner

    Gamer1992
    by Gamer1992 · October 2013
    However, I don't like this so much because it doesn't give me enough control and flexibility over where I want certain items to spawn to when it respawns. Therefore with the update I'm about to start
  9. Shadow Glitch - 2D Endless Runner

    iamcartez
    by iamcartez · October 2013
    The controls are simple for Shadow Glitch, players can tap to jump/double jump to leap over the enemies or simply switch modes to phase through the enemies. Some enemies may spawn in the glitch mode s
  10. Tables of characters

    gineepig
    by gineepig · October 2013
    So what I would like to do is, like in doodle jump or lots of other endless runners, be able to spawn random tables consisting of a couple different kinds of actors and lots of them. So like a set of(
  11. ChikaBoom HD - My game based on a great template

    ikhoata
    by ikhoata · October 2013
    ● 80 unique levels across 4 colourful worlds.
  12. logo's I made :) if you want one please PM me... ^^ (tell me what you think please)

    -Timo-
    by -Timo- · October 2013
    @jordeyy I understand what you mean but you also will need some variation. every logo I made is unique. and what else for variation can do you with the Couch Potato Studios logo?
  13. how do i make an endless runner?

    natzuur
    by natzuur · October 2013
    You could also probably spawn pieces of the ground and make them push each other via physics so it appears to be moving, or use another inventive way of doing somethin similar.
  14. Riding Waves: My first game

    CodeMonster
    by CodeMonster · October 2013
    2)unfortunately once I picked up 15 coins no more coins would spawn?? and i want those other boats haha.
  15. spawn in circle

    kaisarvrettos
    by kaisarvrettos · October 2013
    How can I force actors to be spawned in a rounded (circle) area?
  16. how much ram should a game be running at to avoid crashing?

    matarua
    by matarua · October 2013
    In GameSalad, an example of this would be to spawn your animating actors - 1 at 1000 points - a new one at 2000 points etc. But what this does is cripple GameSalad for the time it is loading in the as
  17. Game of the Month - October Submission Thread

    dumbstudios
    by dumbstudios · October 2013
    100 levels, 11 unique enemies, 10 bosses and 3 allies. Plus my own style, you couldn't ask for more. Well you could, but...
  18. Spawn random set of actors and repeat

    gineepig
    by gineepig · October 2013
    So what I would like to do is, like in doodle jump or lots of other endless runners, be able to spawn random tables consisting of a couple different kinds of actors and lots of them. So like a set of(
  19. Help - Gravity problem

    Tiny_Studio
    by Tiny_Studio · October 2013
    with it and bounce with a floor. The actors that spawn into the scene move with the move behavior but i don't want them to bounce but to go through the scene on the floor(without bounce). How can i d
  20. Actor/Particles help - Laser Beam - how to control size with power bar

    RThurman
    by RThurman · September 2013
    @dandandan18 -- sorry, its not clear what actor you are referring to. Do you mean that after the laser actor is destroyed, it does not re-appear? If yes, then you would need to spawn another laser a
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