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Is there a way to make the 'Accelerate Toward' react a lot faster?
by tatiang ·You're welcome! -
Is there a way to make the 'Accelerate Toward' react a lot faster?
by Dell7730 ·Thanks to both of you, aside from your suggestion, I added another component to it and here's what i've done. -
3 questions in one
by dapion ·* You mean, if I use a transparent image the LW does not shown? -
Falling Animation doesnt work. can anyone help me?
by RabidParrot ·If you tell the animation to occur when it's not touching the ground this should fix your issue. -
Searching for templates/tutorials
by tylerglessner ·@tatiang how would I adjust it so that instead of displaying the numbers "312/whatever you entered", it'll show * instead of the numbers? -
New FireTV forum created
by PhilipCC ·@dgackey Hey, you guys should ask Amazon for an affiliate commission on all the Fire TVs and controllers the GS members are buying! It would put some funds in the kitty for Graphene. (Image) -
Is there a way to make the 'Accelerate Toward' react a lot faster?
by Dell7730 ·(Quote) -
3 questions in one
by RabidParrot ·* I am also assuming you want your "rate button" to transport you directly to the store. Don't use the embedded browser. The App store and embedded browser don't always play nice tog -
Is there a way to make the 'Accelerate Toward' react a lot faster?
by RabidParrot ·Change its velocity before you make it accelerate. The actor will accelerate quicker from 300 to 600 than it will from 0 to 600. -
Is there a way to make the 'Accelerate Toward' react a lot faster?
by Dell7730 ·Here's what I don't like about 'Move To', if set to run at say 5 seconds, when time is up, it stop dead on track, that's why I changed to 'Accelerate Toward'. Here's what I don't like about 'Accelerat -
Introducing Graphene SDK...
by PhilipCC ·Yep. You guys are right, I stand corrected. -
Clicking buttons over a touch anywhere rule
by tatiang ·@MoneyBags For future reference "nothing seemed to work" is not a helpful statement if you're looking for further troubleshooting advice. You've still not told us anything beyond yo -
Is there a way to make the 'Accelerate Toward' react a lot faster?
by tatiang ·Isn't that the definition of 'accelerate'? I understand what you're saying because I've felt that way, too, but perhaps you would prefer to use Change Velocity or a combination of Change Velocity and -
Is there a way to make the 'Accelerate Toward' react a lot faster?
by Dell7730 ·I just wish it could react as fast as the 'Move To' method, it would seem that no matter how fast you set it to accelerate, it takes time to really launch itself. -
Falling Animation doesnt work. can anyone help me?
by njvdberge@gmail.com ·I'm creating an endless runner which got randomly spawned platforms, coming in from the right going to the left. -
Clicking buttons over a touch anywhere rule
by AJaymz ·@MoneyBags Let's say you have buttons at the top of the screen. Make an invisible actor and stretch it on the whole screen except for over the buttons area up top. In that actor make a rule that whe -
How would you affect specific actors on screen only, then sequentially only affect others.
by FlyboyTrevy_ ·the screen, you can either swipe left, right, or down, each will do something different but that is irrelevant. Each actor will take one of these three commands and that's it then it doesnt matter wh -
I just confused myself reading about resolution in iPhone6+
by Socks ·GameSalad is unaware of what your image looks like, it cannot tell whether your image is a picture of a cat or a scan of notebook paper, the content of the image is irrelevant, a picture of Paris is n -
How would you affect specific actors on screen only, then sequentially only affect others.
by tatiang ·You can use overlapping region actors and detect collisions or you can determine it by self.Time (how long the actor has been on the screen). Can you post an annotated screenshot of your game so we h -
Associate actor to other actor (hero to target)
by ronre ·i watched this post, that show how to make actor to move in zig-zag: