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  1. Is there a way to make the 'Accelerate Toward' react a lot faster?

    tatiang
    by tatiang · March 2015
    You're welcome!
  2. Is there a way to make the 'Accelerate Toward' react a lot faster?

    Dell7730
    by Dell7730 · March 2015
    Thanks to both of you, aside from your suggestion, I added another component to it and here's what i've done.
  3. 3 questions in one

    dapion
    by dapion · March 2015
    * You mean, if I use a transparent image the LW does not shown?
  4. Falling Animation doesnt work. can anyone help me?

    RabidParrot
    by RabidParrot · March 2015
    If you tell the animation to occur when it's not touching the ground this should fix your issue.
  5. Searching for templates/tutorials

    tylerglessner
    by tylerglessner · March 2015
    @tatiang how would I adjust it so that instead of displaying the numbers "312/whatever you entered", it'll show * instead of the numbers?
  6. New FireTV forum created

    PhilipCC
    by PhilipCC · March 2015
    @dgackey Hey, you guys should ask Amazon for an affiliate commission on all the Fire TVs and controllers the GS members are buying! It would put some funds in the kitty for Graphene. (Image)
  7. Is there a way to make the 'Accelerate Toward' react a lot faster?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  8. 3 questions in one

    RabidParrot
    by RabidParrot · March 2015
    * I am also assuming you want your "rate button" to transport you directly to the store. Don't use the embedded browser. The App store and embedded browser don't always play nice tog
  9. Is there a way to make the 'Accelerate Toward' react a lot faster?

    RabidParrot
    by RabidParrot · March 2015
    Change its velocity before you make it accelerate. The actor will accelerate quicker from 300 to 600 than it will from 0 to 600.
  10. Is there a way to make the 'Accelerate Toward' react a lot faster?

    Dell7730
    by Dell7730 · March 2015
    Here's what I don't like about 'Move To', if set to run at say 5 seconds, when time is up, it stop dead on track, that's why I changed to 'Accelerate Toward'. Here's what I don't like about 'Accelerat
  11. Introducing Graphene SDK...

    PhilipCC
    by PhilipCC · March 2015
    Yep. You guys are right, I stand corrected.
  12. Clicking buttons over a touch anywhere rule

    tatiang
    by tatiang · March 2015
    @MoneyBags For future reference "nothing seemed to work" is not a helpful statement if you're looking for further troubleshooting advice. You've still not told us anything beyond yo
  13. Is there a way to make the 'Accelerate Toward' react a lot faster?

    tatiang
    by tatiang · March 2015
    Isn't that the definition of 'accelerate'? I understand what you're saying because I've felt that way, too, but perhaps you would prefer to use Change Velocity or a combination of Change Velocity and
  14. Is there a way to make the 'Accelerate Toward' react a lot faster?

    Dell7730
    by Dell7730 · March 2015
    I just wish it could react as fast as the 'Move To' method, it would seem that no matter how fast you set it to accelerate, it takes time to really launch itself.
  15. Falling Animation doesnt work. can anyone help me?

    njvdberge@gmail.com
    by njvdberge@gmail.com · March 2015
    I'm creating an endless runner which got randomly spawned platforms, coming in from the right going to the left.
  16. Clicking buttons over a touch anywhere rule

    AJaymz
    by AJaymz · March 2015
    @MoneyBags Let's say you have buttons at the top of the screen. Make an invisible actor and stretch it on the whole screen except for over the buttons area up top. In that actor make a rule that whe
  17. How would you affect specific actors on screen only, then sequentially only affect others.

    FlyboyTrevy_
    by FlyboyTrevy_ · March 2015
    the screen, you can either swipe left, right, or down, each will do something different but that is irrelevant. Each actor will take one of these three commands and that's it then it doesnt matter wh
  18. I just confused myself reading about resolution in iPhone6+

    Socks
    by Socks · March 2015
    GameSalad is unaware of what your image looks like, it cannot tell whether your image is a picture of a cat or a scan of notebook paper, the content of the image is irrelevant, a picture of Paris is n
  19. How would you affect specific actors on screen only, then sequentially only affect others.

    tatiang
    by tatiang · March 2015
    You can use overlapping region actors and detect collisions or you can determine it by self.Time (how long the actor has been on the screen). Can you post an annotated screenshot of your game so we h
  20. Associate actor to other actor (hero to target)

    ronre
    by ronre · March 2015
    i watched this post, that show how to make actor to move in zig-zag:
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