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  1. Embedded Rule to Change Scene Requires An Additional click to Go To Next Scene

    gamestew
    by gamestew · March 2015
    I think GS has a hard time reconciling(get) alpha. so you need to make it atatribute based like this :
  2. Water

    gamestew
    by gamestew · March 2015
    and to make the scene fill with water, make the water actor a circular collision, and make the graphics on the water drops change after colliding with another water drop, after a 1 second delay.
  3. Fast Frame Swap

    gamestew
    by gamestew · March 2015
    you just gave me a reason to delete a couple projects. (Image)
  4. How do you properly render a Game Over?

    tatiang
    by tatiang · March 2015
    You're welcome.
  5. What do all games need

    blue_elephant
    by blue_elephant · March 2015
    As in my other thread, i'm making a "base-game" that has the necessary components for most games (highscore, custom font, and other tedious things to code every time, etc). This way
  6. How do you properly render a Game Over?

    Dell7730
    by Dell7730 · March 2015
    I totally agree without hesitation, thanks for all the help you've given and will give in the future.
  7. How can I reset Score on scene reload

    Dell7730
    by Dell7730 · March 2015
    I got it!!!!!!! Thank You!!!!
  8. How can I reset Score on scene reload

    tatiang
    by tatiang · March 2015
    I was wanting to know what rules and behaviors you used to 'play again'. Are you just double-clicking on the scene thumbnail? Are you clicking the back button and then the Preview button?
  9. How would you make 2048 style swiping?

    FlyboyTrevy_
    by FlyboyTrevy_ · March 2015
    PS, if anyone wants to thow this over to T shirt booth/GShelper, maybe he can make an updated video on this, maybe as an alternate method for swiping.
  10. Lock isn't working.

    Cowuniverse
    by Cowuniverse · March 2015
    Thank for the help. What I did to make it work was in the same scene I made a new attribute to update lock1 to false if it equals 1.
  11. How would you make 2048 style swiping?

    FlyboyTrevy_
    by FlyboyTrevy_ · March 2015
    Well, I figured out, like I said in the original post, my goal was to make the action that follows a swipe dependent on an attribute being true. So if I wanted an actor to move left when I swiped left
  12. How do you properly render a Game Over?

    Dell7730
    by Dell7730 · March 2015
    What I'm asking is, say the rule of the game is when one actor touch another actor when it's not supposed to be, it's Game Over. Now, would it be enough to have the scene change or is there a kill pr…
  13. How can I reset Score on scene reload

    tatiang
    by tatiang · March 2015
    How did you 'play again'?
  14. How can I reset Score on scene reload

    Dell7730
    by Dell7730 · March 2015
    I haven't made any scene reset actually, just moved it from scene to scene, maybe there's the problem, i'll try your suggestion and let you know immediately, thanks.
  15. How can I reset Score on scene reload

    Dell7730
    by Dell7730 · March 2015
    I know, I put it there in case I want it delayed, so have you any idea as to why it's not working?
  16. How can I reset Score on scene reload

    deej011
    by deej011 · March 2015
    in the rule that you use to reset the scene put in another attribute saying change attribute "score" to 0
  17. Fast Frame Swap

    Socks
    by Socks · March 2015
    Yep, you need to read the whole thread, the floor function is needed.
  18. How can I reset Score on scene reload

    tatiang
    by tatiang · March 2015
    If you put something inside of an After 0 seconds timer, it runs immediately. It's the same as having no timer at all.
  19. Lock isn't working.

    AlchimiaStudios
    by AlchimiaStudios · March 2015
    Do a display text of the Game.Lock attribute, that should give you the information of wether it is changing properly to false when coins are >/= 10. If it is changing properly then some other r
  20. FireTV app rejections or development issues? Let us (and Amazon) know here!

    jonmulcahy
    by jonmulcahy · March 2015
    any updates on this? I'm almost ready to submit my game, but I want to make sure that it shows up as remote compatible when it launches.
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