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How to make a pop-up menu while the game still is running?
by TheGabfather ·Either Spawn it into screen when you want it to and Destroy afterwards, or Spawn it outside of view initially and just move them into view when needed, then back out. -
spawn vs recycle
by natzuur ·Spawning actually isn't all that inefficient really, and in some cases i've found it to be more efficient than recycling. However that being said, if you are spawning a very large amount of actors at -
spawn vs recycle
by chicop ·So, what is it about spawn that causes frame rate to drop other then use memory? -
Gold Spawn Optimization Problem
by KevinCross ·I don't know what you mean in your last post, but I mucked about with it yesterday by having 1 actor called "C" that spawns about 14 coin actors in the formation of a C, that all scr -
I need your comments to improve the gameplay, download now and enjoy
by ixaxion ·The concept looks interesting and the graphics are unique and cool. -
Custom music for your game, I specialize in Orchectral Hybrid music
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Gold Spawn Optimization Problem
by KevinCross ·How are you doing it at the moment? An actor that spawns 20 coins with 20 spawn actor behaviors attached to it? Or an actor with a timer that runs at 0 seconds with a counter, a rule that stops after -
Gold Spawn Optimization Problem
by Nexo55 ·While gold spawn, live fps drop. -
• ? • Keep a game project secret? or discuss openly to improve it....
by VolontaArts ·my advice... if your doing something thats already been done... discuss.. it doesnt really matter. But if you have a brilliant unique idea to put in this game.... just leave that part out (Image) -
Are all the Behaviors in GameSalad Synchronous?
by KingChaos ·and also so that each spawned actor can have a unique value to do look-ups in a table that I have created. Then the timer will then spawn an actor with the hope that the actor will copy this counter -
Are all the Behaviors in GameSalad Synchronous?
by -Timo- ·do you mean when you spawn an actor that it's just working like the prototype? then it is a yes (Image) -
Are all the Behaviors in GameSalad Synchronous?
by KingChaos ·When you call a behavior in GS, for example 'Spawn Actor', is it 'guaranteed' to have spawned the actor including running all of the actors initial rules, conditions, behaviors, etc. before it returns -
Which logo is best? - Updated Logos - PLEASE LOOK!
by Fal01 ·I think you could play around with the text a bit to make it less plain and more unique. -
Is spawning 7 actors and destroying a bad practice?
by MillionairApps ·@Socks Cheers, how many actors were being spawned and destroyed per a second roughly. -
Is spawning 7 actors and destroying a bad practice?
by Socks ·It's a myth, a myth from the long distant past, you are safe to spawn and destroy as many actors as you like, I tested this last year on my iPad, spawing (and destroying) around a quarter of a million -
Is spawning 7 actors and destroying a bad practice?
by MillionairApps ·Spawning and destroying actors have always been avoided cause of the memory usage and all the rest. -
Cloning vs Re-skinning vs being inspired?
by Rainbros ·Outright cloning is NEVER acceptable. Clones rarely make any money anyway. Anything you make should be unique in some way or another. -
Noob question jeje, How do I acces scene attributes?
by KevinCross ·If you can help it try using game attributes instead of scene attributes because unlocking an actor breaks the link to the prototype meaning you now have two versions of the same actor with different -
Advertising banner
by BasGoodboy ·If I use ingame advertising, will they spawn also on the splash screen and other scenes, except from the main scene? -
Cloning vs Re-skinning vs being inspired?
by VolontaArts ·as long as u make it your own and actually make it unique then u gave it a real shot