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  1. How to make a pop-up menu while the game still is running?

    TheGabfather
    by TheGabfather · September 2013
    Either Spawn it into screen when you want it to and Destroy afterwards, or Spawn it outside of view initially and just move them into view when needed, then back out.
  2. spawn vs recycle

    natzuur
    by natzuur · September 2013
    Spawning actually isn't all that inefficient really, and in some cases i've found it to be more efficient than recycling. However that being said, if you are spawning a very large amount of actors at
  3. spawn vs recycle

    chicop
    by chicop · September 2013
    So, what is it about spawn that causes frame rate to drop other then use memory?
  4. Gold Spawn Optimization Problem

    KevinCross
    by KevinCross · September 2013
    I don't know what you mean in your last post, but I mucked about with it yesterday by having 1 actor called "C" that spawns about 14 coin actors in the formation of a C, that all scr
  5. I need your comments to improve the gameplay, download now and enjoy

    ixaxion
    by ixaxion · September 2013
    The concept looks interesting and the graphics are unique and cool.
  6. Custom music for your game, I specialize in Orchectral Hybrid music

    Sam McAlpine Composer
    by Sam McAlpine Composer · September 2013
    Hi, I am a professional Gaming Composer who is looking to create a new game soundtrack. I have a Bachelor of Music majoring in composition and enjoy pushing the boundaries to create unique and emotion
  7. Gold Spawn Optimization Problem

    KevinCross
    by KevinCross · September 2013
    How are you doing it at the moment? An actor that spawns 20 coins with 20 spawn actor behaviors attached to it? Or an actor with a timer that runs at 0 seconds with a counter, a rule that stops after
  8. Gold Spawn Optimization Problem

    Nexo55
    by Nexo55 · September 2013
    While gold spawn, live fps drop.
  9. • ? • Keep a game project secret? or discuss openly to improve it....

    VolontaArts
    by VolontaArts · September 2013
    my advice... if your doing something thats already been done... discuss.. it doesnt really matter. But if you have a brilliant unique idea to put in this game.... just leave that part out (Image)
  10. Are all the Behaviors in GameSalad Synchronous?

    KingChaos
    by KingChaos · September 2013
    and also so that each spawned actor can have a unique value to do look-ups in a table that I have created. Then the timer will then spawn an actor with the hope that the actor will copy this counter
  11. Are all the Behaviors in GameSalad Synchronous?

    -Timo-
    by -Timo- · September 2013
    do you mean when you spawn an actor that it's just working like the prototype? then it is a yes (Image)
  12. Are all the Behaviors in GameSalad Synchronous?

    KingChaos
    by KingChaos · September 2013
    When you call a behavior in GS, for example 'Spawn Actor', is it 'guaranteed' to have spawned the actor including running all of the actors initial rules, conditions, behaviors, etc. before it returns
  13. Which logo is best? - Updated Logos - PLEASE LOOK!

    Fal01
    by Fal01 · September 2013
    I think you could play around with the text a bit to make it less plain and more unique.
  14. Is spawning 7 actors and destroying a bad practice?

    MillionairApps
    by MillionairApps · September 2013
    @Socks Cheers, how many actors were being spawned and destroyed per a second roughly.
  15. Is spawning 7 actors and destroying a bad practice?

    Socks
    by Socks · September 2013
    It's a myth, a myth from the long distant past, you are safe to spawn and destroy as many actors as you like, I tested this last year on my iPad, spawing (and destroying) around a quarter of a million
  16. Is spawning 7 actors and destroying a bad practice?

    MillionairApps
    by MillionairApps · September 2013
    Spawning and destroying actors have always been avoided cause of the memory usage and all the rest.
  17. Cloning vs Re-skinning vs being inspired?

    Rainbros
    by Rainbros · September 2013
    Outright cloning is NEVER acceptable. Clones rarely make any money anyway. Anything you make should be unique in some way or another.
  18. Noob question jeje, How do I acces scene attributes?

    KevinCross
    by KevinCross · September 2013
    If you can help it try using game attributes instead of scene attributes because unlocking an actor breaks the link to the prototype meaning you now have two versions of the same actor with different
  19. Advertising banner

    BasGoodboy
    by BasGoodboy · September 2013
    If I use ingame advertising, will they spawn also on the splash screen and other scenes, except from the main scene?
  20. Cloning vs Re-skinning vs being inspired?

    VolontaArts
    by VolontaArts · September 2013
    as long as u make it your own and actually make it unique then u gave it a real shot
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