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  1. Old Cookbook Definitions Page

    ForumNinja
    by ForumNinja · June 2014
    * Change Attribute (Behavior): Allows user to set or change a game, scene, or actor attribute. For instance, users can create score-keeping systems, instructing the game to add points (or remove point
  2. CHARACTER POINT & CLICK ADVENTURE GAMES

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2014
    It's certainly possible to make a point and click adventure game in Gamesalad. I don't know of any off the top of my head, but once you've learned the basics of Gamesalad you'd likely be able to do it
  3. Actors off-screen?

    quantumsheep
    by quantumsheep · June 2014
    I believe it destroys itself after it's gone 500 past the edge of your screen.
  4. Actors off-screen?

    MattButlerStudios
    by MattButlerStudios · June 2014
    I believe that gamesalad sees the actor as still in use. It would be best to make an actor outside of the camera's view that deletes the actor once it is out of the player's view. You could also make
  5. Actors off-screen?

    lgkatz@yahoo.com
    by lgkatz@yahoo.com · June 2014
    I'm building something where an actor spawns on one side of the screen, moves across, and disappears off the other side. There's no 'destroy actor' in there, it just rolls away and the next one rolls
  6. I need to Make something look like a lighting Strike

    scuurpro
    by scuurpro · June 2014
    @colander This is what I have been working right now its not setup correctly its more like something firing but basically I want the image to not move from its top Y position and go down and touch the
  7. is there a way to make waves of men come out of spawners and stop spawning after a period of time?

    ookami007
    by ookami007 · June 2014
    Set a attribute in your actor called "time to stop" and set it initially to -999
  8. Randomization of Letters in Vocab Game

    WSW
    by WSW · June 2014
    The top row will come in one at a time in timed intervals, always in the same one of eight spots. They will also be images.
  9. Stop actors spawning on top of each other and progressively faster

    lukearnamnart
    by lukearnamnart · June 2014
    I'll try again, sorry guys! I got it to appear in a random sequence, and I tested it for a little while, and I stopped them from re-spawning on top of each other however the next actor doesn't appear
  10. Boolean, 5 operators then new picture

    colander
    by colander · June 2014
    Create a game level attribute call it iCount (The i stands for integer so you know what type it is when you are looking at many of them in the expression editor) to count each actor as it is clicked.
  11. Help checking for actors

    PBEmpire
    by PBEmpire · June 2014
    the the colour i have just clicked, spawns on top of the circle. So far so good. But now how do i ensure that only after all four of the circles are filled/ have a colour actor on top of it, i procee
  12. Overlap and collide between layers

    MattButlerStudios
    by MattButlerStudios · June 2014
    I have an actor that is on a non-scrolling layer and one that is on a scrolling layer. The problem is when they come in contact the overlap rule will not fire. What is the problem?
  13. Crosshair touch

    evert
    by evert · June 2014
    What i did was when mouse button is up destroy actor, and when mouse button is pressed spawn actor. But it din't work so well...
  14. Help with spinning actors

    tatiang
    by tatiang · June 2014
    You're created at least three threads for this question. Please stop creating multiple threads for a single issue. I've merged them.
  15. Release 0.11.0.13 binary update (iOS IAP fix)

    BlackCloakGS
    by BlackCloakGS · June 2014
    * iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple's side. The current workaround is to make a Universal bui
  16. Making an enemy jump up a platform

    ookami007
    by ookami007 · June 2014
    I have created behaviors that allow the enemy to "turn on" when the player is nearby and then follow him. This often leads to the enemy falling down onto a lower platform while the
  17. How to indicate that an object has moved up/down?

    BonepileGames
    by BonepileGames · June 2014
    I would like to ask you how exactly can I make GS indicate that a specific object has moved up or down (+Y or -Y), since I want to spawn another object below or on top of it depending on the movement
  18. Salt & Pepper: A Physics Game (coming soon)

    Skyrocket_Entertainment
    by Skyrocket_Entertainment · June 2014
    How many downloads you have so far? i see you #116 on top paid, US store now.
  19. Help Creating and Controlling Wind Powers!

    CriticalGames
    by CriticalGames · June 2014
    Tree Top Kite Child Tree Bottom
  20. Congratulations @natclarke DBA Competition Winner

    BazookaTime
    by BazookaTime · June 2014
    (Quote)
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