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Actors off-screen?
by lgkatz@yahoo.com ·I'm building something where an actor spawns on one side of the screen, moves across, and disappears off the other side. There's no 'destroy actor' in there, it just rolls away and the next one rolls -
I need to Make something look like a lighting Strike
by scuurpro ·@colander This is what I have been working right now its not setup correctly its more like something firing but basically I want the image to not move from its top Y position and go down and touch the -
is there a way to make waves of men come out of spawners and stop spawning after a period of time?
by ookami007 ·Set a attribute in your actor called "time to stop" and set it initially to -999 -
Randomization of Letters in Vocab Game
by WSW ·The top row will come in one at a time in timed intervals, always in the same one of eight spots. They will also be images. -
Stop actors spawning on top of each other and progressively faster
by lukearnamnart ·I'll try again, sorry guys! I got it to appear in a random sequence, and I tested it for a little while, and I stopped them from re-spawning on top of each other however the next actor doesn't appear -
Boolean, 5 operators then new picture
by colander ·Create a game level attribute call it iCount (The i stands for integer so you know what type it is when you are looking at many of them in the expression editor) to count each actor as it is clicked. -
Help checking for actors
by PBEmpire ·the the colour i have just clicked, spawns on top of the circle. So far so good. But now how do i ensure that only after all four of the circles are filled/ have a colour actor on top of it, i procee -
Overlap and collide between layers
by MattButlerStudios ·I have an actor that is on a non-scrolling layer and one that is on a scrolling layer. The problem is when they come in contact the overlap rule will not fire. What is the problem? -
Crosshair touch
by evert ·What i did was when mouse button is up destroy actor, and when mouse button is pressed spawn actor. But it din't work so well... -
Help with spinning actors
by tatiang ·You're created at least three threads for this question. Please stop creating multiple threads for a single issue. I've merged them. -
Release 0.11.0.13 binary update (iOS IAP fix)
by BlackCloakGS ·* iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple's side. The current workaround is to make a Universal bui -
Making an enemy jump up a platform
by ookami007 ·I have created behaviors that allow the enemy to "turn on" when the player is nearby and then follow him. This often leads to the enemy falling down onto a lower platform while the -
How to indicate that an object has moved up/down?
by BonepileGames ·I would like to ask you how exactly can I make GS indicate that a specific object has moved up or down (+Y or -Y), since I want to spawn another object below or on top of it depending on the movement -
Salt & Pepper: A Physics Game (coming soon)
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Help Creating and Controlling Wind Powers!
by CriticalGames ·Tree Top Kite Child Tree Bottom -
Congratulations @natclarke DBA Competition Winner
by BazookaTime ·(Quote) -
Congratulations @natclarke DBA Competition Winner
by UtopianGames ·It's a tough one on a personal note as I was the one GS turned to when they were after millions of dollars of investment it was me who had serveral phone calls and answered lots of questions from the -
Actor Disappearing ?
by SikkJewFro ·I tried, but theres a problem with that, I have multiple things behind my opaque layer, the opaque layer is the dimensions I mentioned and is used so that the player can click anywhere within that reg -
Actor Disappearing ?
by SikkJewFro ·So, In my game, there is an upgrade menu that allows players to click the item and have it upgrade. -
ERROR ITMS-9000 bundle not signed using apple submission certificate, error please help
by Maczilla ·5) start up xcode and click where it says xcode in the top left, click preferences, make sure you are signed in and click view details in the bottom right,