Release 0.11.0.13 binary update (iOS IAP fix)
BlackCloakGS
Member, PRO Posts: 2,250
Release 0.11.0.13a binary update
Fixes:
- Fix for iOS In-App Purchase issue where Apple was blocking its own receipt validation server during their App Review process. Now if it can't reach Apple's validation server, it will use ours instead.
Known Issues:
- The iOS Viewer will sometimes fail to display behaviors properly after the first time previewing a project. This can be worked around by hitting the Home button on the device.
- iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple's side. The current workaround is to make a Universal build instead.
To take advantage of the update please republish/regenerate your apps though our web publishing system.
Comments
Thanks! Great Work..
Great work GS Team as always!!!
@BlackCloakGS Nice work . Quick question if I may because I'd rather not open a whole thread to ask one question. In GS, can we currently have a loop within a loop?
Unfortunately not. The description of the loop behavior lists what behaviors aren't usable in a loop.
@stevej Ouch. Dang that bites. Just built a pretty solid double loops setup for income generation in my game. Have any good ideas for a workaround?
@FallacyStudios for workarounds please open a new thread.
How can I update my 0.11.0.13 to this version?
@BlackCloakGS Any Updates on
Chartboost and RevMob Loading Time (IOS and Android)
Ticket #5729
@xgs85 just republish your apps it looks like the fix was to the publishing server which compiles your apps.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
@BlackCloakGS Welcome news. Thank you.
"Candidate 0.11.1.5 version"
I'm waiting for review. Can I pass the IAP review?
@BlackCloakGs same problem i am facing http://forums.gamesalad.com/discussion/68291/problem-with-chartboost-ads-in-gamesalad @onelasttime @mactds10 @zweg25
Ticket #5729
Great news thanks for sorting this out
Hi, my game with inApp today has been accepted by Apple!
Many Thanks GS!
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
My second app has been accepted with IAP,after new update.
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
What GS creator did you use ? Version ?
@FuzzBuzz i've used Release 0.11.0.13
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
I have used 11.1.5
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
@pinkio75 @onelasttime Ok thanks for your replies ! It's weird i can't seem to update my apps cause my in app purchases are not working. And they're saying that the second they open my app, a black screen appears... I'll attach my conversation with apple so you guys can see :
@FuzzBuzz i've used the Release 0.11.0.13, and i use a text attribute to set the inApp ID...
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
@pinkio75 i've tried with every RC and stable version and nothing worked... I don't understand. Others said that that their apps were rejected too
whats the name of your app?
Hello,
Yesterday, june 12, my app was redjected from Apple, and the reason was the following:
"Reasons
2.2: Apps that exhibit bugs will be rejected
2.2
We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.
Specifically we found that the app did not load after launch.
For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
If you have difficulty reproducing a reported issue, please try testing the workflow as described in https://developer.apple.com/library/ios/qa/qa1764/Technical Q&A QA1764: How to reproduce a crash or bug that only App Review or users are seeing."
I bring this up because I dont think this is a bug on my side. Any thoughts?
@albina991023 Yeah it doesn't look like anything you can control. They're saying the same thing for me except mine in trying to connect to itunes... Weird.
I have issue that GameSalad response is very slow. I use 0.11.0.13 version on MacBook Air. After restarted the GameSalad, I have normal response, but after 5 minutes, got slow response again.
Is there some tuning option to make fast?
i've had similar issues on my old mac when i isntalled the android sdk.
try removing the android sdk path in settings or rename the android sdk directory and see if it gets better.
if it does, do a full reinstall of android sdk
that's just the way gamesalad is. It' is 1000000x better than is used to be. We used to have to close and reopen the application every few minutes to even use it!
the more ram the better, how much do you have? 2GB will be painful. 4GB is ok, but 8GB+ really helps it work great.
Hopefully the crossplatform creator they are working on resolves all the performance/memory leaks the current version has.
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I have submitted my app last week to Apple with one iAp and my app was accepted without any problem. I used Gamesalad 0.11.0.13
Hi Nikkon,
Thank you for your reply.
I will try it.
I Just used 0.11.0.13 again and didn't get the IAP failed rejection from apple this time but instead got the must have a restore iap feature rejection. So it seems that this build will work. For those having trouble remember to publish and sign using this rc. Your mac may default to your pro-version when signing so be sure to select the rc when prompted for which program to use.