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Random Spawn Time
by charliehgreen ·So I'm having issue where I can't get enemies to spawn at a random time. -
Search Grids for iPad Released
by VolontaArts ·looks unique, would try it out if i had an ipad. gl with it -
Bad Collision Calculation
by dmilinovichiii ·For example, if you have a ball spawn repeatedly in the exact same spot and have it bounce off of multiple other objects, the bounce pattern will not be the same every time. And, the more objects in b -
How to Destroy Only One Spawned Actor?
by Socks ·How can every bomb be spawning the animation as the rules says 'when this object collides with that object then do this' - the other actors are not colliding with anything ? -
How to Destroy Only One Spawned Actor?
by JackSoft ·I set it up as you described, new actor with animation. On collision destroy original bomb then spawn the new actor with the animation. It works, the animation is spawned, but is spawned for every b -
How to Destroy Only One Spawned Actor?
by KevinCross ·Spawn explosion bomb actor -
How to Destroy Only One Spawned Actor?
by JackSoft ·@Socks - The destroy triggering before the animation was pertaining to my original method. The method you described had the same result(all bombs showing animation). Im not sure, but it seems like n -
How to Destroy Only One Spawned Actor?
by JackSoft ·Thanks for the reply. Ill try it. Now, to learn how to spawn actors in place. -
How to Destroy Only One Spawned Actor?
by JackSoft ·I'm brand new to GS and i've managed to create a small game. Its a simple top down game in which bombs spawn at the top of the game and fall. On collision with the hero I have an animation running, -
Spawn without overlaps
by Rumi ·Hm... I tried that, but it worked on only one actor. I appreciate the help, but since I'm spawning multiple actors that are getting duplicated unnecessarily, I wouldn't be able to mass produce this so -
Temporary Megawave of actors
by shareef ·_Spawn rules: -
Spawn without overlaps
by Rumi ·overlap. My second post describes what I did to spawn the actors. -
Collide rule only working sometimes. Is this what it means for GS to crash?
by VolontaArts ·@tenrdrmer im sorry my mistake for not explaining correctly. when it collides its suppose to spawn a new actor. and thats the problem. it collided and didnt spawn anything. the spawn is being triggere -
Spawn without overlaps
by Rumi ·I've been trying to figure that out. Basically, its set up like this: There are 5 columns, and the actor will spawn randomly on one of them. There is an atrribute called column, and its set to random -
Spawn without overlaps
by VolontaArts ·what are you using to trigger the actors spawn? a timer? because they shouldnt be spawning together in the first place -
Spawn without overlaps
by Rumi ·Allright, here's my problem. I have my game set up where an actor spawns other actors. However, there is a weird glitch where two actors are spawned on top of each other, which I have tried to fix for -
Collide rule only working sometimes. Is this what it means for GS to crash?
by VolontaArts ·The problem here is the collide is setup to make and attribute =1 which when 1 is equaled... the actor up top is triggered to spawn a block. then i have a timer on it to switch back the attribute to 0 -
my game in adhoc is slow
by The_Gamesalad_Guru ·the loops. Then you would tell items to realign, spawn in, change image et.. It's a combination of tons of techniques. This is why so many of us preach building many small to medium games before tryi -
Resetting Stars after Gameover
by -Timo- ·in this fake star you have to put the rule spawn actor in it so you spawn the real star. -
I am trying to make a game where objects are falling from the top of the screen to the bottom.
by Gamexs ·4 - add spawn Actor ...Actor = ball , layer order = in front of actor ,direction = 270