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  1. just when i thought i was on to something....

    VolontaArts
    by VolontaArts · August 2013
    (Quote)
  2. Possible to tap near an actor to destroy it?

    sniffy176
    by sniffy176 · August 2013
    Unfortunately... (haha) I also have other, blue coloured blocks that you need to avoid tapping on, which so far so good, either method still works, BUT, if you tap on these blue blocks, they spawn mor
  3. just when i thought i was on to something....

    ericzingeler
    by ericzingeler · August 2013
    A great way to independently control spawned actors is to give them a unique identity.
  4. ♝ ♞ What's the most advanced A.I. acheived with GameSalad to date? ♞♝

    StormyStudio
    by StormyStudio · August 2013
    different actos so each time you play you get a unique setup. ... it makes sense for the game I'm looking to make.
  5. Multiple enemies attacking at the same time

    ErnstK
    by ErnstK · August 2013
    The number of enemies attacking is very much random and the enemies are all the same actor (spawned multiple times)
  6. ♝ ♞ What's the most advanced A.I. acheived with GameSalad to date? ♞♝

    natzuur
    by natzuur · August 2013
    One would be to spawn (randomized or not) actors that talk to a table and fill it with info for the npcs on a per scene basis (so lets say 5 actors that can be reused to auto update cells with x/y/oth
  7. Help needed

    MacBruv
    by MacBruv · August 2013
    Hi I could really do with some help! I'm making a game which is a bit like space invaders. I have 3 lines of 12 enemies but am having serious problems with spawning the way I want it too! Say 5 enemie
  8. Invasion of the Cutie Bots [iOS Universal] - Work in Progress

    TheGabfather
    by TheGabfather · August 2013
    you're not supposed to be able to pass through that blue barrier, right? At 2:40, maybe you should decide when to spawn one. Maybe give the character a slight push (e.g. shockwave) so you end up to th
  9. Racing Dots: Racing On A New Level // FREE for iPad

    GuaveMedia
    by GuaveMedia · August 2013
    Ever experienced dotilicious racing fun? Get ready for a unique and never seen gameplay and race through all the crazy tracks! Find the ultimate way to win, beat your friends in crazy races and share
  10. Ammo Limit

    bjandthekatz
    by bjandthekatz · August 2013
    Spawn Bullet
  11. Ammo Limit

    mrgflan1
    by mrgflan1 · August 2013
    Spawn bullet actor
  12. AI car that "follows" the player.

    ZeroRaven
    by ZeroRaven · August 2013
    I have a NPC car I want to have spawn in that then trys to follow the player and "ram" into them.
  13. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    Socks
    by Socks · August 2013
    Is there scope to include a random function in the translation of objects to quickly add variation to your scene layout . . . for example you grab 40 rock actors and have them all rotate to a random
  14. Problems with game on GSviewer

    matarua
    by matarua · August 2013
    have bad logic or bung table data. Destroy and spawn an actor where there's the same actor but as unlocked instances can also do things like this too. To solve it you can try and save a new project.
  15. Publishing for iPhone (adHoc)

    matarua
    by matarua · August 2013
    Yep - unique bundle identifier needed. All good then.
  16. Publishing for iPhone (adHoc)

    matarua
    by matarua · August 2013
    Unique bundle identifier?
  17. Images loaded into RAM in first spawn of actor OR every spawn?

    Yes Please Games
    by Yes Please Games · August 2013
    Does anyone know if images are loaded into RAM only during the first time the actor (with that image) is pawned or every time it is spawned? Assuming the actor has been deleted before it is spawned ag
  18. Make a search function

    FallacyStudios
    by FallacyStudios · August 2013
    free that are very well made. Unless yours is unique in some cool way Apple may not even accept it. They usually stop accepting duplicate apps after a while. Just something to consider.
  19. Spawn same Actor but control the next one

    VolontaArts
    by VolontaArts · August 2013
    So i have a block that spawns actors... and you can control the spawned actor, but i want to not be able to control it when the next actor spawns... and i want to control the new spawn actor. any idea
  20. I don't get these logics:

    BasGoodboy
    by BasGoodboy · August 2013
    You say you don't have to spawn an actor for displaying text. I found that's true, but actors you can spawn on a specific location, and just the display text rule I didn't found any way to spawn it on
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