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Saving the spawn
by tatiang ·This is a demo I made on Mac Creator so you'll need to see if you can open it in Windows (Google convert gamesalad mac to windows): -
Scrolling page
by joelloyd ·Sorted it, thank you for all you help. Game salad forums never fails. Buying PRO soon (Image) -
What could cause an app to export/import incorrectly?
by tatiang ·Would you be able to compress the original project file into a .zip file, upload it to a file-sharing site and post the download link here? -
What could cause an app to export/import incorrectly?
by Saelvarath ·I've made a simple game on the Windows Client and exported it for publishing on a Mac. however, whenever try to open it in the Mac Client there is either no response or GS crashes. I've tested exporti -
How to make actors bounce off things on its own
by Cowuniverse ·Thank you. I thought there had to be an easier way. -
Harmonious [development thread]
by Approw ·@Braydon_SFX Thanks a lot, appreciate that:) -
Stable Release 0.13.7- FireTV Support Fixes (Updated)
by BlackCloakGS ·To celebrate, we’ll be giving away a total of $1000 total to 3 randomly selected games that are published on Fire TV between now and March 30th. In addition, every game published on Fire TV will net y -
Resolution Independence confusion
by SlickZero ·Yeah, that's it. You are correct. -
How to make another actor move to the other direction of another actor?
by Dell7730 ·Just like the title says, How to make another actor move to the other direction of another actor? -
Saving the spawn
by tpjacobson ·@jamie_c @tatiang @socks well my game is kinda like a world builder where you build stuff. I was wondering if there is a way that when they spawn it saves there position to a certain place in a table -
How can I daisy chain two actors together???
by Dell7730 ·I have a couple of questions for all intelligent minded developers here, and in the illustration, it shows an arrow and it's front and rear side of it, here are several to show what I need done. It's -
Save the entire game
by tatiang ·You can use a Pause Game behavior to stop the actors but it won't save anything. To save game data, you need to store that data in one or more tables and use the Save Table behavior. For any game/sc -
Save the entire game
by AlchimiaStudios ·Yep just make a prompt that asks your players to stick it in the fridge periodically, should be all good! -
Resolution Independence confusion
by Socks ·Although I agree with all of that, I'd say this line might be a little confusing "R.I. is for apple devices that use retina displays" . . . I kind of see it as the opposite to that, -
Resolution Independence confusion
by Socks ·Only if you want to support older pre-Retina devices (and if you are targeting the iPad you need to tick RI in GameSalad and Legacy RI when publishing) - this will create a set of half-res image asset -
Harmonious [development thread]
by Socks ·Looks very nice, very atmospheric, looking forward to see how it all works !! -
How to Delay GS Until Choice is Made
by tatiang ·You're welcome. I forgot to mention that game.boxTimeStamp should be a real type attribute. -
im having a lot of trouble creating a level system for my rpg game
by AlchimiaStudios ·If you want to do an auto scaling equation so each level requires more xp then the previous I would use square roots. -
Resolution Independence confusion
by SlickZero ·Yes you should. R.I. is for apple devices that use retina displays, which is pretty much all of them now. If you were just submitting to the Android market, then you wouldn't need it, but for Apple, y -
How to Delay GS Until Choice is Made
by tatiang ·That's right. I wasn't sure if that's what you wanted. In the box actor, you'd need a lone behavior to change attribute game.boxTimeStamp to game.Time and a rule that says When Touch is Pressed, cha