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  1. Paying Job!

    Gamer1992
    by Gamer1992 · November 2013
    yeap listen to what the genius has mentioned above. That's what I did for my first game which is called Apple on the run, and it worked perfectly. Make it for the ipad first
  2. Paying Job!

    UtopianGames
    by UtopianGames · November 2013
    I agree the best solution is to convert to iPad (maybe try our resizer tool if you have resource centre pro) then you can easy make it universal using the default method then your touch controls will
  3. Whats The Screen Size For All Apple Devices?

    matarua
    by matarua · November 2013
    That is because the iPad mini was standard resolution - like iPad 1 and iPad 2 - it says it all there on the diagram - now you can get a retina display mini iPad too.
  4. Whats The Screen Size For All Apple Devices?

    FallingBoxStudios
    by FallingBoxStudios · November 2013
    @matarua One more question, how come on the picture below, it says the the iPad/iPad 2/iPad mini are the same resolution (1024 x 768) which can't be possible since the iPad mini is far smaller then th
  5. Paying Job!

    venon_it
    by venon_it · November 2013
    I think the best solution is to create the game for ipad , and make it compatible for iphone 5 and iphone 4
  6. can I somehow put directions on my game??

    tatiang
    by tatiang · November 2013
    *Make sure it's a png format so that the text has a transparent background. You could also just make a scene-sized image (e.g. 1024 x 768 for iPad landscape) and save the entire directions scene as a
  7. Tizen publishing support.

    kinzua
    by kinzua · November 2013
    (Quote)
  8. Paying Job!

    charliehgreen
    by charliehgreen · November 2013
    I would also love to have it compatible for the ipad.
  9. New free light version

    gyroscope
    by gyroscope · November 2013
    Hi @birkules Looking the biz! I'll download the iPad version now. Best of luck with sales. :-)
  10. >> SORT 'EM! puzzle app • progress thread

    gyroscope
    by gyroscope · November 2013
    I hope to have it finished in a couple of weeks and then in the store before Christmas, with any luck, although before that, another of my mini apps will hit the store. So I've probably confused you n
  11. HIRING for iPhone 5 screen support

    DarkUndeadSpawn
    by DarkUndeadSpawn · November 2013
    (Quote)
  12. HIRING for iPhone 5 screen support

    charliehgreen
    by charliehgreen · November 2013
    Same here, I'm willing to pay if you or someone could help me make my game fit perfect on iphone 5 and ipad. iPhone 4 is fine.
  13. New free light version

    birkules
    by birkules · November 2013
    Hi again people! wanted to say i just also released a free lite version of my first game in case anybody was interested in trying it out:) it´s a challenging platformer and contains 10 of the 66 leve
  14. please delete this

    tenrdrmer
    by tenrdrmer · November 2013
    @photics did you removed it or apple? I don't see why it being apple exclusive matters even if people are developing for windows they may still have an iPad to read the book on.
  15. Tizen publishing support.

    CodeWizard
    by CodeWizard · November 2013
    From the original post:(Quote)
  16. Whats The Screen Size For All Apple Devices?

    FallingBoxStudios
    by FallingBoxStudios · November 2013
    Hi, I'm working on my game, and I'm trying to make it 100% playable on all apple devices, So could someone please give me the screen sizes for all these devices: iPod Touch 4-5, iPhone 4-5, iPad, &
  17. Cosmic Clusters for iPad

    CodeMonster
    by CodeMonster · November 2013
    but I don't have an iPad so I can't test/play it
  18. Adhoc build not opening on iPad with iOS 7.0.4

    kolabo
    by kolabo · November 2013
    (Quote)
  19. Preview Screen Question

    CharlieG97
    by CharlieG97 · November 2013
    (Quote)
  20. Preview Anomaly

    Fal01
    by Fal01 · November 2013
    and Kindle platforms, but they do in legacy and iPad.
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