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Actor spawning one at a time after being collided?
by justinodunn ·After the main character collides with the coin actor, I want it to destroy that coin actor, but spawn a new one at a different random location at the same time, how do I do that? -
Prevent bullets from going off screen
by Thunder_Child ·I use the bullet destroy border as well. -
Prevent bullets from going off screen
by StormyStudio ·If the bullets x or y is greater or less than the screen width/height plus the cameras origin (accessible from an unlocked actor). Destroy bullet or move it off the side of screen till its required in -
Prevent bullets from going off screen
by SingleSparq ·Put an invisible stationary actor around the border areas of your game. If bullet hits it, destroy bullet. -
Help - Camera issues
by ookami007 ·Oh geez... somehow... I dragged it into the HUD layer (non scrollable). Now I feel sheepish... -
Enemy Collisions / Platformer (Glitch)
by newgrimmcity ·I'm building a tradition Platformer, think Mario. I told Gamesalad to detect the bottom of my actors and the top of enemies, so when my player jumps on an enemy it's destroyed. Otherwise, if my play -
Breakout blockCount increment/destroy issue
by bud ·I am new to Gamesalad and have a couple of ideas for unique breakout games. One issue that I can not wrap my head around is why my blocks don't get destroyed as I planned it out. Here is what, basic -
App Store Top Chart.
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Please explain image memory usage
by Moik ·took the buildings away. Better aesthetics than top-down or side-view, more commercial/professional looking. -
Release Candidate 0.11.1.2 is available!
by NimbleBug ·way to get good money is through IAP.(most top grossing apps are free with IAP)...if IAP for Apple taking months to fix means.. think about Android IAP ...it may take couple of years to come to hand( -
Please explain image memory usage
by Socks ·(Quote) -
Please explain image memory usage
by Moik ·Hrm... so, basically I want to make an isometric tarmac (a long airport runway looking thing). Would my best bet would be to use an appropriately shaped & rotated large grey actor and then tos -
Please explain image memory usage
by Socks ·Arbitrary terms confuse computer, destroy, destroy, destroy . . . . ! (Image) -
Please explain image memory usage
by Moik ·10? Does having plain actors on a more forward layer reduce the load, or are they 4 bytes per pixel as well? Are transparent pixels still 4 bits (I'm guessing opacity is the fourth byte and there's n -
Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?
by Braydon_SFX ·Oh my goodness that is so cool! Top notch, Stormy! -
Apple Publishing
by jonmulcahy ·on the website in the top right you need to hit the button to actually generate the build AFTER filling in all the correct information -
Doh! ... Anyone fancy solving a maths problem... Before I redo it..
by CodeMonkey ·spawning that way makes sense because it is easier to spawn them at the back of the layer so the older tiles are at the top and give it a nice layered effect. -
How to switch between actors?
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Keeping touch controls on screen
by Tosanu ·You go to your Scene pane in the editor, and it will show everything in the background layer. You need to create a new layer, and put your controls into that layer. Then you unclick the box on the sce -
App Store Rant.... Is it time to give up on any lasting game design morals?
by cbt ·On top of all that, I made 10 times more money from the shitty apps than my games. And those games took 50x more time to make.