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  1. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    After the main character collides with the coin actor, I want it to destroy that coin actor, but spawn a new one at a different random location at the same time, how do I do that?
  2. Prevent bullets from going off screen

    Thunder_Child
    by Thunder_Child · May 2014
    I use the bullet destroy border as well.
  3. Prevent bullets from going off screen

    StormyStudio
    by StormyStudio · May 2014
    If the bullets x or y is greater or less than the screen width/height plus the cameras origin (accessible from an unlocked actor). Destroy bullet or move it off the side of screen till its required in
  4. Prevent bullets from going off screen

    SingleSparq
    by SingleSparq · May 2014
    Put an invisible stationary actor around the border areas of your game. If bullet hits it, destroy bullet.
  5. Help - Camera issues

    ookami007
    by ookami007 · May 2014
    Oh geez... somehow... I dragged it into the HUD layer (non scrollable). Now I feel sheepish...
  6. Enemy Collisions / Platformer (Glitch)

    newgrimmcity
    by newgrimmcity · May 2014
    I'm building a tradition Platformer, think Mario. I told Gamesalad to detect the bottom of my actors and the top of enemies, so when my player jumps on an enemy it's destroyed. Otherwise, if my play
  7. Breakout blockCount increment/destroy issue

    bud
    by bud · May 2014
    I am new to Gamesalad and have a couple of ideas for unique breakout games. One issue that I can not wrap my head around is why my blocks don't get destroyed as I planned it out. Here is what, basic
  8. App Store Top Chart.

    Skyrocket_Entertainment
    by Skyrocket_Entertainment · May 2014
    From top 300 to top 200.
  9. Please explain image memory usage

    Moik
    by Moik · May 2014
    took the buildings away. Better aesthetics than top-down or side-view, more commercial/professional looking.
  10. Release Candidate 0.11.1.2 is available!

    NimbleBug
    by NimbleBug · May 2014
    way to get good money is through IAP.(most top grossing apps are free with IAP)...if IAP for Apple taking months to fix means.. think about Android IAP ...it may take couple of years to come to hand(
  11. Please explain image memory usage

    Socks
    by Socks · May 2014
    (Quote)
  12. Please explain image memory usage

    Moik
    by Moik · May 2014
    Hrm... so, basically I want to make an isometric tarmac (a long airport runway looking thing). Would my best bet would be to use an appropriately shaped & rotated large grey actor and then tos
  13. Please explain image memory usage

    Socks
    by Socks · May 2014
    Arbitrary terms confuse computer, destroy, destroy, destroy . . . . ! (Image)
  14. Please explain image memory usage

    Moik
    by Moik · May 2014
    10? Does having plain actors on a more forward layer reduce the load, or are they 4 bytes per pixel as well? Are transparent pixels still 4 bits (I'm guessing opacity is the fourth byte and there's n
  15. Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?

    Braydon_SFX
    by Braydon_SFX · May 2014
    Oh my goodness that is so cool! Top notch, Stormy!
  16. Apple Publishing

    jonmulcahy
    by jonmulcahy · May 2014
    on the website in the top right you need to hit the button to actually generate the build AFTER filling in all the correct information
  17. Doh! ... Anyone fancy solving a maths problem... Before I redo it..

    CodeMonkey
    by CodeMonkey · May 2014
    spawning that way makes sense because it is easier to spawn them at the back of the layer so the older tiles are at the top and give it a nice layered effect.
  18. How to switch between actors?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2014
    When button A is pressed:Spawn big guyDestroy little guyWhen button B is pressed:Spawn little guyDestroy big guy
  19. Keeping touch controls on screen

    Tosanu
    by Tosanu · May 2014
    You go to your Scene pane in the editor, and it will show everything in the background layer. You need to create a new layer, and put your controls into that layer. Then you unclick the box on the sce
  20. App Store Rant.... Is it time to give up on any lasting game design morals?

    cbt
    by cbt · May 2014
    On top of all that, I made 10 times more money from the shitty apps than my games. And those games took 50x more time to make.
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